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It's A Steal: Castle Doctrine Alpha Released

Huh, that was quick. Then again, everything I experienced of Jason Rohrer's home invasion MMO-ette The Castle Doctrine last week did come across as essentially finished, so I suppose there's no reason not to release it to the world now. The version the Passage dev has put out is billed as an 'alpha', in that time/Mojang-honoured tradition, and sells for half-price while that's the case.

I believe the Castle Doctrine to be fascinating, and if it's also discomfiting that's because it's the intent. However, lest some level the tiresome accusation that it's an example of a developer being too smart for their own good at it, the other thing to know about the game is that it's also a tight, tense game of base-building strategy, which requires no investment in the socio-political themes in its backdrop.

It's a more modular, flexible take on the trap construction element of Dungeon Keeper, with the added dark thrill of knowing you've perma-killed a rival player if they don't manage to outwit your design. People are going to design some incredibly fiendish, ingenious home defence setups here, and I suspect seeing that'll be worth the price of entry alone.

The alpha costs $8, which includes a lifetime 'subscription' to the main server plus tools to run your own private one, and comes in both PC and Mac flavours.

About the Author

Alec Meer avatar

Alec Meer


Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

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