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Wildstar

WildStar Reloaded review

An unusually generous free-to-play model

57

5 years ago

Feature: A rat alone

Lone Star: Soloing Wildstar (Part 1)

Please note this is not a review diary or any form of critique. Another writer will be providing such things for us very soon. This is me bimbling about in Wildstar on my lonesome and sharing my experiences in character. That said, one piece of critique - I'm skipping all mention of what I got up to in the over-long and extremely dull tutorial. My…

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Play WildStar With The RPS Community Guild

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you're our most favourite nibling. But you can't keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They're nice. You'll like…

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WildStar Raids Reveal Big Bosses And Random Bits

All and sundry can currently check out the early-mid game of WildStar, as Carbine's MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game--raiding? The lastest part of WildStar's slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word "hardcore" is muttered a lot during…

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Oh WoW: WildStar Open Beta Now Open

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug "It's just another WoW clone, and I'll have a pint of Advocaat thank you barkeep," WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that…

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6 years ago

Wildstar’s Customizable PVP Death Fortresses Look Brilliant

"Warplot" may sound a bit funny (especially if you're John and immediately think up the phrase "Warplop"), but Wildstar's ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a "warparty" that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called…

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Something For The Weekend: Wildstar Beta Key Giveaway

Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served. Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we've had interviews, hands-on previews, news stories aplenty and one last interview. It's am ambitious game, not quite shattering the…

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WildStar’s Engineer Class Detailed, Plus Brief Thoughts

Carbine Studios was founded in 2005 and the past eight years have been spent building the tech and content for their first game, WildStar. A cartoonish sci-fi MMO, WildStar's main aim is to acknowledge the multitude of reasons why people play MMOs, and cater to each and every one of them. Come watch the final class trailer, introducing the game's robot-spewing Engineer, and I'll explain…

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Money Grinding: Lineage Makes $1.8 Billion Over 15 Years

Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that's in Korean, anyway. Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and…

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Nightcrawler In A Cowboy Hat: WildStar’s Spellslinger

Hello, WildStar. It is good to see that you are still around and doing things. What have you been up to since last I praised your smart ability mechanics, targeting systems, and appealing candy coated gumdrop style while also lamenting that kill/collect MMOs bore me to tears these days? Oh, you've been showing off atypical classes, have you? And you say this "Spellslinger" is hyper-mobile…

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Combat Sandwich: WildStar’s Excellent-Sounding Abilities

I am so very, very tired of quest-kill-collect MMOs. For the longest time, I figured I'd never really dive into another after having cured myself of The Craving with WoW, Tera, and countless F2P spins on the tried-and-tired formula. But now along comes WildStar, and it refuses to stop creeping onto my radar, leaving sci-fi anime bunny prints all over my pristine, MMO-free glass. It's the…

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Guess What? There’s Another WildStar Video!

RPS now has three pages worth of WildStar posts. Looking over the reaction in the comments, I'm seeing a fair amount of goodwill for the handsome MMO. And though public opinion took a bit of a dip when the payment model was announced, where it became clear it uses subscriptions and/or in-game currency as payment, there's still a fun looking game behind that. This little…

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Wallets Out For WildStar’s Payment Model

And then some of you can put them away, again. It's funny, given everything we've seen of Carbine's handsome MMO Wildstar, which includes ten thousand videos and that one time I had a dream about playing it, everyone has been tempering their excitement with because Carbine wouldn't say how they'll be charging for it. This is what PC gaming is, now: even "free" comes at…

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Furry Zombie: Wildstar Has Two Other Races

Wildstar, it turns out, still hasn't revealed all its special bits to us, with two more races making an appearance at San Diego Comic Con, for some reason. They are the Chua (annoying-looking "crazy" cute rodent things) and the Mordesh (morbid space zombies). So that's the furry and undead demographics catered for, but all I really wanted was a gold-plated robot. Turns out they already…

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Aiming Is The Aim: Wildstar’s Combat Trailer

Sorry, John. No WildStar for you. The lovely looking MMO's latest vidbonk (I'm trying that word out, let me know how it worked for you) details how different it'll be from traditional MMOs in its combat. Specifically how you'll aim. I'm sad that the fact that you will be aiming in an MMO is still a big deal, but it is. In WildStar you can…

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Feature: "We're mixing innovation and doing what's been done well before"

Wildstar Dev On Biz Model, Jumping Puzzle Pain & Sunsets

Yesterday, I caught up with Carbine Studio's bossguy Jeremy Gaffney to see what's been going on in their upcoming mega-MMO Wildstar. While he wasn't quite ready to reveal how the game will make money, he did drop a few big hints about the payment scheme they're looking at. We also tackled the jumping puzzles which made me see red last time I played the game,…

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Rezzed: Look Directly At Wildstar

I tried to play Wildstar at Rezzed, which had the least pushy crowds of any convention I've been at. Nevertheless, I didn't manage to get onto the bank of PCs. The players there were curled over the keyboards in the manner of a lion protecting a delicious carcass. I'd approach, there'd be a low growl that I first felt then heard, then my throat would…

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Rezzed 2013: Wildstar, Hotline Miami, Day Z Standalone

We're only eight sleeps away from Rezzed 2013 at the NEC, and we can announced that Carbine's Wildstar, the space-frontier MMO, will be playable on the show floor! The developer sessions have been finalised, too, with our own John Walker running panels at 12 on both days, and Hotline Miami vs Luftrausers on Sunday. Sunday will also feature the Day Z Standalone and Wildstar developer…

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Feature: a lost planet of legendary status

Viewed Prior To Release: Wildstar

We sent Brendan to see Wildstar. This is his report. A lot of good games have come from pitting the player against ‘the frontier’. (What is Minecraft, for instance, if not a blocky representation of a pre-civilisation?) On paper, the MMO genre seems perfectly suited to the frontier, since it could so easily harness real human nastiness to provide the sense of danger and lawlessness.…

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A Pair Of Wild(star) Videos Appear

I always felt that World of Warcraft didn't get me as a player. All I ever wanted to do was wander the world and look at what had been made, but the gated realm that it offered made that tough. Not impossible, though: my first few weeks of WoW were slow-going, because I'd be impatient and run into leveled lands without the appropriate character. Then…

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