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Wilmot's Warehouse

Wilmot's Warehouse review

This is your brain on Wilmot

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2 months ago

Feature: He's going through a lot right now

I Am Dead is a puzzle game about a ghost who can look inside fruit

"If you're a ghost, and you walk through a wall..." asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, "...do you get to see the inside of the wall?"It's a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can't sleep. But for Hogg…

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3 months ago

Feature: Would you like any nuts with your fireworks?

Have you played… Wilmot’s Warehouse?

Wilmot's Warehouse taps into some very deep-rooted components of the human psyche. It's a constant arm-wrestle between the immense satisfaction of a job well done, and the deeply disturbing realisation that you have absolutely no memory of what you were doing 30 seconds ago. The arm-wrestle is in constant flux, inching back and forth like an agonisingly slow metronome, with neither force ever emerging dominant.…

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Feature: One Off The List

The 7 best couriers in PC games

Death Stranding, the walking simulator about the sad Deliveroo man, is finally out on PC, allowing thousands of keyboard clackers to decode the complex metaphors embedded within such characters as “Mama”, a woman with a baby, and “Heartman”, a man with a pacemaker, played here by an aging and tired Danny Wallace. Look beyond the sub-textual nuance of such masterful creations, however, and you will…

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7 months ago

Feature: One Off The List

The 11 nicest smiles in PC games

The human race evolved the facial expression known as the “smile” because we needed a way to silently communicate satisfaction to other members of our species. So we decided to bare our teeth at one another and squint. This stuck, and now even the characters of your favourite digital storyderby are doing it. It’s sort of disgusting, and yet… you know what, I like it.…

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10 months ago

Feature: A good year for games

Our PC Games of the Year 2019

2019 was a great year for PC games - aren't they all? - but you might not yet know what the very best PC games of 2019 were. Let us help you.

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1 year ago

Feature: The important thing is we all liked it

RPS Verdict: Wilmot’s Warehouse

Alice Bee: Hello Brendy and Nate! We're here to discuss what we ultimately think of Wilmot's Warehouse, our Can't Stop Playing for the month of September. Next week we will choose a brand new game, so as a final tribute we are here to deliver an RPS Verdict for the sweet organise-a-warehouse 'em up that is Wilmot. We'd been planning to do this verdict chat…

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Feature: The absurdity of work

Clowns, dog food and Christmas Miracles: the secret history of Wilmot’s Warehouse

You might not be surprised to learn that Wilmot’s Warehouse, the charming object-categorisation game we’ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. “I loved that job,” he recalls, wistfully. “In fact,…

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Feature: Listen now and sort yourself out

Podcast: Why we can’t stop playing Wilmot’s Warehouse

 To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry. Manage cookie settings You are handed a box. Inside, another hour of ceaseless chatter from three folks on the RPS podcast, the Electronic Wireless Show. Oh no, where re you supposed to put this? Maybe it should go next to the knives in the "dangerous items" pile. Or you…

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Feature: Unboxing the message

Wilmot’s Warehouse’s motivational posters are a deadpan anti-reward

Could you pass me that block of cheese? No, the other one, the blue one. No, that's a slice of cake. The chee-- oh, for heaven's sake, I'll get it myself. Honestly, you shouldn't be playing sorting simulator Wilmot's Warehouse with an attitude like that. You're clearly not enthusiastic about the minimalist pile 'em up we can't stop playing. Maybe a few of its motivational…

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Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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Feature: Reader beware, you're in for a ware(house)

Can’t Stop Playing: Wilmot’s Warehouse

Time, once again, to reveal our Can't Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we'd been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its…

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Feature: Wilmot and Wittgenstein, sitting in a tree

‘Wilmot’s Warehouse is a language game’, please discuss

I don't think we ever see the extent of Wilmot's horror. He's a square in charge of a warehouse, single-handedly responsible for storing and serving up hundreds of amorphous objects. We, the player, only see those objects from the top-down, a step removed from the abject terror of categorising off-colour melon slices that simultaneously resemble 50% of an egg. Maybe reality is less blurry from…

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Feature: Speedy delivery

Timelapses in Wilmot’s Warehouse are supremely satisfying

If you do not understand the low-key cerebral pleasure of inventory management, then what are you even doing playing videogames? Get out. Everyone else, welcome to Wilmot's Warehouse. A whole game about fiddling with your inventory and wrestling for space amid piles of bananas and hair dryers. It's basically a giant version of that suitcase in Resident Evil 4 that holds all of Leon Kennedy's…

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Memory and meaning melt away in Wilmot’s Warehouse, out now

Welcome to Wilmot's Warehouse, where boxes come in and meaning fizzles out. Or at least dissolves into puddles of tenuously-related nonsense. It's a puzzle game about storing and delivering objects - lots of them, under time pressure. It came out yesterday, and should appeal to anyone who's ever been secretly pleased when vast quantities of different-coloured beads have scattered across the living room. Or got…

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