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Superliminal review

Call a somnambulance


1 year ago

F-Stop, the secret mechanic of Valve’s unreleased Portal prequel, has finally been revealed

Just after Portal 2 was released, Valve and Geoff Keighley also released The Final Hours of Portal 2, an interactive book about the making of 2011’s best potato-based puzzle game. The most revealing story in the book was about how Valve had spent some time making a game that was Portal’s follow-up in name only. It was set in the past, without Chell or the…

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Forced perspective puzzler Superliminal is out today

Like a dream that just won't stop repeating, Pillow Castle's peculiar perspective puzzler Superliminal hasn't quite left my mind since I first saw an early prototype back in 2014. Today, five years later, Superliminal has found its way to store shelves, bringing its fascinating concept to the public. Here's the deal: however large an object looks relative to the environment while you're holding it is…

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Perplexing perspective puzzler Superliminal enters the frame next week

Cor, now here's something I haven't seen in a long, long time. Back in 2014, Superliminal (then an untitled puzzler from developers Pillow Castle) was just a simple little demo with a cool as hell gimmick. "Gosh," I probably said, "that looks neat. I can't wait to give that a spin."Five whole years later, and I'd almost forgot about it. Like fellow mind-bender Manifold Garden,…

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