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Thumper

1 year ago

Feature: Shoot the real me!

We asked a lot of people: what would you do to a clone of yourself?

Over the past several weeks I have sent a lot of interesting people who work in the games industry an email containing the following scenario: "You enter a room. The door locks behind you. From a door opposite another you enters. This other you is a perfectly identical clone, created in the exact instant you entered the room, but as every second ticks by they…

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3 years ago

Feature: Play the pattern

How turns make Thumper feel physical

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Thumper [official site]. “When people say they’re injuring their thumbs it’s too bad, but it’s kind of the best compliment you can ever get,” says Thumper’s co-designer and artist, Brian Gibson. “It means their nervous system is on fire when they’re playing.” Thumper is a game…

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Feature: How its unique look was developed

State of the Art: Thumper’s Bio-Metal Art And Insects

Rhythm action beetle adventure-coaster Thumper [official site] is one of those elegant games with great core mechanics. I think a lot of people have been commenting on how it's made them feel or on the slickness of the interactions, but I wanted to zero in on the look of the game. It's this pared down bio-metallic thing, somewhere between a heavy metal album cover and…

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Feature: A diesel to die for

The Flare Path: Thumping Great Thumper Fan

Newly released German coach sim Fernbus Simulator has spent the week hiding my car keys, flicking rubber bands in my direction, and thumbing through my favourite books with jammy fingers. Exasperated by its anti-social antics I've put it aside until TML improve controller configuration facilities and patch away the most infuriating bugs and performance issues. Instead of a Fernbus impressions piece radiating frustration, today in…

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5 years ago

Feature: Bambi's Dead

How Thumper Made A Lot Of People Very Uncomfortable

A few games stood out at this year's GDC Experimental Gameplay Workshop, and I'll be highlighting them in some individual posts. First dibs must go to the opening game, one of the most peculiar experiences I can remember, Thumper [official site]. Despite appearing like a thinned down Audiosurf, Thumper... well, it was something else.

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