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Unity of Command 2

3 months ago

Feature: Where abstraction meets accuracy

How Unity Of Command 2 balances game design with military history

The first Unity Of Command was designed for the open steppes of the Eastern Front. There, the major battles were about manoeuvre, with tank units chasing and covering miles of ground for their objectives, and lines of infantry moving to counter and support. The steppes were perfect for UoC’s unique focus on maintaining your army’s supply lines. So, when designer Tomislav Uzelac began thinking about…

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5 months ago

Feature: Embrace the octopus

Unity of Command 2 review

The awesome destructive might and continent-shrinking mobility of a WW2 army came with strings. While an antique army could fragment at will and locust everything it needed from the countryside it passed through, its 1939-45 equivalent was an essentially indivisible organism, a tangle of dangerous tentacles emanating from a cumbersome organ-clump of vital support staff, equipment, and stores. The unmissable Unity of Command 2 recognises…

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Feature: Demaster and Commander

The Flare Path: Games That Gruntle

What devilry is this – a Flare Path devoid of disgruntlement? Either I'm going Semtex-soft in my old age, or I've spent the week in the company of games so marvellous they could turn Moaning Minnies into Appreciative Annies simply by smiling at them. Readers, meet Unity of Command II and A Painted Ocean, two titles that buoy the spirit and massage the mind as…

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6 months ago

Feature: Snippets of wargame and sim news

The Flare Path: A2Z

A is for Anticipating awesome AI. General Staff's AI sounds smarter than a sack of weasels. In a recent blog post Ezra Sidran describes how MATE, the upcoming American Civil War game's ersatz commander, works out which section of an enemy line it should “Schwerpunkt” during an attack. It “identifies the opposing force that must be dealt with to achieve its assigned objective, does strength…

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12 months ago

Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Additional ants. Covered regularly in The Flare Path's outdoorsy sister column The Garden Path, Empires of the Undergrowth has sufficient hexagons, realism, and warfare to feature in this one from time to time too. Yesterday's update certainly warrants a mention. The largest content injection since Slug Disco's myrmicine management RTS entered Early Access, the Leafcutter Update adds a new ant species, numerous…

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1 year ago

Feature: Veiled victories

The Flare Path: Fogbound

When it comes to theme, structure, and expectations, the two upcoming wargames Flare Pathed below have flip-all in common. Unity of Command II, the highly anticipated sequel to a WW2 wonder that managed to be handsome, historical, friendly and fierce, is hexy and turn-chopped, a refined relation of that great populariser, Panzer General. Radio Commander, on the other hand, is a real-time enigma, a Vietnam…

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2 years ago

Feature: Dispatches from the frontline of wargame development

The Flare Path: How’s it going?

The Flare Path doesn't do 'amiable' or 'throwaway'. When I ask a developer  'How's it going?' I'm not being friendly. I'm fishing for cold, hard facts. I want to know if 2017 was an annus mirabilis or an anus hemorrhoidis...  why 'Experienced AI Programmer' has recently appeared in their site's Situations Vacant section... what 'Soon' next to 'Release Date' really means. In today's column, the…

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3 years ago

Feature: 2017 wargames worthy of yearn

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side... [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the…

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4 years ago

Feature: Wargame and simulation news

The Flare Path: Topical Titbits

In the alphabetical news round-up waiting like a pre-pounce puma beyond the break 'A' is more likely to be for 'airship' or 'angry house' than 'apple'. Stripy ungulates probably won't feature in the entry for 'Z' but simulated Bf 110s or Mitsubishi A5Ms might. If you've an eye for a shapely engine nacelle or a finely chiselled turret – if you've an interest in the…

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