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Ultima Ratio Regum

3 years ago

Ultima Ratio Regum Now Generates Castles & Cathedrals

Ultima Ratio Regum [official site] is like the world generation side of Dwarf Fortress, except zoomed in a little and with more attention paid to the specifics of cultures rather than the verging-on-cosmic legendary events of the past. It's a game that procedurally generates civilisations, faces, cities, religions, clothes and symbols. Perhaps it's wrong to describe it as a game at present, actually, as the…

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4 years ago

Ultima Ratio Regum’s Procedural People Are Handsome

Ultima Ratio Regum [official site] can be downloaded and played right now, but its appeal for me isn't in the 4X roguelike's unfinished alpha release. Much like its inspiration Dwarf Fortress, I enjoy URR because of its grand ambition, its commitment to procedural generation, and its carefully detailed development blog. This week's blogged about addition is particularly fine: procedural ANSI faces, as pictured above.

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Ultima Ratio Regum v0.6.0 Adds Cities, Fortresses, Coins

Dwarf Fortress's development is a joy to follow along with, but its age means that each new update, however large, is designed to add greater complexity and nuance to its simulation, and much of the heavy lifting for its procedural world generation was done long ago. Ultima Ratio Regum aims to be a roguelike crossed with a 4X, and at this stage it's not as…

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5 years ago

YES: Ultima Ratio Regum Dev To Build Worlds Full-Time

We've written about Ultima Ratio Regum before. It's an incredibly exciting project that could end up in the same rarefied sphere as Dwarf Fortress - a complex simulation of ASCII worlds that have history, detail and depth. The current release is capable of generating a world and the basic history of the cultures that have evolved upon it, but there isn't a huge amount to…

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