"What am I, a mind reader?" is the kind of hilarious joke I'd crack if I did have telepathic powers, trying to shirk responsibility for casually smashing my flatmate's favourite mug (the final gift from their dead gran) while making it clear that I don't care if they're upset: I'm better than them.I haven't played Telepath Tactics [official site] so I don't know what the…
Telepath Tactics
Perma-death army-based RPG with flying and telekineticism and drowning and...
276 years ago
Feature: Perma-death army-based RPG with flying and telekineticism and drowning and...
I should say right off the bat that I haven't ever played Fire Emblem, which seems to be the first thing off anyone's lips whenever Telepath Tactics is mentioned. If you want to know if Telepath Tactics is anything like as good as Fire Emblem may or may not be, please ask someone who has played Fire Emblem, which isn't me. I haven't played Fire…
The storm rages. A torrent of new games, released in numbers greater than any human kind could possibly track, let alone play. It batters inboxes and databases and Twitter feeds at high velocity, a cloud of names and ideas spun into a frenzy by the hopes and dreams and ingenuity of countless game-makers. Once in a while a wonderful concept finds its way to the…
7 years ago
It's time for our annual visit to the land of Telepath Tactics. No doubt we'll be dropping in on a more regular basis now that the tactical RPG is nearing completion. Kickstarter funds have kept development on an even keel and while they're running low, "they’ll be sufficient to [reach] the end of development". Jolly good news. Developer and good egg Craig Stern has been…
8 years ago
It's been a long time since we turned the flame-lidded Eye Of Shotgun towards Telepath Tactics, but the advent of a fresh alpha demo seems like a good time to do that (thanks Blue!) "TT", as we call it in our games journo dialect, is a sort of Fire Emblem type turn-based tactics thing, and although development seemed slow last year, it's coming along a…
9 years ago
Sinister Design's latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player's party are so underpowered that their options are few. Stab, shoot, move. It doesn't lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn't shine through 'til later. Enter Telepath…