I'm an Independent Games Festival judge every year, and it's like Christmas for a game journalist - hundreds of indie games, released and unreleased, waiting to be downloaded and played and thought about. It's through this process that I first played FTL, months before its Kickstarter, and over the years it's led me to similarly find dozens of games I might have otherwise missed.
This year's judging just came to an end, and for me, it felt like a weak year. It's got me questioning what the IGF awards are really for.
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