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Tyranny

Tyranny review

Ankle-deep

93

2 years ago

Feature: A matter of perspective.

Beyond Infinity: Obsidian on modernising the art of the isometric RPG

When Obsidian Entertainment started work on Pillars of Eternity [Official Site], the studio had two goals in mind. First, it wanted to recreate the style and tone of the classic Black Isle RPGs – particularly Baldur's Gate. Second, it wanted to modernise that style, taking advantage of today's technology, and avoiding mistakes made the first time around.

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Feature: Sic semper Tyrannis

Obsidian on Tyranny’s expansion & writing believable evil

Most games that put you into the shoes of the bad guys are about reveling in evil, gleefully causing havoc and destruction like a toddler who's got into the stationary box. Obsidian's RPG Tyranny [official site] is different. “I find a lot of fiction that centers around good versus evil tends to be unsatisfying, as evil always exists as a strawman for the ill-prepared underdogs…

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Feature: Or maybe minus

Tyranny adds a New Game+ mode, but I’m not sure why

Tyranny's [official site] announcement of an expansion pack coming this September somewhat overshadowed the more immediate news of a DLC pack with core game tweaks released yesterday, as well as the introduction of a 'new-game-plus' mode in a new patch to the core game. Tales From The Tiers is a £4.50 collection of bits and bobs that makes changes throughout the game, introducing new quests,…

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Feature: Sympathy for the damned

The RPG Scrollbars: The Fall Of Tyranny

Kickstarter's been pretty good for RPGs. We may not have seen the next big leap yet - Divinity: Original Sin 2 is looking pretty damn special, mind - but it's certainly breathed new life into the classics. Wasteland and Pillars of Eternity are both returning. Numenera went down well, despite a little over-promising. Divinity was superb. Have I left anyone out? (Oh yeah, don't forget…

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3 years ago

Feature: A Two Year Tradition

The RPG Scrollbars: The Scrolls Of Honour 2016

As mentioned last week, it's been one of those years. Lots of the biggest RPGs that we were expecting decided to spend a few more months in bed, or simply skip 2016. Can't blame them! It'll mean an awesome 2017, even if looking back there's only been a few big names to pick from. Still, tradition is tradition! This week, another year marks another set…

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Feature: The meek shall inherit NOTHING!

The RPG Scrollbars: memories of evil and wickedness

So, a confession. My plan for this week was to talk about Obsidian's Tyranny [official site] - the game, not any rumours of Feargus Urquhart openly stealing puddings from the company fridge no matter how well labelled! Unfortunately, that plan hit a tiny snag... I haven't had a chance to play much of it yet. A shame, simply because the genre is well overdue a…

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Feature: Hands-on with Tyranny's early hours

In Tyranny, It’s Good To Be Evil

Evil in Tyranny [official site] is so ordinary. That’s why it's successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to…

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Feature: It's a bad, bad, bad, bad world

Magic And Myth In A Post-War World: Tyranny

I've seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian's next RPG. It's a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game…

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