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Ultima Ratio Regum

3 years ago

Feature: What we hope for

Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games. In…

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Feature: From clothing to chair designs...

Generation Next, Part 3: How To Create Cultures

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the third in a four part series examining what generating this kind of social detail can bring to games. In…

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Feature: And politics

Generation Next, Part 2: How To Generate A Religion

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the second in a four part series examining what generating this kind of social detail can bring to games. As…

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Feature: A four-part series on the future of procedural generation

Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore

Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the first in a four part series examining what generating this kind of social detail can bring to games.

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5 years ago

Feature: Who Logs The Loggers?

DevLog Watch: Trees, Religions, Spaceships

GIFs aren't only the internet's favourite medium for sharing slapstick animals. They're also a tool for democratising promotion and marketing. Can't afford the time or money necessary to edit together a slick trailer? Don't worry, a three-second GIF may better convey what's smart, cool and interesting about your game. Or if your game doesn't have animation just write really long posts detailing the making of…

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6 years ago

Feature: An Indie Epic

Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Ultima Ratio Regum is a "a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization." Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you're pushing. It's beautiful.…

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