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System Shock 2

5 years ago

Looking Glass / Irrational Does System Shock 2 Live

Even a few years ago, the idea of getting to watch assorted Looking Glass and Irrational alumni play and talk through revered sci-fi immersive sim System Shock 2 sounded like an absurd fantasy. Twitch and Twitter, whatever else they might be throwing at the world, have broken down so many barriers. For instance: two of hours of System Shock 2, with live commentary provided by…

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Feature: The Irrational Need For Closure

Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again,…

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Remember Citadel: Dev Livestreams And A Fan Remake

Happy birthday, SHODAN! The puckish AI with delusions of godhood turned 20 on Monday (as did System Shock, I guess), and would be flattered by what some are doing to celebrate and glorify her. Firstly, a group of System Shock's creators got together to stream the Looking Glass classic and gas about the dear old gal and their game. If watching isn't enough, (another) project…

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6 years ago

Time Loops And Tears In SS2 Mod System Shock Infinite

Which would win in a fight: System Shock 2 or BioShock Infinite? Oh these petty arguments and spewings of bile come round every so often thanks to the weird compulsion to rank and rate everything in the gameosphere. Let's be lovers, not fighters. What would happen if System Shock 2 and Binfinite loved each other very much and wanted to share that love with the…

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Sudo Shock: System Shock 2 Now On Linux

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn't a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the…

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7 years ago

Feature: Shodan Have Done This

On Difficulty: A Few Hours With System Shock 2

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I've never played System Shock 2. It's not my fault - I was busy. But with my first gap in my schedule since August 1999, I've been having a go at the freshly…

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Feature: Perfect, immortal machine

Many Questions: System Shock 2 Comes To GOG

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to…

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Hooray! – System Shock 2, Thief 2 Get Usability Patches

System Shock 2 and Thief 2 are regularly hailed as classics for a reason. They're meticulously designed, tough but not unfair, and, well, they've been around for a gazillion years - at least, in gaming technology time. Unfortunately, our light-speed-traveling future machines take about as well to them as modern automobiles to giant stone Flintstones wheels. In other (pseudo) words, clunkity clunk clunk crash. But…

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Sho’ Can: System Shock 2 In Source

Important qualifiers before you get over-excited by that headline! - This is not System Shock 2's game elements in the source engine, it's simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. As such, whatever comes of this project it can't ultimately look like this. - It's just one modder doing a proof of concept map/video rather than…

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9 years ago

Feature:

The Very Important List Of PC Games, Part 3/5

Our assembly of the definitive list of the most important PC games of the last 150 years continues! On Monday Dr Rossignol talked us through his first instalment, with an eye for first-personly shoot-games. Yesterday saw a guest lecture from Professor John Walker detailing another fifth of our unambiguous inventory. What classics will we cover today? Ah! We must remember our manners. First, let us…

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Feature:

RPS Think Tank: Let’s End This

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to…

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10 years ago

Feature:

The Girl Who Wanted To Be God

[Metafilter informs me it's been a decade since the release of System Shock 2. Probably best to have a mini-tribute to a perennial landmark in the historical terrain of PC gaming, yes? First, if you haven't read it, here's our Making Of article about the game where we interviewed Ken Levine. Secondly, a piece on Shock 2 I wrote for PCG164 which has been online…

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11 years ago

If I Knew You Were Coming I’d Have Baked A Cake

Been online for a while, it seems, but Shawn Elliot's Tweet-o-thing expose us to the above lovely fanart by Peganthyrus of the 'shipping of ur-AI-hottie Shodan and fairly-ur-AI hottie GladOS. Above is her humourous take on it. And beneath the cut, the more slashy approach. Click through to go to the full images on her deviant-art page at much better image quality. NSFW? I think…

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12 years ago

Making of: System Shock 2

[Since it's Space Week, it's a good time to pull my Edge-commissioned Making Of System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I'm quite fond of this piece, if only as it reveals the secret origin of the Psychic Monkeys...] The lights are low. Everyone's…

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Levine meets Objectivists

This is an odd one. I haven't seen it linked in any of the other blogs - it's possible I just haven't been paying attention to the right places though - but I found it when researching something. (That is, entering random Bioshock related phrases into google.) Basically, Andrew Russel, an objectivist gentleman drops Mr Levine an e-mail. And Mr Levine replies, and talks candidly…

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