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Deathmapping: Just Cause 2's 11m Casualties

This is extraordinary - a cartographic depiction of player deaths in Just Cause 2, creating a beauteous terrain map composed only of light-points. Each point represents one of 11 million fatalities caused by impact with terrain or objects. It's a god's-eye view of gaming.

As well as being a strange, mesmerising fusion of science and accidental art, it coaxes me into a wistful mood - when I played Just Cause 2, it was my experience, and a satisfyingly solitary one of exploration and carnage. But on PCs and consoles the world over, others experienced something very similar. Every corner I turned around would, somewhere, feature a player death: ghosts everywhere, an endless dance of death all around me as I blindly, selfishly staggered on my own disaster-strewn journey.

Edit - Teddy Leach spots my alt-text and does The Right Thing.

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Alec Meer avatar

Alec Meer

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Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

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