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Ultima Ratio Regum

2 years ago

Feature: What we hope for

Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games. In…

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Feature: From clothing to chair designs...

Generation Next, Part 3: How To Create Cultures

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the third in a four part series examining what generating this kind of social detail can bring to games. In…

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Feature: And politics

Generation Next, Part 2: How To Generate A Religion

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the second in a four part series examining what generating this kind of social detail can bring to games. As…

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Feature: A four-part series on the future of procedural generation

Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore

Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the first in a four part series examining what generating this kind of social detail can bring to games.

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3 years ago

Ultima Ratio Regum Now Generates Castles & Cathedrals

Ultima Ratio Regum [official site] is like the world generation side of Dwarf Fortress, except zoomed in a little and with more attention paid to the specifics of cultures rather than the verging-on-cosmic legendary events of the past. It's a game that procedurally generates civilisations, faces, cities, religions, clothes and symbols. Perhaps it's wrong to describe it as a game at present, actually, as the…

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Ultima Ratio Regum’s Procedural People Are Handsome

Ultima Ratio Regum [official site] can be downloaded and played right now, but its appeal for me isn't in the 4X roguelike's unfinished alpha release. Much like its inspiration Dwarf Fortress, I enjoy URR because of its grand ambition, its commitment to procedural generation, and its carefully detailed development blog. This week's blogged about addition is particularly fine: procedural ANSI faces, as pictured above.

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4 years ago

Ultima Ratio Regum v0.6.0 Adds Cities, Fortresses, Coins

Dwarf Fortress's development is a joy to follow along with, but its age means that each new update, however large, is designed to add greater complexity and nuance to its simulation, and much of the heavy lifting for its procedural world generation was done long ago. Ultima Ratio Regum aims to be a roguelike crossed with a 4X, and at this stage it's not as…

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YES: Ultima Ratio Regum Dev To Build Worlds Full-Time

We've written about Ultima Ratio Regum before. It's an incredibly exciting project that could end up in the same rarefied sphere as Dwarf Fortress - a complex simulation of ASCII worlds that have history, detail and depth. The current release is capable of generating a world and the basic history of the cultures that have evolved upon it, but there isn't a huge amount to…

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Feature: Who Logs The Loggers?

DevLog Watch: Trees, Religions, Spaceships

GIFs aren't only the internet's favourite medium for sharing slapstick animals. They're also a tool for democratising promotion and marketing. Can't afford the time or money necessary to edit together a slick trailer? Don't worry, a three-second GIF may better convey what's smart, cool and interesting about your game. Or if your game doesn't have animation just write really long posts detailing the making of…

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5 years ago

Feature: An Indie Epic

Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Ultima Ratio Regum is a "a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization." Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you're pushing. It's beautiful.…

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