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X-COM: UFO Defense

5 years ago

Research Completed: OpenXcom Hits V1.0

What happy times we live in for fans of old-style X-COM, the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now "open-source clone" OpenXcom has hit version 1.0 after five years of development ("This is your father's X-COM" goes the tagline in an alternate universe with softer copyright laws). It's actually more…

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6 years ago

Be Like Levine: Chaos Reborn Prototype Released

Statistically speaking, you are probably not Ken Levine. That's fine. I'm not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he's been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he's been championing Julian Gollop's return.…

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Magic Gathers To A Close: Chaos Reborn’s Nearly There

13 days and $65,000 to go - that's the scores on the doors for X-COM creator Julian Gollop's Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it's already $115k to the good, but a photo finish looks likely. The game's also up on Greenlight now, so you know what to do if you're…

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Feature: After the Apocalypse

Gollop Returns: X-COM Creator’s Chaos Reborn, Played

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense - the greatest videogame of all time. This is a remake of and sequel to Gollop's earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it's been in active development for some time already. I played a…

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Old, Faithful: OpenXcom Is Near-Complete

Wowee, this is something I need to magic up a fortnight for. Since 2009, the OpenXcom project has been unhurriedly continuing in its quest to make the original X-COM more contemporaneous, - a standalone version that doesn't require DOSBox, that makes the interface a little more modern, that offers more rule-tweaking for those that want it, that finally kills some of the bugs which have…

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The Long-Lost Bunnies Of X-COM

I need to set aside a couple of hours to have a thorough read of Julian Gollop's ongoing design plans for his Chaos remake - he's sharing a remarkable amount on his Gollop Games blog. Today though, I take the easy route - monkey see previously unrevealed concept art for the original X-COM/UFO, monkey must post about it. Because said concept art features, as well…

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7 years ago

Time Unit: X-COM vs XCOM / Gollop vs Solomon

I say 'vs', but the reality of this meeting between the 20th and 21st century masters of X-COM is that they repeatedly seem on the verge of embracing each other, rather than trading blows in a bitter row about time units and action cameras. Rev3Games arranged for original X-COM co-creator Julian Gollop to meet Jake Solomon, the lead dev on Firaxis' XCOM remake, the result…

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Feature: On accents, bases, guns and surprises

Firaxis’ Jake Solomon Post-Mortems XCOM: Part One

With Firaxis' de-hyphenated, largely very well-received remake of the legendary, incomparable, enormous-haircutted X-COM now out there saving the Earth from the worst scum of the universe for several months, now seems the time to sit down with its enthusiastic main man Jake Solomon. What went right, what went wrong and what comes next? As per recent tradition, we had a very long chat. Covered in…

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Feature: 50 Shades of Greys

Wot I Read – X-COM UFO Defense, A Novel

Somehow, I wasn't aware that there was an official novelisation of 1993 strategy/everything game X-COM until just last month. Given my decades-long fixation with X-COM, this was rather like discovering that there was a book about my mum that had passed me by completely. Diane Duane's slim text X-COM: UFO Defense - A Novel, published in 1996 by game guide firm Prima, has long been…

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Feature: Alien resurrection

XCOM: Enemy Unknown (Singleplayer) review

Oh dear, it turns out it's a first-person shooter with quick-time events and checkpoints after all. Move along, nothing to see here. No, no, rest assured Firaxis' XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you've developed an…

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Firaxis’ XCOM’s Apocalypse

I'm only just curling myself out of the tiny ball of rage I'd become due to missing out on getting to play Firaxis' X-COM reboot the other week. Instead, we sent Adam. Adam! He's famous for saying stuff like "aliens are for losers" and "turn-based combat is a dusty relic of a bygone age" and "I wouldn't be caught dead in a Skyranger", then he…

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Help, Help, I’m Being Suppressed: XCOM

With their Guile haircuts and their baggy jumpsuits, the original members of X-COM couldn't suppress an alien if their lives depended on it and, boy, did their lives ever depend on it. The new XCOM are all about suppression though. There's nothing they love better than pinning some hapless sectoid behind a car and then flanking the mind-probing little bastard. Of course, all this suppression…

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Feature: Golloping along

It Started With A Kick: A Xenonauts Preview

I know exactly what I'm doing. Including when I screw up. When I screw up in X-COM, I invariably know that I've screwed up long before the results of said screwing-up actually come to pass. My soldier is out of action points and left standing in the open while an alien silently eyeballs him, or a yet-to-explode grenade lands casually at the feet of an…

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Feature: Silence is golden

Firaxis On XCOM vs Xenonauts & Optional Kill-Cam

As promised yesterday, here's another chat with XCOM: Enemy Unknown lead dev Jake Solomon. Here it is - and it brings with it particularly glad tidings if, like me, you weren't 100% convinced the slo-motion 'glamcam' killshots and 80s action movie soldier vocals were for you. Turns out we will indeed be able to turn them off in favour of quieter, interruption-free strategising. I'll probably…

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Feature: Part Five Of A Three-Part Interview

Death & The Muton: Firaxis On XCOM Fatalities & Floaters

Two XCOM: Enemy Unknown interviews in (across four huge posts), I'm afraid I'm still nowhere near out of questions. And people are still saying 'why didn't you ask about thing x?' Well, let's do it all over again. Once more, Firaxis' Jake Solomon fields my endless queries about his reboot/remake/reimainging of precious, precious X-COM - and in this first of two parts, we talk about…

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Important XCOMmunication: Floaters Return

Much as I love X-COM and would have as many of its turn-based, slow-scrolling babies as it asked me to, I would have zero hesitation in demanding one important change from it - to change the name of hovering alien foe known as the Floater. No, no, no, NO I'm not going to tell you why. If you don't already know you live an enviably…

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8 years ago

Xenonauts’ New Look Emerges From The Deep

It's probably horribly sensationalist to suggest there's a cold war on between Firaxis' XCOM: Enemy Unknown and Goldhawk Interactive's more mechanically purist X-COMlike Xenonauts, but then again it is the battle to end all battles, one shall stand and one shall fall and the Earth itself will be left in smoking ruins by the time this apocalyptic conflict is over. Xenonauts has been smartening itself…

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Feature: The never-ending interview

Firaxis Talk XCOM, Redux: Bases, Ammo, Skills Explained

Just in case my three-part, 15,000 word interview with Jake Solomon, lead designer on Firaxis' XCOM: Enemy Unknown, wasn't enough for you, here's a follow-up chat with the effusive main brain behind the X-COM remake. This time, we're finding out about how much soldiers' special abilities define the game, what's been done to ammo and why the perception that this new version only has one…

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