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Thief

11 months ago

Feature: By the ghost of games journalism past

Thief: The Dark Project is 20 years old, and that makes me feel the following emotions

In 2007, I was in a bar in Soho. I was waiting to order a drink. Two guys in their early twenties were standing next to me. They were gamers. One was talking loudly about an old guy he had befriended. “He bought a Commodore 64 the day it came out” he said, with clear wonder and delight, “I have a friend… from back in…

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Feature: We live in its shadow

Hold it right there, you taffer – Thief is 20 years old today!

Is Thief: The Dark Project the best game ever? If Thief II isn't, then it definitely is. With its twentieth birthday arriving today, I've been replaying the original sneak 'em up to see if it still holds up (of course it does), and whether my memory of it stands up to reality (it's way better than I remembered).

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2 years ago

Feature: Horrors and heists

The best missions for free Thief tribute The Dark Mod

I have this clear memory of playing the first Thief, crouching against the wall in a dark stairwell as a guard walked closer. I held my breath until he passed, hidden in a shadow inches away. The games in the original Thief trilogy were all about light and darkness, with a “light gem” at the bottom of the screen to indicate whether you were really…

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5 years ago

Feature: From The Archive

Of Crime And The City In Thief, Dickens And GTA

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam's 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I've been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored…

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6 years ago

Feature: Stealing Is Caring

A Game And A Chat Thief Extravaganza, Take Two

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn't cooperate with one of the most storied series starters in gaming history. It's almost like I shouldn't have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that's just ridiculous. At any rate, today - for…

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Feature: The Ghosts Of Thiefmas Past

A Game And A Chat Ep 4: Looking (Glass) Back On Thief

This week's episode of A Game And A Chat is very special. Very special indeed. For one, I've got two whole guests this time - namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank…

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Feature: The Masters Of Lockpicking

Rise & Stream: Watch Us Chatter Over Thief, Resident Evil 4

It's that time of week again, the strange, giddy twilight between the new week and the old. It gives me strength, allowing me to briefly evolve from my larval news slave form into a full-blown human being with thoughts and feelings and a face. "What should I do with this incredible yet oh-so-fleeting window of opportunity?" I wonder aloud. "Fight crime? Raise money for good…

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Feature: Nothing has changed

Inside At Last: Thief Is Fifteen Today

Fifteen years ago to the day, with some variance depending on where in the world you lived at the time, Thief: The Dark Project, went on sale. It is one of the games that continues to define the possibilities of first-person architecture and also an example of interactive storytelling that has endured over a decade and a half without being fully tapped. Some of the…

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Feature: Sir Mix-A-Lot

The Suite Science: Paul Weir Talks Generative Music

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal's Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally,…

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Feature: "I think we became an artform with Pong."

Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.” It’s good…

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Feature: Steal In Need Of Serious Work

Thief: Eidos’ Words Vs My E3 Playthrough

E3 is chaos. In its worst moments, it's a swirling maelstrom of poor planning and slip-sliding schedules - a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I'm trying to say is, sometimes you have to interview Thief's developers before playing their game. Optimal? Not really. But it still made for an interesting conversation -…

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7 years ago

Feature: Inside At Last

First Look: Thief

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I've never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The '4' is gone because crimes against typography and sense can only be…

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Why Thief Russelled Up A Different Voice Actor

As yesterday's trailer revealed, there'll be no more Stephen Russell in Thief: and there was much anti-rejoicing. While the Thief/Looking Glass community is predictably and somewhat understandably up in arms about Garrett's larynx replacement operation (the inevitable petition is here, if you want to fruitlessly sign it), I imagine the game's sailed too far across the development ocean for Eidos Montreal to want to turn…

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8 years ago

Feature: A Tale of Two Taffers

Outside Influences: Of Crime And The City

I've been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers…

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Thief 2 Is Now On Good Old Games

If I had a Thief 2 commemorative mug, I’d be supping water (because of water arrows, of course), while pondering losing weight just in case I need to use rope arrows. As it is, I just have a hoodie up. Why? Right now “The Making of Thief 2” is playing on my other monitor as the full game is downloading from GoG.com. Given how excited…

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Buffing The Bonehoard: Fixing GOG’s Thief

Now that my initial excitement has waned to a deep, purple coloured throb in the centre of my soul, the stark reality of GOG.com's Thief port has settled in. It runs, which is the big step up from my original version, but it's not widescreen, the resolution is stamp sized, and it's a bit grimy. Fret not, lovely Taffers, for I'm about to tell you…

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Feature: Gabbing about Garrett

Stealing A Glimpse Of Thief IV

Right, Deus Ex is back on its feet and looking hale and hearty, whether it asked for this or not. What vintage PC game shall the electro-paddles be applied to next? Why, it's Thief IV, a game about which we currently know all but nothing other than that Eidos Montreal are pulling the strings again and, I am 99.99% sure, it'll have some sort of…

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9 years ago

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