If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Humankind delayed into August for extra polish

Giving Sid Meier an extra four months to get buff for the fight

We'll need to wait another four months for the civilisation-building strategy stylings of Humankind, as developers just announced a delay. Previously expected on the 22nd of April, it's now due to launch on the 17th of August. More time to polish, they say. Ah sure, I'm happy to wait a while longer to see what happens when the 4X wizards behind Endless Space and Endless Legend roll onto Sid Meier's lawn shirtless and ready to rumble.

After feedback from the latest playtest demo for pre-orderers, Amplitude say they have a few areas they want to focus on: "Accessibility, Onboarding, Pacing, Balancing, Diplomacy and AI". For more info, see their announcement.

"It's been exciting to see the community get their hands on the game during the last few OpenDev sessions, and to hear all the positive (and constructive!) feedback," studio head Romain de Waubert de Genlis explained.

"Players have always been at the heart of Amplitude's philosophy and releasing Humankind in August will allow us the extra time to keep working with the community and polishing the game for an amazing day one experience."

Our Nate played a preview version in June 2020 and thought it could well be a solid rival for Civilization.

"I'm hesitant to say how strong a contender until I've seen more of the game, since I think Humankind's brand of satisfaction is going to lean heavily on the way the outcomes of your decisions stack across thousands of simulated years. But the fact that I could see, even in the early game, how the calls I made might have ramifications for centuries to come, was a promising sign."

The game's coming to Steam, the Epic Games Store, and Stadia.
Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch