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The Elder Scrolls IV: Oblivion

8 years ago

Saved From Oblivion: Dibella’s Watch

If you're looking to take your mind off impending global catastrophe this weekend you could do worse than checking out the v1.0 release of Oblivion mod Dibella's Watch. It's a new "continent" for Oblivion, which includes "a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape." It's a pretty huge Oblivion mod put together by a…

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Proof: Why Mods Are Ace

Are you listening, Blizzard? ARE YOU? Here are three minutes of why PC gamers deserve the option to alter their games, and why the world is a better place for it. Madness, beauty, comedy, juggling, land-swimming, flying horses and most of all modding await you in this completely, gloriously batshit Oblivion machinima. Why am I posting it? Why didn't I post it sooner, more like.

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9 years ago

Mod News: The End

This is it. The end. This column you are about to read will be the last ever Mod News. Sniff. It’s been a pleasure, guys. But no, really, it has. Over the past year, I’ve had a fantastic time as RPS’ mods guy, and it’s been a real honour to write this column every week - even if it is essentially just a roundup of…

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Mod News: Silence Is Golden

It's been an unusually quiet week in the world of mod news. Perhaps all our humble developers have been scurrying away in front of their PCs actually getting some work done, and that's why we've seen very few items of news but another collection of new releases and updates, ready for you to play right now. This week: the first Portal 2 mod, a new…

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Mod News: Release The Valve

In the week of Portal 2's release, it seems apt that Valve's games should dominate the mod scene's output. While the range of titles you can mod these days is impressive, and so many of the tools are easy to learn, I've still yet to come across a moddable engine that's quite as intuitive and flexible as Source. I can't wait to see what people…

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Feature:

Skyrim’s Levelling/Skills System Clarified

The re-thought Elder Scrolls levelling, skill, attribute and perk system in Skyrim is already proving divisive (as witnessed in comments on the last post), but I fear at least part of the reason for that is it's not been explained terribly well as yet. And, to be honest, that's partially because there's only so much of it I can explain until I've had proper hands-on…

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20 Reasons To Be Excited About Skyrim

Well, there's an awful lot more than 20 reasons to be helplessly nerding out about the next Elder Scrolls game, but a nice round number is a good place to start, right? Let me be clear: I love Morrowind, quite like Oblivion and really didn't get on with Fallout 3. I am what you might call a doubter. Nonetheless, I am impossibly excited about Skyrim,…

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Minecraft Has A Release Date Wait What?

You haven't really been playing Minecraft for the last two years or so. You've just been imagining it - a wish-dream of an amazing free-form building/aventuring game that might one day exist, if only fate is kind enough. All those months, clicking hollow-eyed at hillsides that weren't there, screaming about green monsters no-one else could see. You've made a fool of yourself. You should be…

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Skyrim: Back To Morrowind’s Weirdness?

Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes and yes. Todd Howard, lead blokey on The Elder Scrolls V: Skyrim, has fessed up that last game Oblivion ditched a bit of the wonderful oddness of its marvellous predecessor Morrowind - and that this is something Bethesda hopes to correct in Skyrim.

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Oblivion MegaMod: Nehrim In English

The gigantic Oblivion total conversion Nehrim: At Fate's Edge was release a few months back in its native German. The colossal four-year project is a remarkable undertaking, both revamping the standard Oblivion mechanics (improving skills by use being massively toned down, for example) and creating an world of its own, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a…

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12 years ago

Feature:

Ramble On Rambling: Exploration Games

Certain game experiences seem to suggest other, older games, and leave me longing for them. Age Of Conan, which I've been playing a great deal for the PC Gamer review, somehow left me longing for Oblivion. There was something about the way that Age Of Conan tantalises you with elements of single player gaming that left me quite hungry for a proper RPG romp, and…

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“It Was This Big”

After Kotaku's highlighting of Age of Conan's Best NPC Of All Time (above) I was reminded to ask Tom Francis at PC Gamer UK to post his account of what is probably the Second Best NPC Of All Time, Thedret The Exaggerator. Possibly my favourite story of an in-game bug, ever. I love my Thedret because no-one else has one. It took Valve six years…

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Fallout 3: Do Consoles Dumb Down?

I'm not quite sure what I think about the debate over "games are dumbed down for consoles". I think games are made more accessible, certainly have their controls simplified, but I'm not convinced this means the game necessarily becomes more dumb. It seems that Bethesda agree, and while there's always a sizeable baying crowd who will squeal, "Oblivion was rubbish because it was also on…

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Bethesda, ZeniMax Acquire MMO Engine

More rumour-mumblings from within the home of Bethesda, ZeniMax Media, regarding a forthcoming MMO. CVG reports (good luck Firefox users!) that ZeniMax Online have licensed Simutronics' MMO HeroEngine (the same one BioWare have picked up for their forthcoming super-secret (ohmygodit'ssoobviouslystarwars) MMO). This is being linked to the story from earlier this month regarding Bethesda's registering of the domain, elderscrollsonline.com, and thus speculation that an Elder…

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An Englishman’s Castle?

I'd be lying if I said we had started RPS for any other reason than funding secret cabal designed to rule the world by manipulating heads of state and undermining morality across the globe. Part of that plan would involve procuring a suitable headquarters where our sinister agents could be trained, briefed and deployed on complex espionage missions. We've got Castle Bran in mind, but…

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The Old Argument

This editorial over on the PC hardware site PC Perspective considers the age-old issue of why PC gamers stick with their format, rather than opting for the ease of consoles. It covers many tired old routines, such as the flexibility of the PC's options and scaled resources, as well as the complexity of mouse/keyboard controls systems. One thing it comes up with that I've not…

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