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Unity

3 years ago

Feature: And it's worth celebrating.

Photorealism Is Crucial To Games

Global illumination. Volumetric clouds. Sub-surface scattering. These are words that make me hot. But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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4 years ago

Google Chrome Browser Update Disables Unity Plugin

If you use Google's web browser Chrome, you might notice that Unity games embedded in web pages no longer work as of the latest update. As they've planned to since 2013, Google have disabled support for the way the Unity plugin works. Unity 5 does support WebGL, which works without plugins, but for now that'll leave a whole load of browser games not working. You…

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5 years ago

Feature: Dark Horizons

Wherefore Art? The Strange Places Of Noctuelles

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. Somewhere in the region of the demoscene and modern game jam is Noctuelles, home of mysterious New Zealander Orihaus and the 'strange places' he calls 'games'. Ghostly ‘megastructures’ of stark, sometimes procedurally generated geometry, his Unity-powered projects can seem a million…

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6 years ago

Unity 4 Brings DX11 To The Huddled Indie Masses

Hey, developers! Erm. Just wanted to say hi, like. Also, you might be interested in the next version of the increasingly ubiquitous Unity engine, which is toting all sorts of hypermodern features (they even say 'hypermodern' themselves in their press release, so for once I'm not to blame for a superlative-based portmanteau) aimed at making it desirable to indies, mainstream, mobile and mucking-about devs alike.…

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7 years ago

8 years ago

BeGone, The Multiplayer Browser Shooter

Yikes! This is the most impressive Unity-powered project I've seen to date. BeGone is a butter-smooth, not-at-all-ugly multiplayer FPS you can play right out of your browser. Click on the link, pick a server, wait some seconds and you're off, engaging in hot manshoots with up to 11 other players. You hear that? That's the sound of the past crunching under the heavy boot of…

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Unified: Unity 3 Released

While not exactly about playing games (this is more for the making of games) the launch of Unity 3, the third iteration of the free-to-use game engine, has me excited. Of all the game-making tools out there, Unity is the one I've spent the most time with, and it was actually responsible for the RPS game, RockPaperShotgunity, which we cobbled together last year. Also, I…

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Hang_ng T_ugh: Langman

A Friday afternoon distraction here. Langman is really just a conceptually pure thing. It's a unity-powered combination between the word-game hangman and a platformer, so you have to jump between the letters to select them. Fall to your death, and you lose a guess. Guess wrong and you lose a guess. Guess right, and you may add another guess. Battling against my (perhaps predictable) intrinsic…

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3D Minesweeper: Be Mine!

Continuing my march through the tips folder, I hit upon Nir Gooday - and his brother's - game. It's Minesweeper. In 3D. It's 3D Minesweeper. Which is the sort of thing which strikes you as totally pointless... but then you realise there's a spark of genius here. There's something oddly compulsive of taking that step. I mean, it's become such a social staple that we…

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A Simon Parkin Special: Cordy

Cordy, as Simon Parkin rightly notes, is a Little Big Planet clone, crammed into Unity. Only a couple of demo levels here, but feature all manner of Rube Goldberg styled levels of spinning, falling and crushing stuff. Very quick to play, and hopefully more to come - though, obviously, to be a real Little Big Planet clone, it'd have to include some manner of construction…

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A WASD To The Past – Zelda FPS

Have a dash of Nintendo in your PC tea, with Michael Johnston's fan-made, browser-based reimagining of the second NES Legend of Zelda game as an FPS of sorts. Large, flat open lands, caves and floaty heart icons, all from the player-perspective rather than a bird's eye view. Dedicated/clever/fiddly/oddly grindy, but quite lovely in its strange past-meets-present genre-bending.

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Unity In Chrome With No Plugin

Edge Online report that Unity have revealed their 3D engine running in Google's Chrome browser without a plugin. Described as a "potential game changer" by Unity VP Brett Seyler, Native Client is a security sandbox currently in development for Chromium which allows "the secure execution of native code". Unity's Web Player software is not required. Dark magicks. And kind of a big deal. Lots more…

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9 years ago

Rock, Paper, Shotgunity – PenultaBuild!

This was supposed to be the last build of Shotgunity, the game we've been making using the free Unity development suite, with Build 8.1 (NEW LINK). Starting from scratch, with no prior knowledge of Unity, or indeed any type of coding, we planned to make a game based on RPS by today. Did we hit our deadline? Did we hell. But find out how surprisingly…

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Tiger Woods Will Embed Himself Anywhere

That is the first Tiger Woods gag I've ever made, anywhere, for the record - I'm entitled to at least one after these longs weeks of respectful silence, surely? It's made in reference to what's a surprise move by EA, and a big ol' happy event for the Unity engine. Which, just to remind the slowpokes, is a pretty darn beefy 3D game engine capable…

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Rock, Paper, Shotgunity, Post 12

I've realised that the relative complexity of the Shotgunity project might be distracting from a central idea I've wanted to get across in this series, namely that it's easy to make games with the Unity tools. To prove this point, today, together, we're going to make a clone of a giant in gaming ancestry, we're going to make Pong in a post. And not even…

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Rock, Paper, Shotgunity, Part 10

Hard to believe we've reached part 10 of the Shotgunity series, but it's true. As the end of our first experiment with the free Unity game development suite rapidly approaches, the mad scrabble to generate assets threatens to be all-consuming. But I'm still managing to make time for what other people are doing with Unity. Call it gathering inspiration, or just plain plagiarism, there's some…

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Feature:

Rock, Paper, ShotgUnity, Part Seven

Time for the seventh post in our series covering the making of Rock, Paper, ShotgUnity– a game we're putting together in two months using the now-free Unity development suite. Last week's bug fixes seem to have been more successful than not, so this week it's time to get back to adding content. What's the plan for Build 04? Find out below.

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