The best PC games ever The best PC games of 2018 so far Best graphics card 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Tomb Raider

2 months ago

Feature: Escaping Croft

How to save Tomb Raider: A proposal for where the series should go next

With Shadow Of The Tomb Raider, Lara has now completed another trilogy, probably by falling through its roof and shooting it in the face. This would be the second set of three games from Crystal Dynamics (with help from other parts of Eidos), following on from the six titles created by Core (if you don't count the Game Boy ones). She's twelve main games old,…

Tagged with , , , , , , , .

3 months ago

Feature: Fall Of The Tomb Grader

How the Tomb Raider games have worn me down and broken me

I didn't much like the first in the most recent trilogy of Tomb Raider games, named with such originality and aplomb, Tomb Raider. (Square Enix's arrogance in reappropriating the original name of a series has never been a helpful move - see also Thief and Hitman, and I'd be willing to bet a fair wad of cash we'll be seeing "Final Fantasy" in the next…

Tagged with , , , , , .

3 years ago

Feature: A day in the life of Lara Croft

The Perma-Death Endurance Mode DLC Is The Best Version Of Rise Of The Tomb Raider

I wanted to play Rise of the Tomb Raider [official site] more than I realised I did. It's nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it's the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals. Enthused by Adam's review, I picked up the PC version, but it wasn't long before…

Tagged with , , , , , .

Feature:

Are Platform Exclusives THE VERY DEVIL Or Kinda OK?

Once a week most weeks, team RPS gathers, eyes itself warily across the table then debates. Sometimes it's about SCANDAL, like slow-motion Batman or No Man's Sky hype, other times it's about perennials, like best levels ever or if Early Access means the end times. This week, we're discussing the pitfalls and merits of platform exclusives, in the wake of Everybody's Gone To The Rapture…

Tagged with , , , , , , , , .

4 years ago

Feature: Facewall

This Isn’t A Post About Rise Of The Tomb Raider

Everything is so bloody stupid. In a world where major publishers like THQ can fold, and even something of the scale of Activision-Blizzard couldn't find a buyer other than itself, you'd imagine Square Enix wouldn't be doing absolutely everything in their power to reach as few customers as possible. But the company that recently suffered financial woes, and complained the first Tomb Raider didn't sell…

Tagged with , , , , , , .

Feature: Past Raiders

Raiding The Fan-Made Tombs of Lara Croft

It's hard to believe that Lara Croft's been cavorting around stealing priceless artefacts and killing endangered animals for nearly 20 years. But rather more amazing is that she's been doing it in fan-made levels since November 2000's Tomb Raider Chronicles PC release, which gave anyone with the inclination the tools – in the form of an official level editor – required to send her on…

Tagged with , , .

Feature: Fell out of bed

Libraries And Liquor: A Day In The Life

Alec wrote about some of his favourite gaming moments last week and I was inspired to put together something similar. Ever the structuralist, I decided that I'd string my favourite moments across a fictional interpretation of an actual day. Here is one of many days in my life, from a breakfast of champions to the blurred bottles at the heart of Saturday night.

Tagged with , , , , , , .

6 years ago

Feature: #1Rhison

Rhianna Pratchett’s #1ReasonToBe

Recently, we had the wonderful fortune to post GDC's magnificent #1ReasonToBe panel in full. It's a powerfully eye-opening thing - regardless of which "side" of the equality "debate" you fall on - and you should absolutely, definitely give it a watch if you haven't already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who - in addition to whipping up…

Tagged with , , , , .

Feature: Take a bow

Tomb Raider Thoughts From A Lara Newbie

The only other Tomb Raider game I've ever played was the first one, which I found alternately brilliant and annoying. Oh, and I reviewed The Angel of Darkness for a magazine, but that doesn't count. This year's reboot, Tomb Raider, was my first experience of Crystal Dynamics' work with Lara Croft, so I was a relative blank slate in terms of expectations. Perhaps that's why…

Tagged with , , .

Sadface: Tomb Raider DLC Will Not Offer Any New Tombs

Although I was disappointed with the new Tomb Raider, there's no question that the game really shone when it was offering you a tomb to explore, packed with puzzles to enjoy. In those moments it remembered the freedom the previous Crystal Dynamics games had offered, let you loose to solve for yourself, rather than get dragged down through its barely-linked cutscenes. That there were only…

Tagged with , , .

Feature: A Dream of Machetes

Gaming Made Me: Tomb Raider

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight. My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony. I need to pee.

Tagged with , , , .

Feature: Crafting Croft

The Two Deaths That Defined Tomb Raider

Tomb Raider's demo made me realize something: it'd be a stretch to call what we do in games killing. I mean, yeah, we're probably the only medium that can (and frequently does) tout multiple physics systems specifically capable of calculating the way bullet-perforated brain bits dance majestically through the air. But really, all we're doing is knocking down hyper-detailed action figures. We pull the trigger…

Tagged with , , , , .

Feature: Vilence

E3 Day Zero: When Game Violence Becomes Vile

One of the most striking scenes of yesterday's E3 press conference gauntlet didn't take place on a stage or a screen. It wasn't rehearsed or pre-planned, and it most certainly wasn't expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn't the surprising part. I'd been doing that all day. This…

Tagged with , , , , , .

7 years ago

Feature: The University Of Life

Interview: Tomb Raider’s Karl Stewart

Very much interested to find out more about the forthcoming Tomb Raider reboot, we sent intrepid, debonair reporter Dan Griliopoulos to interview the game's global brand manager, Karl Stewart. He tells us about the motivation for reinventing Lara, the reasons for quicktime events, and Lara's bookish ways.

Tagged with , , , .

Feature: Grubby girl

E3 2011 First Look: Tomb Raider

The game I was most interested to see this year was Tomb Raider. Of everything on show, this was the one I was most intrigued by, based on Crystal Dynamics' stellar record with the license so far, and the dark, gloomy tone that's promised. Potential levels high. Which means I feel strange coming away from the demo a lot more concerned. Mostly by quick time…

Tagged with , , , , .

Page 1 of 2

Newer posts