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Volume

1 year ago

Thomas Was Alone creator launches Subsurface Circular

After telling stories about shapes then even a teenager, the fella behind Thomas Was Alone and Volume has taken another step up the consciousness scale for his next story with a game about robots. Bithell's studio today both announced and launched Subsurface Circular [official site], a short text adventure starring a robot detective investigating missing robots. It's a text-based story-o-puzzler where you gather new words…

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3 years ago

Feature: Our favourite places to hide.

The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we'll make it to the end.

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Feature: A stealth puzzler with delusions of grandeur.

Volume review

Volume [official site] is a third-person, sci-fi stealth game, in which you direct a little dude around VR-styled, maze-like levels, dodging guards with wits and with gadgetry, with the aim of grabbing all the loot and getting out again. It's out now. I hope Mike 'Thomas Was Alone' Bithell's new game wasn't hoping to pre-empt any 'turn down the...' gags by hiring a celebrity voice…

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Breaking The Silence: Volume Releases August 18th

I like Thomas Was Alone, Mike Bithell's melancholy tale of identity and shapely destiny, but I wasn't particularly surprised by the backlash. I'm referring, of course, to this quote from Bithell himself. I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around! I didn’t realise it would get the attention it did, which…

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4 years ago

Feature: Way beyond rectangles

Hands-On With Mike Bithell’s Volume

“It will probably be the only time in my life when I have no responsibilities, didn’t owe anyone any money, didn’t have staff that I had to worry about. Absolute freedom to do what I want. I wasn’t going to use that to make a sequel to a reasonably well-received puzzle-platformer.” I’ve asked Volume lead Mike Bithell if he’s been worried about over-reaching himself. 2012’s…

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Feature: Bithell's Turning It Up To Eleven

First Look: Volume

Mike Bithell, creator of Thomas Was Alone, knows a lot about Robin Hood. As we sit in a Starbucks five thousand miles from either of our homes, his tank-like laptop greedily drinking electricity from the coffee store's wall, I find myself scribbling notes not about his upcoming stealth puzzler Volume, but about how it wasn't until King Henry VIII took a shine to the story…

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5 years ago

Feature: The Ethics Of Robin Hood

Of Stealth And Merry Men: Volume Interview

Mike Bithell's stealth game, Volume, looks like a very different prospect to Thomas Was Alone, even if there might be some similarities in the audio department. A retelling of the Robin Hood story, Volume takes place in a Britain laced with political dissent, rebellion and fancy volumetric display devices. Upon discovering such a device, Robert Locksley sets out to livestream heists and infiltrations, teaching the…

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Feature: Up To Eleven

Stealth Tactical Heisting: Mike Bithell’s Volume

The maker of successful geometrical emotions simulator Thomas Was Alone, Mike Bithell, has revealed today that his next game will be Volume, a Metal Gear Solid-style stealth tactics game. The game is designed, coded and written by Mike and scored by David Housden. Based on burgling futuristic trinkets from behind the backs of tall intimidating AI types, the unnamed hero of Volume wants to steal…

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