#indieVisibilty End Of Year Indie Awards
The very important #indieVisibilty awards ceremony took place in London last night, organised by SizeFiveGames, officiated by OneLifeLeft, and with awards selected by IndieGames and "Rock, Paper, Shotgun". You can see the full list of the awards distributed below, including Best Minecraft, Nicest Man, "best attempt to do what mainstream devs will not", and Notch's game of the year.
Well done to all those involved!
IndieGames.com Strategy GOTY
Frozen Synapse – Mode7IndieGames.com Platformer GOTY
Explodemon – Curve StudiosIndieGames.com Adventure GOTY
I Fought the Law and the Law One – ben304IndieGames.com Arcade GOTY
Scoregasm – Charlie’s GamesIndieGames.com RPG GOTY
Project Zomboid – Indie StoneIndieGames.com GOTY
Minecraft – MojangMost at one with nature
Proteus from Twisted TreeRudest-Sounding
Vertex Dispenser by Michael BroughBest Auralgasms
Eufloria by Omni SystemsMost Fun in the Toilet
Super Spike Dislike from JayenkaiThe Rob Fearon Award for having all the ideas and not leaving any for anyone else
Honeyslug for Frobisher SaysRockPaperShotgun best weird ambient rambling music thing
Proteus – TwistedTreeRockPaperShotgun best use of the Unreal engine
Waves – Squid In a BoxRockPaperShotgun best spaceship combat game
Stellar ImpactRockPaperShotgun best attempt to do what mainstream devs will not
Xenonauts- GoldhawkRockPaperShotgun best co-operative experience
At a Distance – Terry CavanaghRockPaperShotgun best game of the year, best story, best doctors, best scene featuring a rabbit that makes you cry, and so on
To The MoonRockPaperShotgun best use of a dead cat, 2011
Binding of Isaac – Edmund McMillenBest Placeholder Art
Proteus – Twisted TreeBest Glowing Lines
Frozen Synapse – Mode7Loneliest Room
Kairo – Richard PerrinBest Minecraft
Minecraft – MojangNicest Man
Alex TuttyExcellence in Character Design
Thomas Was Alone – Mike BithellThe “Why the fuck is this free?” award for hating money
Stealth Bastard- Curve StudioNotch’s Game of the Year
“It hasn’t been released yet, but the game that’s inspired me the most in the last twelve months is Proteus by Ed Key and David Kanaga. It’s a wonderful game about exploring and understanding. Not much is explained, and not much happens, but the style works amazingly well, and it’s full of atmosphere and personality. It’s affected how I do game design from now on. Using small tools to convey big messages that might not even be there is a wonderful thing.”