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The Cave

2 years ago

Feature: From the creator of Monkey Island

Have you played… The Cave?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. There have been a lot of attempts to find a more modern form for the point-and-click adventure. The Cave has the benefit of being designed by Ron Gilbert, the creator of some of the best, with art and animation from the always-good-at-those-particular-things Double…

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6 years ago

No More Monkey Business: Ron Gilbert Leaves Double Fine

Well, this is slightly unexpected. Ron Gilbert's always kinda done his own thing, but sharing a colorful roof of pure, shining whimsy with partner in pirate-y crime Tim Schafer just sort of, you know, made sense. It is, however, like they say: all good things must come to an end. Also, The Cave was actually only kind of all right, so maybe this is for…

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Feature: Dank

The Cave review

We'd strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we've finally been able to play it, I'm able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from…

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The Cave Is Late On PC: Brief 360 Impressions

We'd rather hoped to have brought you a review of Double Fine's The Cave by now, but unfortunately Sega only made 360 code available before release. And then to make matters dumb, despite its release date being today, and its being out today on 360, the Steam version has seemingly been set for the incorrect date, and is locked until tomorrow morning. Having already completed…

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Dark Humor: Double Fine’s Cave Emerges Next Week

Ron Gilbert's told us all about The Cave. Ron Gilbert's told us about what he might do after The Cave. The Cave's told us about The Cave. So honestly, what's even left? Well, logical progression would suggest that The Cave should now tell us about Ron Gilbert, and perhaps it will - but, you know, symbolically and stuff. First, though, we'll need to be able to…

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Digging Deeper: Meet The Rest Of The Cave’s Cast

Wanna know what you usually find in caves? Bats. Awful, shrieky little things with webbed wings, beady eyes, and a thirst for that red stuff that sloshes around under your precious neckflesh. Also spiky ceiling rocks that could fall and cave in your head, and lots of unpleasantly cold water. But sometimes - every once in an eerily blue moon - you also find yourself. Or at…

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Feature: Looking Back, Moving Forward

Ron Gilbert On Being A PC Gamer, What’s Next

The Cave is right around the corner. Well, not literally - unless you live inside a rocky outcropping in the frigid wildness or are being stalked by some kind of sentient, not-completely-immobile cave. But Ron Gilbert's Cave is rapidly nearing its January 2013 release date, and naturally, that raises questions. Fortunately, I was standing right next to the very same Ron Gilbert when those questions…

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Spelunkery: The Cave’s Characters In Action

I visited a cave once. It was very dark and echo-y. Also, it made lots of drip-dropping sounds - perhaps in an effort to communicate its stalagmite-heavy cave agenda to the world at large. But it never spoke to me. Not in firm, authoritative English, anyway. And it definitely didn't contain any carnivals, spooky murder houses, or secret science labs. I guess what I'm trying…

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Ron Gilbert Explains The Cave’s Weird Character Count

I have been - to put it lightly - bothered by the fact that Ron Gilbert's The Cave only has seven playable characters. Six or nine, you see, would make each playthrough nice and clean - no character overlap. But seven? That's messy. I'll get juicy character development and thick, fibrous hunks of plot thread all over my shoes as I wade through The Cave's…

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Point & Spelunking: Latest Pics Of The Cave

Mr Ron Gilbert, inventor of clicking, has released a bunch more screenshots of his forthcoming adventure, The Cave. The existence of The Cave does seem something of an anomaly - Doublefine ran their famous Kickstarter campaign on the basis that publishers won't fund the development of adventure games. And almost simultaneously announced they're developing a new adventure game published by Sega. Huh. IS the sort…

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Feature: "unrelated object B"

Ron Gilbert, Pt. 2: Legacy, Learning, And… Diablo?

Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably…

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Feature: "nobody liked Jeff"

Ron Gilbert Interview, Pt 1: All Things Cave-Related

You should be excited about The Cave. It is, after all, Monkey Island maestro Ron Gilbert's latest brainchild and - startling revelation that brains can have children aside - it looks to be a pleasant reminder that Double Fine's far, far more than just a one-trick Kickstarter pony. Also, and I can't stress this enough, the cave talks. So, after seeing it in action last week,…

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It’s Totally Underground: The Cave’s First Trailer

I recently got to see Ron Gilbert's latest slice of adventure platformer mania, The Cave, in action. It was pretty great. I mean, characters walked and jumped and moved - as though propelled ever onward by the invisible hand of fate or the very visible hand of someone holding a controller. You should've been there. But since you weren't, I desperately struggled to find a way to…

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Feature: Deep, dark secrets

Ron Gilbert’s New Game Revealed: The Cave

Really, there are only two things you need to know about Monkey Island and Maniac Mansion mastermind Ron Gilbert's The Cave: 1) It takes place inside a talking cave. 2) The cave is mysterious. And a bit sultry. "Welcome," the Cave said as the demo began. "Don't let my sultry and mysterious voice startle you." Meanwhile, when asked about the titular magic rock formation's overall…

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