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Have No Fear: The Division On PC Won't Be Horrible

"Won't be a port," apparently

Earlier this year, Ubisoft surprised precisely no one by announcing that trigger-happy paranoia propaganda MMO The Division would, in fact, be coming to PC after all. You know, for three whole seconds there, I was kinda but not really a little bit worried. There is, however, a difference between an earnest PC development push and a port so sloppy it ought to be mummified in paper towels and flushed down the toilet. So where will The Division end up? Well, to hear developer Massive Entertainment tell it, there's nothing to worry about here.

In a community Q&A, Massive tackled the PC question head-on:

"As you know, Massive has its roots in PC development. We are working hard and we want to make sure that we have a very high quality experience on PC. You can be sure that our PC version won’t be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on."

In other words, the PC version will be its own deal, and it'll both look as attractive as a disease-infested apocalypscape can and run well. Or at least, that's the plan.

Previously, Massive created the Ground Control and World in Conflict series, so its PC dev cred checks out. It probably also helps that The Division is a "next-gen" game, so Massive can more or less go all-out on graphical bells and whistles. Again, though, optimization is the biggie. Even games that look like they should be running on a graphing calculator can chug and sputter if all of their bolts aren't tightened properly.

Assuming Massive is given the space and resources to follow through, this is very good news. And who knows? Maybe if we're really lucky, Ubisoft will even give it permission to unleash the GODRAYS.

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Tom Clancy's The Division

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.