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Total War: Rome II

The RPS Verdict: Total War: Rome II

"turn the volume right up and clench my fists"

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6 months ago

Feature: Don't Attila me

These are the Total War team’s favourite ever Total War factions

According to an ancient Sussex proverb, there are as many factions in the 20-year-old Total War series as there are sand grains on a beach, as there are angels dancing upon the head of a pin, as there are grenadiers in the armies of his Imperial Majesty Napoleon I, Emperor of the French, King of Italy, Protector of the Confederation of the Rhine, Co-Prince of…

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11 months ago

Feature: Wherefore art thou, Rome-o?

Has Total War: Rome II been improved by its updates?

Back before Rome became the big boss of the Mediterranean civilizations, it was just one of many cities on the Italian peninsula, distinguished primarily by being founded by a murderer with a taste for dog milk. It’s this early phase in Rome’s existence that’s the setting for The Creative Assembly’s new Total War: Rome II DLC, Rise of the Republic. The £12 pack whisks players…

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1 year ago

Feature: Danelaw and order

Total War Saga: Thrones of Britannia is a smaller game with some very big ideas

It's not the size of the dog in the fight, it's the size of the fight in the dog. That's a useful motto, a pick-me-up for the smaller among us, but the truth is right now, I am a very small dog with very little fight left in it. I'm the boss of Mide, a province in the middle of Ireland. The 9th century is…

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3 years ago

Time Commanders brings Total War back to TV tonight

Time Commanders, the BBC game show where contestants order around someone playing Total War, returns to British screens tonight. Imagine a blind Let's Play of Rome: Total War directed by teams who didn't know what Total War was but did between them share a Desmond in classics, a Duke of Edinburgh's Award, experience leading their university rugger society, and four awful haircuts. After eleven years…

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4 years ago

Feature: We've put them in order from best to worst

The Best And Worst Total War Games

At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where "one more turn" isn't just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take…

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5 years ago

Feature: Adolescent sex fiasco

Fish, Hitler, And Naughty Language: DLC Is Bloody Weird

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall's autobiography Bigger Than Hitler, Better Than Christ*, you're wrong. Washington and Snoop aren't mentioned in that. The correct answer is that each has been digitised and reformed--Weird Science style--into your games as DLC. There's a lot of DLC out there, ranging from the mundane…

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6 years ago

Feature: No place like Rome

Total War – Rome II review

I’ve been waiting for Total War: Rome II for a long time. My fondest memories of the series are still tied up in the original Rome, despite all that has happened since, and now that the sequel is finally here, I’ve immersed myself in its world. Was it love at second sight or the end of an era? Here’s wot I think. It’s complicated.

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Feature: Keeping the Rome fires burning

Veni, Vidi, Dixi: Total War – Rome II Interview

While in Rome, playing Total War: Rome II on the set of HBO's Rome, I spoke to Michael Simpson, Creative Assembly's studio director. What was supposed to be a ten minute sprint across a hastily reduced list of questions transformed into a longer stroll when we both realised we'd rather talk than take lunch. We begin by lamenting my ability to die in a tutorial,…

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Feature: Oh! What a lovely Total War

Hands On: Total War – Rome II

Sit me in front of a solid strategy game for a few hours and I'll ask you to give me a few hours more. I visited Rome recently to play Total War: Rome II. It's not that Total War games live in Rome, but it was an amusingly appropriate location to host what appeared to be 99% of Europe's gaming press. After two hours with…

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Feature: That's No Ewok

Eyes-On: Rome II’s Teutoburg Forest

Rome II, then. I've just seen The Creative Assembly's Al Bickham playing the recently-entrailered Teutoburg Forest battle on a big screen at GDC in San Francisco. As is so often the case with viewing games from the perspective of rapidly blogged trailers and press releases, I'd previously been unable to see much of what was new or appealing about this new Total War game. I…

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7 years ago

Feature: Better than kings: mods

Creative Assembly’s Moddessy: Shogun 2 Unbound

Creative Assembly invited key members of its modding community to its Horsham based headquarters last month for a secret meeting. Seated around a conference table, modders looking over at developers whose work we had been rummaging around in for years, one question was on everyone’s mind: Why? We now know what they were planning to announce: the Assembly Kit for Shogun 2, a full modding…

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Feature: Veni, vidi, voice recording

CA On Rome II’s AI, Scope & Incendiary Pigs

Yesterday, you first endured me waffling on about what I'd seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio's intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of…

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Sex’n’Dogs’n’Wrack’n’Ruin: Total War Rome II Live

In-game footage of Total War: Rome II is being cruelly withheld until time indeterminate, but the important thing is that I've seen it and you haven't, ner ner ner ner ner ner ner. Ner. I've even spoken to the devs about it. Ner! I suppose you deserve to see something for yourself though, even if you are a horrible person who's going staight to hell…

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Feature: A Lot Of Gaul

Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it's possible to control a wargame on this kind of scale, introducing a human element to the game's soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part…

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Feature: The Empire strikes back

Surprise! Eyes-On With Total War: Rome II

Most of the internet knew the nature of the Creative Assembly's next Total War game as of last week, but as a man of honour I have ignored the leaks and waited to mention it until I could tell you about it properly. Onwards then, and to battle... 'Big' would be the obvious word. "Enormous" is probably a slightly better one. "Bugger me, what an…

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