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Unity

10 years ago

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Rock, Paper, ShotgUnity, Part Six

Saturdays are for realising you turned thirty while you slept (in both senses), preparing your Biggles outfit for the flying lesson arranged by your lovely missus, and releasing Build 03 of the now legendary Rock, Paper, ShotgUnity game. (Which we've spent the last few weeks making using the free Unity package.) This week I promised the baddies would get some more bite, that I'd take…

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Rock Paper Shotgunity, Part Four

It's saturday, I'm awake, so it must be time for Build 02 of Rock, Paper, Shotgunity and the fourth post in our series about making a game from scratch. At the risk of repeating myself, I should explain: we're making a game using the newly-free Unity game development tools. Why not catch up on the story so far and then read on? This week I…

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Rock, Paper, Shotgunity, Part Three

The Rock, Paper, Shotgunity project rolls on down the Road of Development like a shiny hubcap liberated from the dirty Lorry Of Gaming. For those still catching up we're making a game - yes an RPS game - using the newly-free Unity engine. Caught up? Read on. This week I'm reaping the rewards of our cunningly nurtured community and also poking around in the innards…

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Rock, Paper, Shotgunity, Part Two

Oooh exciting! The first ever build of what critics are literally calling “that thing Carey's made” is here. Rock, Paper, Shotgunity is ALIVE! Those who don't read RPS every day might not have noticed we're making a game using the newly-free Unity development suite. So to explain: twice a week for the next two months I'll be posting about my experiences with the tools. This…

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