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Have You Played... BioShock 2: Minerva's Den?

From the makers of Gone Home

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Oh, my feelings about BioShock as a series are so muddled these days. I've been round the houses with hype, backlash, backlash-backlash, controversy, disappointment, hope, nostalgia, all of it. One thing I do know: late-in-the-day BioShock 2 DLC Minerva's Den got it right.

It benefits hugely from being essentially a standalone vignette, rather than trying to in anyway affect the fate of the larger BioShock universe (let alone universes), so there's barely even a compulsion to wonder about loose ends or cosmic deus ex machinas. That isn't to say there isn't a whole lot of craft here, in terms of level design, tone and writing. There's tons of attention to detail, and in its convincing fleshing out of a ghost town world it's not hard to see how its creators went on to make Gone Home.

It hits the key beats of the ideas behind BioShock - manipulation, twisted technology, distorted values, ambition and folly - and it weaves all that into the improved combat system that, for some, makes BioShock 2 the superior of BioShock 1. Given recent, divisive talk of BioShock being a continuing franchise without its original creator at the helm, Minerva's Den's quiet completeness suggests that needn't necessarily be a bad thing.

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