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The Long Dark

1 week ago

Feature: Surviving 2020 deserves a reward

The best survival games on PC

It's no longer the most urgent gold rush in PC games, but survival games continue to be regularly released, and older games continue to be regularly updated. It's only natural then that we've taken some time out from foraging for edible berries to update our list of the best survival games for 2020.

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5 months ago

Feature: One Off The List

The 8 bleakest post-apocalypses in PC games

Post-apocalyptic videogames, the ultimate escape. How wonderful to venture to a strange land, so different from our own, and see what the world may look like an entire week from now. Well, today the PlayStation clan secluded themselves behind their barricades with The Last Of Us Part 2, leaving the PC tribe to suffer in the harsh elements of reality alone. But never fear, wanderer.…

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12 months ago

Feature: Death of a gamepad

Goodnight, sweet Steam Controller

Right now, there’s a room in Buffalo Grove, Illinois that's as quiet as a grave. The power is off, the robotic limbs are becalmed, and the once thumping presses are depressed. The Steam Controller assembly room is assembling no more, and with the recent Steam sale clearing out all the stock, the grand experiment is over. It’s the final part of Valve’s great Steam Machines…

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Feature: One Off The List

The 9 harshest winters in games

‘Tis the season / use a brolly / tra la la la / la la la la. Hello, it's me, the list goblin, here in this festive first week of December to deliver a big black bin bag of presents to you. And by presents, I mean a single irrevocable inventory of the most disastrous and terrible winters in the videogames of recent history. Yes,…

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1 year ago

Feature: Why every survival game needs wheat

Game DNA: Making yourself a home

I was homeless when I discovered Minecraft -- not homeless in the street-sleeping sense, thankfully. Only in the sofa-surfing sense. I had a bed, even. The creaking cabin bed of two friends who took pity on me and let me crash for a few months in their house, while I sullied my fingertips with sambuca in a dank Yorkshire nightclub for part-time pound coins. My…

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Feature: Is it getting hot in here?

How ‘climate crisis games’ could better model our problems and our future

In Vectorpark’s Sandcastles, you build fantastic towers and watch the waves erase your work every 10 seconds. It’s a very direct metaphor for the global climate crisis that threatens to flood coastal cities and exacerbate natural disasters. Sandcastles confronts us with our totally predictable watery doom, but we also find fun and expression in our totally foreseeable destruction. When the planet dies, at least we’ll…

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2 years ago

Feature: Farming XP

Will It Harvest Moon? – a beginner’s field guide to rehabilitating inferior games

To this day, the jaunty static of the opening jingle to Harvest Moon: More Friends of Mineral Town brings me back to a simpler time. Summer evenings spent hunched over my Game Boy SP, a pane of glass between me and nature’s suburban bounty as I tilled my little squares of land, pet my happy little chickens, and bribed a town’s worth of reticent heartthrobs…

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Feature: Listen now, because you'll be dead soon

Podcast: The best post-apocalyptic games

 To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry. Manage cookie settings The world ended this week. We documented the whole thing. But the RPS podcast, the Electronic Wireless Show, will not go quietly into the abyss of human history. It's not going to be felled by the atomic blast of Fallout 76. It’s going down screaming. Screaming…

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Feature: There's something behind you

The eeriest places in games are the ones where the environment is the monster

Whilst raw forms of horror work through shock and disgust, the eerie is felt more as a threat. Perhaps something seems to hover over or follow you -- there’s a rustling just behind you, or a shimmering in your peripheral vision. Usually eeriness pertains to places rather than people. Places that seem to move, shift or even act when they really should lie still. This…

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Feature: Snow hope

The Long Dark’s Vigilante Flame update sees the splendid survival game better than ever before

The thing I thought I wanted most from The Long Dark proved to be the thing I wanted least. For the many years I've been returning to this truly brilliant and most brutal of survival sims, I so wanted them to deliver on the Story Mode the title screen would always promise. To have a narrative motivation to persist against the odds and the elements…

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3 years ago

Feature: Everything bad is bad again

Steam Charts: We Can Rebuild Edition

As the Steam Charts slowly attempt to reassemble themselves after last week's complete collapse under the weight of Far Cry 5, think of this week's compilation as the moment the thought-destroyed terrifying monster is halfway through its grotesque reforming. Witness as its undulating viscera twists through recongealing flesh, a bleak but ghoulish moan emanating from deep within its darkest soul.

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Feature: Listen now for warmth

Podcast: Is bad weather spectacular or just annoying?

The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn’t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it…

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Feature: Listen for your life

Podcast: Should survival games die?

No. Let's not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We're breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but…

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Feature: Listen up

Podcast: The Electronic Wireless Show talks Gamescom, The Long Dark and Plunkbat

Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark's story mode, the cleansing rain of Playerunknown's Battlegrounds, and the deadly climates of No Man's Sky.We then…

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Feature: The eerie beauty of the aurora

State of the Art: The Long Dark’s aurora

The coloured lights flaring across the night sky in the frozen Canadian wilderness were one of the most anticipated elements of Hinterland's survival game, The Long Dark [official site]. Since the Kickstarter we've known they would do more than brighten the night, playing a key part in the game's episodic story mode, but now they're in the game I find myself braving the uptick in…

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Feature: Stay for the hippos

Steam Charts: WE’RE GOING TO BE RICH!

Hello person reading this on the Steam update page for their favourite game! You can only read this paragraph introducing the Steam Charts right now, but I promise if you only click through to the full article you will read insights into this game of the sorts you could never believe! People, it's the mother-stuffing Steam Charts.

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Feature: Listen now or feel discomfort

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It's about comfort gaming this week - the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth.…

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Feature: No survival necessary

Weather watching in The Long Dark

While playing the sandbox survival mode of The Long Dark [official site] I often feel the urge to share the beauty of the in-game sky and weather effects, or just the really lovely sense of time passing. Screenshots conveyed some of the magic, but not really the desolation or the subtle shifts so instead I've opted for videos. They're from different times of day and…

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4 years ago

Feature: Touching the void

The Tragedy of Timberwolf Mountain – A Long Dark Tale

Below, a thin crevice carved into the rock. Above, the stars. I wasn't quite at the roof of the world but I was definitely in some sort of grim penthouse. The cold didn't bother me anymore, frostbite having chewed the nerves out of my extremities, and the cold wouldn't claim me. Nor would the wolves that seemed determined to keep me on the mountainside. I'd…

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Feature: Cold comfort

The Long Dark is the survival genre at its brutal best

If I could, I'd attach their heads to spikes and mark out the perimeter of my territory with their blood. The frozen fields are already littered with carcasses, and I'm wrapped in a stinking hide, but it's not enough to keep the wolves at bay. They are wary of me, but their hunger for my flesh is stronger than their fear. I've been living at…

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