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World of Warcraft

1 month ago

Feature: Bedtime optional

World Of Warcraft Classic’s first two weeks have been one big high school reunion

World Of Warcraft Classic has been running for 30 minutes and there are Minotaurs everywhere. I’m standing in the Tauren starting region of Mulgore, and the area around me contains more beef than a guild forum. Bull-shaped adventurers, as far as the eye can see, are racing each other to the one ostrich-like enemy in reach, as the bird’s respawn rate fails entirely to keep…

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2 months ago

Feature: Going back to Azeroth

World Of Warcraft Classic is more than just a phase

The problem with revisiting somewhere familiar after a long absence, is that your memory has become crystalised. To you, this place will always look like it did in the final moments you spent there, sealed off from the passage of time. The fading paint, the creaky chair, the doors unlocked, the garden landscaped. This was a valid concern for those returning to the vanilla World…

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11 months ago

Feature: Lfg

For a WoW veteran, World of Warcraft: Classic is like coming home

When I was in my late twenties, I went back to visit the house I’d grown up in. It felt strange, walking into rooms filled with memories, where everything felt smaller, older. It wasn’t a bad house, but my view of it was compromised by all the other places I’d lived since. It was also the house where, on Christmas Eve 2005, I came home…

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1 year ago

Feature: A somewhat partisan issue

“For the what?”: Why Battle for Azeroth’s call to arms isn’t working for Horde players

The lore of the Warcraft universe is singularly focused on the divide between the Horde and the Alliance - or, if you’re older than a lot of its audience, orcs and humans. For many years, Blizzard has formed a sine-wave storyline that oscillates between the lows of factional, even nationalist warfare, and the highs of joining forces to face larger threats. No title, however, has…

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Feature: Listen now, meatbags

Podcast: Who’s your favourite robot?

Perhaps ~~you’re~~ the robot? Did you ever think of that, huh? No, it’s fine, you’re a human, a human who likes the RPS podcast, the Electronic Wireless Show. This week, we're chatting about our favourite mechanoids, cyberfolk and rust-buckets. Alec likes the robo-ostrich from World of Warcraft, a bird capable of great speed (and good for showing off). Brendan is fond of the abandoned bots…

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2 years ago

Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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Feature: The MMOs that came back from the dead

The RPG Scrollbars: Second Chance Servers

It is a truth universally accepted as a buggerance that nothing good lasts forever. The server of your favourite online game will go down. History will move on. The Grim Reaper will move in to slash the network server connection, mumbling about what an obvious waste it is of his talents. Ah, but in the world of digital, things are only over when everyone agrees…

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Feature: Getting your keks

The RPG Scrollbars: Language Of Uncommon Tongues

The sign of a truly hardcore world is that it has its own languages. Klingon. Dothraki. Elvish. The term for these is 'Conlangs' - aka 'constructed languages' - and whether you see them as a vital part of world-building or a joke-in-waiting on The Big Bang Theory (they're due a third one one of these days), there's more to them than just slapping together some…

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Feature: HP Source

The RPG Scrollbars: A Meal Fit For A Hero

"mage food pls" Gladly! Speaking as a carbon-based lifeform with the need to convert sustenance into continued existence and also poop, I consider myself quite the food devotee. I'm not sure what I'd do without it, except to curl up and die. This, of course, is where most RPG characters have the advantage over us, or at least, have for the last twenty years. Who…

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3 years ago

Feature: It 'aint easy beating green

The RPG Scrollbars: Back To World of Warcraft: Legion

Like many, my relationship to World of Warcraft [official site] has shifted over the years, from second home (though never second job, unlike many) to an occasional jaunt to go catch up with my Undead Mage and see the latest fun stuff and twists and turns in Blizzard's ongoing demonic soap opera. Sure, it's a theme park, but so's Disneyworld. I like making return trips…

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Feature: LFG like it's 2006

The World before time: original WoW, revisited

Last year, I tried to indulge my nostalgia for Dun Morogh, the wintry original Dwarf & Gnome starting zone in World of Warcraft, by returning to it as it is now. It did not go entirely well - in the 11 years since WoW's launch, much has changed. Where once this was a slow-starting MMO, defined by long wandering, hard work and a certain degree…

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Feature: And why developers should do more

The power of gaming communities

For three years, many of my evenings and weekends have been spent online with the Rock, Paper, Shotgun community – posting announcements, managing servers, and hosting events. By doing this I’ve met hundreds of people and have developed some great friendships. I've enhanced the experience of playing games for myself and others, and in the process I've gained skills to progress my career in ‘real…

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Feature: A return to World of Warcraft's loveliest zone

I Dream Of Dun Morogh

It seems absurd to have nostalgia for the 2000s. Surely it was just a heartbeat ago? Yet that is where I find myself. So much has changed in the last decade and a half - politically and personally (child, mortgage, increasing awareness of own mortality) of course, but also in games. These are times of pre-order DLC, culture wars, UHD, annual sequels and developers saying…

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Feature: What's it like to revisit the WoW of old?

Heading back to World Of Warcraft with Nostalrius

Last week saw the return of World of Warcraft's most controversial server, Nostalrius. It's a private server which aims to recreate the experience of 'vanilla' World of Warcraft - that is, WoW as it was at or shortly after launch, before being supplemented and re-shaped by a hundred updates and multiple expansions. Logging on, I'm told "Position in queue, 3801. Estimated time: 47 minutes", before…

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Feature: Welcome to the big time, pal!

The RPG Scrollbars: Size Matters

Even by Blizzard's standards, The Mean Streets of Gadgetzan is taking the piss. In case you missed it, which I know you didn't, but work with me here, it's the newest Hearthstone expansion. The trailer is wonderful. The setting is a corrupt crime-town full of gangsters, hoodlums and mugs, all fighting for cash and control in a tongue-in-cheek mix of Lord of the Rings and…

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Feature: Medivh-al Times

The RPG Scrollbars: Nine Years In Karazhan

Can a tower be a star? If you've been paying any attention to Blizzard's wacky worlds recently, you'll have spotted that it's giving it a pretty good shot. Karazhan, home of Medivh, the Last Guardian of Tirisfal, whose corruption by the Burning Legion led to the orc invasions of Azeroth. A central location in the movie, as well as the mythos. A whole Hearthstone expansion…

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Feature: Heroes behind bars

The RPG Scrollbars: MMO Jails And Virtual Porridge

Backstage areas have always fascinated me. Behind the scenes in theatres, where all the glitz and glamour dies instantly the moment you step where the public isn't meant to see - down lethal staircases and in filthy preparation rooms. The tunnels in places like Walt Disney World, where cast members travel to avoid ruining the magic, and tough security guards probably not wearing mouse ears…

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Feature: Game artbooks just get better and better

The RPG Scrollbars: Artbooks Of Adventure

I'm a big fan of artbooks, which is quite lucky since not only are there plenty of them around right now, the quality of them has never been better. Forget the scrappy little affairs that used to be used to bolster out the Collector's Editions of games, much as concept art used to fill in for interesting secrets to unlock. Today's artbooks are typically huge,…

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Feature: RPG Scrollbars examines the year ahead

2016’s Most Promising RPGs

We're almost half-way through the year, and it's not been a bad one. The finale of The Witcher 3. Dark Souls III, for those players who consider it an RPG. A couple of late-arrivals, like Dragon's Dogma. But as the nights again start to draw darker, what's up next? Here's some of the big quests still promised for 2016. As ever, don't be too surprised…

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