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Torment: Tides of Numenera

6 months ago

Feature: Fans of lots of text, rejoice!

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out. Then, around…

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12 months ago

Feature: Calendar condensed

Best PC games of 2017

The calendar's doors have been opened and the games inside have been eaten. But fear not, latecomer - we've reconstructed the list in this single post for easy re-consumption. Click on to discover the best games of 2017.

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2 years ago

Feature: 43 absolute gems

The Top Best Bestest Games Of 2017 So Far

Update: The year is finished, which means you can now read our final list of the best games of 2017. 2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that's worth playing is a tough job, but we've got your back. Here is a collection of the games that…

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Feature: New life's resolutions

Planescape: Torment Enhanced Edition – an elegant remastering, with a few exceptions

Surprise classic RPG remastering attack! Mere weeks after revered 1999 philoso-roleplayer Planescape: Torment [official site] enjoyed a belated spiritual sequel in the over-lored but otherwise strong Torment Tides Of Numenera, it gets itself a modernised re-release too. It's due out April 11, but I've got the thing updating my hard drive's journal and changing the nature of my VDU right now. We're not going to…

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Feature: Ubichart

Steam Charts: the really Wildlands show

Framed for murder, now they prowl the badlands, an outlaw hunting outlaws, a bounty hunter, a renegade, it's only the weekly Steam charts! These are the ten games which sold best on Steam last week.

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Feature: It's gonna be a good year

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we're looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature,…

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Feature: What to look forward to next year

The RPGs of 2017

So... 2016. (FX: 'Urrrrrrrrrrrrrrrrrrrrgh....') It's not been the greatest of years, from just about every celebrity you might have loved deciding to peg it, to America electing the Curious Orange. As far as RPGs go, it's also been fairly quiet, thanks to lots of stuff deciding to stay in the oven for a few more months. That's not to say we've had nothing, not least…

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Feature: "It was like a referendum on my history"

Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera's [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo's career as a whole, which spans 34 years, and covers the creation of…

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3 years ago

Feature: Is it going to live up to Planescape?

Should You Play Torment: Tides Of Numenera’s Beta?

Turns out you can't play Torment: Tides of Numenera [official site] with your eyes closed. So much for my big plan to try and avoid spoilers. It's simultaneously one of the RPGs I've been looking forward to the most, and the one I've deliberately learned the least about. Planescape Torment fans should need no explanation as to why, but though I apparently have no self-control,…

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Feature: Will the prophecies come true?

The RPG Scrollbars: The RPGs Of 2016

The holidays are now over, and it's time to get back to what matters - saving a million accident-prone fantasy realms from their own past mistakes, evil gods on the rampage, and all that pesky loot that they clearly don't have anything better to do with than stick it in barrels at the bottom of dungeons. This is why so many of them have no…

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Feature: Live from the Halls of Celebration

The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour™. (Chorus of affordable angels) Scribed upon only the finest vellum…

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4 years ago

Feature: Taking Effort

Torment: Tides Of Numenera
How inXile Are Bringing Pen-and-Paper To PC

I'm interested in Torment: Tides of Numenera [official site], but not for the typical reason around these parts - I've only ever played the first two hours of Planescape: Torment, to which the game is a spiritual successor. Instead, my interest is the result of playing the game's other source material: Numenera, a pen-and-paper roleplaying game set a billion years in the future, which throws…

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Feature: Numa Numa

Why P’n’P Numenera Makes Me Interested In Torment

I'm looking forward to inXile's Torment: Tides of Numenera, like nearly everyone else who works at RPS. The difference is that I never played Planescape: Torment, the game Tides aims to spiritually succeed. Instead my interest comes from the other end of its name, since I've been playing Numenera, the Monte Cook pen-and-paper RPG that gives this new game its setting and some of its…

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Feature: On Delays, World Creation, and Planescape's Imperfections

The Ultimate Torment Interview Of Ultimate Torment, Pt 2

I very much want Torment: Tides of Numenera to be excellent, because the world needs more Torment. Not in the literal sense, of course; the world is a miserable place. But Planescape Torment was a wonderfully different sort of RPG set in a wonderfully different sort of world, and another descent into the gnarliest bowels of fuckweird would be quite grand. Numenera's still a ways…

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Feature: On Changes, Combat, And Quality Over Length

The Ultimate Torment Interview Of Ultimate Torment, Pt 1

Madly anticipated Planescape Torment spiritual successor Torment: Tides of Numenera has been delayed. We won't be able to probe its strange, sloughing depths until late 2015, which is a shame except that if inXile released when they were originally planning to we'd probably get a stack of concept art and a mountain of design documents instead of a game. Torment's Kickstarter wrapped up more than…

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5 years ago

Feature: The Maddest Of Worlds

Torment Devs On Progress, Death, Putting Story First

There is a new Torment game in development. In the year 2013. Isn't that mad? My heart does a kind of fluttery thing every time I think about it – like butterfly or a potentially fatal circulatory condition. But at the same time, it's a fact that's shockingly easy to forget about. Wasteland 2 is currently siphoning away most of inXile's attention, so mum's been…

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6 years ago

Feature: Back In Black (Isle)

Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

Well, it's official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter's overwhelming monetary might has pushed another old band back together again, and now this one's ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment's hardly the only thing on…

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