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The Secret World

8 years ago

Feature: Getting less secret by the minute.

Meet The Dragons: The Latest On The Secret World

The Dragon certainly seem the most intriguing of the secret societies that make up The Secret World. But perhaps that's because they're the group we've so far heard the least about. At a recent demonstration of the game, a little bit more was revealed, along with some news about the character creator, dungeons and the game's intriguing crafting. Oh, and the oral sex.

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Feature: "Everything you’ve ever done in an MMO is selfish."

Voices In The Shadows: The Secret World Interview

After spending some time with The Illuminati, I escaped from The Secret World to speak to lead designer Ragnar Tørnquist about overcoming the challenges inherent in building a story-based MMO. We talked about creating coherence in a vast and varied world, the confused and confusing role of the hero in an MMO, and how it's possible to reinvent and deconstruct a genre.

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Feature: Illuminating

Hands-On: The Secret World

I’ve spent the last couple of months searching the streets for signs of conspiracy, perhaps a Toynbee Tile or two bills from separate electricity companies who are clearly trying to con me out of every last penny. To resolve the troubled contents of my mind, I took another trip into The Secret World, where my every delusional thought seems quite ordinary in comparison to the…

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The Secret World Opens Up On June 19th

The Secret World, Funcom's modern day, pop culture-infused MMORPG, has just been given an official release date of June 19th. It's a little later than some may have been expecting but it does provide plenty of time for some public beta testing. Although no dates for any opening of the beta have been provided, Ragnar Tørnquist, Funcom's creative director and itinerary planner of the most…

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Ghost And Uzis: The Secret World Trailer

There's a still an interesting intangibility to Funcom's The Secret World: I get the sense that it's difficult to quantify because that's the way they want it. Watching their latest trailer, showing off The Blue Mountain area, it has a story and aesthetic that makes me think of a single-player game, but the action smacks of buffs and guilds and raids. What do you think?

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The Secret World Of A Sean Bean Impression

Funny thing, The Old Republic - while I'm still not entirely sure whether I like it or not (here I am wrestling with its inherent single/multiplayer duality over on Eurogamer, incidentally), what it has successfully done is restore my appetite for MMOs. I thought that urge was dead in me since the great binge of 2006-2008, but no, there the old hunger for virtual globe-trotting…

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The Secret World Reveals What’s For Desert

A new trailer for The Secret World is out. For some reason it's only been given to Gamespot, because if there's one way to advertise your game, it's to limit it to one website. Fortunately they've put it on their YouTube channel, so we can all enjoy! This one reveals a new location - the perhaps not too enigmatic sounding Scorched Desert. Oooh, plains of…

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Feature: "I would hate to see the MMO be the end of it."

Funcom Unveil The Secret World: Part Two

In the first part of this in-depth conversation about The Secret World, the talk focused on the game's fiction and mythology. As the discussion continues, we explore how different the game will be to other MMOs as well as talking about the importance of lore. After covering connections to Indiana Jones and Tintin, the questions turn to other matters as we wonder aloud how long…

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Feature: "God is in the details"

Funcom Unveil The Secret World: Part One

Playing The Secret World was enlightening but the only way to explore its most secret parts was to sit down with some of the myth-makers who are conspiring together to create this story-led MMO. So I did what was necessary, gathering together three of the minds behind the game and forcing them to talk at me and each other for many an hour. In the…

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Feature: Cabal Rousing

Hands On: The Secret World

I’ve had mixed feelings about The Secret World for a while now. As more details have emerged, I've found it hard to hide my excitement about the real world setting and mad mix of mythology, but I’ve been struggling to shake the suspicion that stitching them to an MMO framework could squander the potential of the scenario. The promise of classless builds and a strong…

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Opening Up: The Secret World

Lots of footage from The Secret World reaches us via a new developer diary, showing factions, monsters and huge player versus player battlegrounds. At times, it's in danger of looking like every other MMORPG video out there, with flames and bullets flying back and forth, giant beasties roaring aggressively, and groups of oddly clothed gents and ladies flailing at each other in a determined but…

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The Secret World Beta Sign Ups Actually Up

The delayed beta sign-ups for The Secret World are now open. You can sign up here. But wow, who put the beta sign-up behind a trailer? Obviously if I have clicked "sign up for the beta" I already decided I am interested! Anyway, you should be interested, not because of the trailer, but because of this RPS preview of the game. The game is out…

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Feature: Aberrant Psychic Signals

The Secret World’s Strange Lack Of Levels

"Situational Analysis". That’s what Funcom are calling the crackling radio reports that reach characters in their upcoming MMO The Secret World, as they make their way through instances like the one unveiled (the first so far) at EA’s recent summer showcase at their Redwood studio. Warning of “aberrant psychic signals” in the wreck of the container ship Polaris and “a highly volatile biological mass” (though…

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Feature: Interview

Ragnar Tørnquist On The Secret World: Part 2

Yesterday we spoke to The Secret World's project lead, Ragnar Tørnquist about the game's factions, mythologies and more peculiar ideas. Today we get a bit deeper, and dig into the motivations behind it all. Why the recurring themes in Tørnquist's work? Does he have an agenda? And why does most of gaming not? We have a good argument about the nature of truth, and ask…

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The Secret World’s Wee-Based Cinematic

Later on today we have the second part of our massive interview with The Secret World lead, Ragnar Tørnquist (first part here). In that one Ragnar and I end up having a bit of a "discussion" about the nature of truth and authorship, as well as ambiguous endings and where gaming needs to go next. In the meantime you can enjoy the latest CGI (cinematic)…

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Feature: Interview

Ragnar Tørnquist On The Secret World: Part 1

After spending some time at Funcom's Oslo HQ to see The Secret World, I sat down with project lead Ragnar Tørnquist to chat about the game, the process that led up to it, and how it fits in with his philosophy of gaming. In part one of our chat we talk about the game's origins, find out why we should care about each of the…

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Feature: An Answer For Everything

Hit Or Myth: The Secret World Preview

Funcom's The Secret World is five years deep into development, and still some way off. But having spent a couple of days in their Norwegian HQ, I'm reasonably convinced it exists. I mean, it could just be one heck of an elaborate conspiracy. Below is my report on where things are just now, which I'm pleased to report is somewhere genuinely exciting. We also have…

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