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Thimbleweed Park

Thimbleweed Park review

Secrets and curses. No monkeys.

14

2 months ago

Feature: Pick up game

Have You Played… Thimbleweed Park?

I know as much as the next gal that classic adventure games aren't for everyone. But if you were thinking of dipping your toe in the genre, Thimbleweed Park is a great place to start - because you're starting at the finish, almost. The game was created by Ron Gilbert and Gary Winnick, who worked on some of the most famous adventure games to come…

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3 years ago

Feature: Remake or rebreak

When is it OK to remake a classic game?

Adventure game remakes are common. But not everyone likes to see their old favourites revived. Mitch Kocen asked veteran point-and-clickmen Ron Gilbert and Tim Schafer, among others, when they think it’s OK to remaster the classicsWithout intervention, every video game you have ever loved will eventually become unplayable. The technology that enables the next generation of games cripples the last. At some point, systems simply…

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Feature: Look at sanity

Everything wrong with the first three minutes of Thimbleweed Park

My very first interaction in Thimbleweed Park [official site], and most likely anyone else's, was to "Look at Willie." I don't know who I'm playing yet, nor who Willie might be, but my German accented chap has appeared on a screen with two interactive items: a gate, and a slumped drunken man called Willie. So I looked at him, he being potentially more interesting than…

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Feature: Casual modes should be more casual

What point and click adventures could learn from hidden object games

This week I've been tinkering with a preview build of Thimbleweed Park which is the point and click murder mystery from Ron Gilbert and Gary Winnick (them off Maniac Mansion). I used to love playing point and click games when I was little - my siblings and I would play them together over weeks and weeks - but for me they feel so rooted in…

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4 years ago

Feature: It's gonna be a good year

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we're looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature,…

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Feature: More than a throwback

Why Adventure Games Don’t Have To Suck: Ron Gilbert Talks Thimbleweed Park

Yesterday, I spent forty five minutes with influential adventure game designer of yore Ron Gilbert. We played a portion of his point and click revival Thimbleweed Park and discussed adventure game design in depth. Many of my questions were inspired by Gilbert’s 1989 statement of intent, Why Adventure Games Suck. As Thimbleweed Park looks back to that time, it seemed appropriate to ask what has…

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