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The House in Fata Morgana

1 year ago

Feature: The house always wins

The Joy of unravelling the deception in The House in Fata Morgana

Visual novels arguably have less to impress gamers than other genres. With no real ‘gameplay’ to speak of, visual novels need to rely heavily on narrative prowess to make a lasting impression. Originally released in Japan in 2012, but only getting an English localization in 2016, The House in Fata Morgana is pegged as a horror visual novel. As the player explores the desolate mansion…

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