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theHunter

3 weeks ago

Feature: The game's real stars are its animators

How theHunter: Call of the Wild simulates wild animals

You’ve been tracking the herd for fifteen minutes, and now, finally, you’re close enough to see your first deer. You raise your binoculars and edge closer, but a branch scrapes your jacket. The deer’s ear twitches and it turns and trots away. You freeze. The deer stops and turns its head to look back in your direction. You crouch but the deer barks, alerting the…

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2 years ago

theHunter: Call of the Wild starts stalking in February

theHunter: Call of the Wild [official site] sounds almost like a game I'd adore. Pottering through countryside, woods, and wetlands (built in the same shiny engine as Just Cause 3) which teem with wildlife, through day and night, sun and rain, is very much my bag. I'm less keen on the 'shooting animals' part. Seems a shame to disrupt an afternoon stroll with bangs and…

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Feature: "It took that shit about an hour ago"

Ridealong: Stalking a wounded deer with the hunter

Ridealong is our monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This time, a real-world hunter takes him deer tracking and duck shooting in theHunter. There’s a man making duck noises in the swamp. He raises a tubular horn to his lips and makes the duck sound again and again, looking at the…

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