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The Long Journey Home

2 years ago

The Long Journey Home gets easier in ‘Story Mode’

Splendid space exploration game The Long Journey Home [official site] has got a new 'Story Mode' with dialled-down difficulty after player feedback suggested the game was just too damned hard for some. Developers Daedalic say that the new mode adds more resources, makes your planet-exploring Lander craft more resilient, and improves targeting in combat.

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Feature: Star Trekkin'

The Long Journey Home review

It's not all that long, the journey, but it is very busy. About six hours might do the trick, but you're likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make…

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Feature: ULYSSES 31

The Long Journey Home is a wonderful space odyssey

The Long Journey Home [official site] is a game about being lost in space and being somewhat insignificant against a backdrop of elder species who aren’t quite sure what to make of these squishy bipedal nomads called humans. It’s tempting to describe the game by breaking down the list of ingredients that appear to have gone into its preparation. There’s a dollop of FTL, a…

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Giveaway: 2,000 The Long Journey Home beta keys

The Long Journey Home [official site] is a space-exploration RPG inspired by Star Control 2. Think not of Elite: Dangerous's action-packed piloting and more of characters, tough decisions, and a game in which how you talk to your crew and the aliens you meet is as likely to determine events as the lasers you fire at enemies. It's in closed beta now and we're giving…

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Feature: The Long Journey Here

The RPG Scrollbars: Notes On Writing A Universe

Hello, God talking. At least, within a certain small sphere. Like a few of Team RPS, I've been writing for games as well as writing about them recently, most prominently as the writer of Daedalic Studio West's The Long Journey Home [official site] - a space exploration RPG with roguelike elements (but not the crap ones). You know. A SERPGWRENCO. We're now at the stage…

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Feature: What to look forward to next year

The RPGs of 2017

So... 2016. (FX: 'Urrrrrrrrrrrrrrrrrrrrgh....') It's not been the greatest of years, from just about every celebrity you might have loved deciding to peg it, to America electing the Curious Orange. As far as RPGs go, it's also been fairly quiet, thanks to lots of stuff deciding to stay in the oven for a few more months. That's not to say we've had nothing, not least…

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Feature: In space, nobody can hear your bias

The RPG Scrollbars: Questing at the speed of light

This week, something a little different. I'm going to talk about something I'm working on myself. Obviously, this brings with it certain complications. I'm won't pretend not to be biased, though I don't mean this to be an advert. I just thought it would be interesting to share some of what I've been working on as the writer and co-quest designer of Daedalic Studio West's…

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