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System Shock 2

10 months ago

Feature: Gunpoint's designer analyses games

What Works And Why: Emergence

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good. I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they're 'immersive sims'. If you asked me what I liked about them, my answer would be a…

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1 year ago

Feature: Is #1 A Jump Scare?

The 25 Best Horror Games On PC

To compile a list of the 25 best horror games on PC is to look into the void for so long that the void not only starts to look back, but shakes you by the hand and takes you out for coffee. It is to fight with monsters until you become a monster and then go on a European railtrip with the other monsters, and…

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2 years ago

Feature: "Hello? Is anyone still listening?"

The RPG Scrollbars: The Rise And Fall Of Audio Logs

"Day 4. I've looked everywhere, but I can't find anything to eat or a clue to get me off the ship. Just... more audiologs! They're everywhere! For some reason I keep listening to every minute of every one thinking there'll be some useful information but... they're just filler! Filler that's driving me to madness!" - South Park: The Stick Of Truth It's hard to argue.…

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3 years ago

Feature: Adventuring with alacrity!

The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I've not actually fired up any RPGs. It's not for want of them to play. I'm particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog's recently announced interquel, Planescape Torment: The Nameless One And A Half. (It's very similar to the original, only now whenever…

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Feature:

Have You Played… ‘No Spider’ Mods?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. If you're playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this: 1) Did you even try using your imaginations, you flipping amateurs? 2) WHY…

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Feature:

Have You Played… System Shock 2?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. "Hello, may I be of service?" chirps a Protocol Droid and I bolt, finding a safe spot in a nest of crates and clutching my wrench tight. "Aww I've driven a client away," I hear echoing after me, "I'll likely be downgraded." I…

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Feature: Level Cap

The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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4 years ago

Feature: The Irrational Need For Closure

Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again,…

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6 years ago

Feature: Shodan Have Done This

On Difficulty: A Few Hours With System Shock 2

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I've never played System Shock 2. It's not my fault - I was busy. But with my first gap in my schedule since August 1999, I've been having a go at the freshly…

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Feature: Perfect, immortal machine

Many Questions: System Shock 2 Comes To GOG

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to…

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8 years ago

Feature:

The Very Important List Of PC Games, Part 3/5

Our assembly of the definitive list of the most important PC games of the last 150 years continues! On Monday Dr Rossignol talked us through his first instalment, with an eye for first-personly shoot-games. Yesterday saw a guest lecture from Professor John Walker detailing another fifth of our unambiguous inventory. What classics will we cover today? Ah! We must remember our manners. First, let us…

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Feature:

RPS Think Tank: Let’s End This

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to…

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9 years ago

Feature:

The Girl Who Wanted To Be God

[Metafilter informs me it's been a decade since the release of System Shock 2. Probably best to have a mini-tribute to a perennial landmark in the historical terrain of PC gaming, yes? First, if you haven't read it, here's our Making Of article about the game where we interviewed Ken Levine. Secondly, a piece on Shock 2 I wrote for PCG164 which has been online…

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10 years ago

If I Knew You Were Coming I’d Have Baked A Cake

Been online for a while, it seems, but Shawn Elliot's Tweet-o-thing expose us to the above lovely fanart by Peganthyrus of the 'shipping of ur-AI-hottie Shodan and fairly-ur-AI hottie GladOS. Above is her humourous take on it. And beneath the cut, the more slashy approach. Click through to go to the full images on her deviant-art page at much better image quality. NSFW? I think…

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11 years ago

Making of: System Shock 2

[Since it's Space Week, it's a good time to pull my Edge-commissioned Making Of System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I'm quite fond of this piece, if only as it reveals the secret origin of the Psychic Monkeys...] The lights are low. Everyone's…

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Levine meets Objectivists

This is an odd one. I haven't seen it linked in any of the other blogs - it's possible I just haven't been paying attention to the right places though - but I found it when researching something. (That is, entering random Bioshock related phrases into google.) Basically, Andrew Russel, an objectivist gentleman drops Mr Levine an e-mail. And Mr Levine replies, and talks candidly…

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