Latest Articles (Page 1889)

  • Image for Carrier Command: Gaea Mission

    Vehicular-mothership game Carrier Command was tungsten-plated awesome. So it's splendid that a new Carrier Command game is in the proverbial pipeline. It's being overseen by none other than Bohemia "ArmA" Interactive in conjunction developers Black Element Software [They made Shade: Wrath of Angels? Hmm]. It's to be based on the original 1988 Carrier Command and is set in the Gaea Universe, in which human awfulness causes war and stuff.

    Gritty sci-fi ahoy! Full release below the jump.

  • Image for Bionic Commando Grapples With The Iss... (Dies)

    I don't know why I'm so convinced I'm going to enjoy the modernised Bionic Commando (as well as the modernised 2D platformer, Bionic Commando Rearmed), but I am. Maybe it's because I too have a bionic arm, and am so under-represented in the media. The trailer below only enhances that enthusiasm. Look how cool the grapply arm thing is! I really am convinced that all games become at least 20% better purely for the addition of a grappling hook. 30% better for double-jumps, and 20% for grappling. Those are the maths, developers. Take note.

  • Image for Spin, Pixels, Spin: Coign of Vantage

    This is a cute one. New developer bobblebrook, as well as working on larger projects, are trying to do a webgame a month. Coign of Vantage is their latest. Despite being impossible to illustrate, it's enormously simple. Move mouse to spin pixels in 3D space. If you can get them in the position to recreate a set image, you gain more time. It's outrun with 3D-pixel-weirdness, and well worth a play.

    Inevitably, I'm a bit rubbish.

  • Image for Project: Origin (No, Not That One)

    Gaming archaeology: now there's an idea. It can only be better than Bonekickers, anyway.

    Upon hearing that EA Mythic had received several crateloads full of Origin Systems (the long-dead studio behind the Wing Commander and Ultima games, plus System Shock, and once home to the power duo of Warren Spector and Richard Garriot) archive materials, a group of fans arranged to catalogue the treasure trove. It turned out that EA seems to have hung onto an incredible amount of stuff, making this find perhaps the PC game equivalent of discovering all those fossilised folk in Pompeii. Best of all, there's a good chance all these historical goodies will be released to the public.

  • Image for Happening: Overlord II

    First there was Overlord, and now there is two of it. Codemasters, that great British institution, has announced a sequel to the "play-as-evildoer-but-not-really" game in which you commanded a swarm of pleasant goblins. It was the fantasy orcs 'n' axes variation of Pikmin, something like that, and it had some entertaining bits. But will there be entertaining bits in the sequel? Codies seem to think so: “Epic battles, all new Minion play mechanics, a stunningly detailed new visuals and a fresh theme – Overlord II’s really packing a punch,” says Lennart Sas, director and Overlord lead at Triumph Studios. “We’re really excited about shifting the world to a new era where a Roman-inspired Empire rises as the arch-enemy of the Overlord." Woo, pseudo-Romans.

    More info from the Codie's mouth after the jump.

  • Image for Cliff Harris Talks To The Pirates

    If there's one name that's come up each time in RPS's perennial piracy comment threads, it's Positech's Cliffski. The moniker of PC developer, Cliff Harris, he's ruffled feathers with, surprisingly, the anti-piracy position. As Kieron mentioned on Sunday, Cliff decided to run a survey via his blog, and then via every other website on the internet, asking people to tell him why they pirate his games. It's a remarkably modest and reasonable question to ask, and now he's back with an anecdotal presentation of the results.

    Cliff Harris deserves applause for taking this approach. But he deserves carrying aloft the shoulders of those who have loudly disagreed with him in the comments (me included) for his response to his broad survey. He's changing how he develops games as a consequence.

  • Image for Crysis Heads to War In September

    So we've got a release date for Crysis Warhead, the... yep, I'm gonna say it. You can't stop me from saying it... expandalone for last year's system-eating FPS. It's September 16th - in America. In Europe, it's September 12th.

    Which is a) great news for we oft-second-fiddle Eurotrash and b) steeeeeeeyoooooooooopid - or at least it is so long as you subscribe to the theory that staggered release dates can increase piracy. It'll be an interesting situation to watch, at any rate.

  • Image for Heavy Puts Up His Dukes

    Whoever had Killing Gloves of Boxing in the Heavy Update Sweepstakes, you're the winner!

    The KGB (fnarr) are the first of three unlockable weapons for the Heavy, and Valve describe them like this:

  • Image for The 18-Hour Bossfight

    "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people’s lives."

    This, from aptly-name guild Beyond The Limitation, came after spending some 18 hours attempting to defeat one of Final Fantasy XI's endgame monsters, the Pandemonium Warden (does that mean he wards against pandemonium, or ensures enough of it happens?).

    That's almost an entire day spent fighting one boss. And they still didn't beat him. I feel physically ill just thinking about it. How did anyone ever think that's good game design? I've never played the FF MMO, and now there's absolutely no way I ever will. Kerrrrrrrrrrist.

  • Image for Japanese Retro PC Site

    In keeping with the Japanese theme of the week, I've uncovered a Japanese retro PC site, which hosts four games by Bio_100%, who apparently made a whole bunch of PC games between 1990 and 1999. The site has little rolling videos of their greats, such as Owl-Zoo, on the tiles on the main page. The site is about the cutest thing I've ever seen, and the download section hosts four of their games. (Which do not work on Vista.) Kanamiso is the best of the four, it's a kind of sumo wrestling with marbles.

  • Image for NCSoft Austin In Trouble?

    Edit: Denied by NCSoft, but then they would say that.

    The rumour-mill over at Joystiq is grinding up some vital seeds of information from the Texas MMO scene. It looks like NCSoft's main North America office might be in trouble, which means that Dungeon Runners and Tabula Rasa are on dangerous ground.

    Future development of Tabula Rasa will reportedly be handed over to Seattle-based Guild Wars creator Arena.net, with Massively reporting that the title may meet a similar fate as Dungeon Runners if it "fails to turn the tide of subscribers and expectations." It has also learned that any future collaboration between NCsoft and Tabula Rasa principals Richard and Robert Garriot will be "limited in scope," due to a souring of relations with the Korean management team over their title's lackluster performance.

  • Image for Dinner-Dinner-Dinner-Dinner...

    BATMAN! Game Informer's new issue reveals Batman: Arkham Asylum, a bat-chap game from Rocksteady Studios who you may know from (er) not much, but they're fellow North London boys, so I'll nod at them respectively. While games like Assasin's Creed may have hinted how a more open-world Batman game would work, from the very scant information here, it doesn't appear the way they're going - Bioshock is namechecked, and the setting of Gotham's favourite Bedlam implies an intense closed environment. Main interesting info is that its story is co-written by Paul Dini who you'll know from being the main architect of Batman: The Animated Series. Which is good. Apparently. Formats aren't mentioned, but I hear down the grapevine they'll include the PC. Which is good news, as we're a PC site and all.

    The history of Batman and videogame's a fun one - I suspect an article looking at some of the more oddball, and surpsingly rewarding, approaches could be entertaining. In the meantime though - what would you want to see in a Batman game? Bar tricks with pencils, obv.

  • Image for Left 4 Dead 4 Free (Clearly Not)

    Evo Gamer have spotted that Valve are currently listing Left 4 Dead as "Available Nov 2008" and, more peculiarly, "free" on Steam. It's obviously a mistake, since the RRP for the game is £35. But it's a nice mistake. The sort of mistake we'd love to see hang around. Until, say, December. Meanwhile, check out L4D's Steam page. Cheers Chris.

  • Image for Post-Pub

    After a long day of chasing hardware PRs for review kit they don't actually send out, I retire in frustration to a local alehouse. After some cursory discussion of Georgia and China, the talk, as is so often the case in Bath, Engerland's worryingly large fraternity of games journos, turns to electric videogames. The lone woman - or, more relevantly, lone non-games-player - in tonight's small group leaves early, the conversation having by now turned impenetrable to anyone who doesn't eat, sleep, breathe, live games. Later, rain pours, cold falls, men shiver, and so we scatter to supermarkets and takeaways before heading to our respective homes. Before we do, an agreement: we will reconvene online for videogames.

  • Image for TF2 Getting New Game Mode, Heavy Update

    Update: Thanks to reader Theory who points out that the TF2 Blog is now describing the five new maps for the new game mode as "five new arenas". What does that suggest to you?

    Valve have begun the Heavy update news, but they're being dreadful teases. Revealing a detail per day until Friday, and then more on Monday and Tuesday next week, it seems there are big plans afoot. Shack News are reporting that there will be the user map, a new "special edition" Meet The Team video, a new Payload map, and most of all, five new Valve-made maps designed for the brand new game mode. What this may be, we don't know yet. But it's the biggest change to TF2 since launch.

    For today, it's information on a new community map, CP_STEEL.

  • Image for A Riot Of Our Own? The Wall

    Having seen this a few days ago in a PlayTen press-release, I decided not to post about it due to a lack of information... but it's been nagging at me, so I will, if only to have We Talked About It First bragging rights. It's Burut CT's forthcoming game The Wall. It's not due until late 2009 - and looking around it's been mentioned since at least 2006, though the only contemporary screenshot is the one at the top of the article - but it still screams of the sort of imaginative, oddball demi-mainstream game we're only really seeing from Eastern-European/Russian development right now.

    In short, it seems to be a kind of a first-person revolutionary simulator, like a cross between Syndicate and Rockstar's not-very-good State of Emergency.

  • Image for Strong Bad STRONG!

    Strong Bad's Cool Game For Attractive People: Episode One - Homestar Ruiner is out, and blimey, it's good. It's not been much of a secret that I've not been a big fan of Telltale's Sam & Max games. So I'm delighted to report that I enjoyed Strong Bad's game. I'll say no more, as reviews are due to appear in printed form. Meanwhile, there's a demo, so you can see for yourself. I'd say a fondness for the Homestar Runner cartoons is a bit of a must - if you don't like them, you'll likely not get much from the game. But if you don't like them, then you're a dreadful sort and it serves you right.

  • Image for Multiwinia Mondays, On Tuesday

    Introversion declare that Mondays are to be Multiwinia Mondays for the next six weeks, as they build up to the release of the multiplayer reworking of Darwinia. In response I'm declaring Tuesdays as Tuna Tuesdays, where we all eat tuna-based food. Just so we all know. So yesterday the first video tutorial for one of the six game modes was revealed, Domination, and it's below.

  • Image for Mount & Blade: The Last Furlong

    News reaches us via Blues that it's the last chance to get involved with the Beta period of long-favoured Indie-sensation Mount & Blade. You have to go to Gamespot and register to get it too. Now, not sure to make of it - because V0.96 is actually the last version which was released to the public, so it's hardly new. It may just be American publisher Paradox trying to drum up attention prior to its September release. Or it may be a timely reminder that once Mount & Blade reaches V1.0 the Betas will somehow - er - magically disappear from the net, despite being all over the place. Maybe Paradox do have magic, so best play the bloody thing ASAP. It remains splendid.

  • Image for Dead Space: Exploding Death Trailer

    This new piece of Dead Space in-game footage is gruesome and gory, and really rather more fun that most of the other stuff we've seen so far. I've heard some mixed reports from people who've had time with this game, but I have to say I'm still anticipating something rather entertaining. Tiny writhing stuff exploding out of the corpse of your enemy is the new...?

  • Image for Awesome: Debrysis

    If this isn't the game link of the week here on RPS then I'll eat my hat. RPS-chum Rob Hale unearthed this one for me, and thank goodness he did: Debrysis is an absolutely pitch-perfect Robotron/Mutant Storm type arena shooter, with superb baddy design and mostly excellent weapons. The chaotic splatter you create as the action ramps up has a kind of fractal complexity to it, far beyond what you'd expect from a game so simple and tiny. It's a mere 3mb download, and astonishingly good for that. Brilliant, brilliant.

  • Image for Tokyo PC: Pasokon Gemu!

    One of our roving reporters, Quintin Smith, reports on the state of commercial PC gaming in Japan, with observations on a Gundam horse-touching subgame, a careful look at Hentai sales, and a wacky touchscreen card game that doesn't have anything to do with PC gaming. Onwards, for Japan and some NSFW content.

    Hi! So I'm in Tokyo for a few months right now, and recently Jim got to asking if I could write something about the state of commercial Japanese PC gaming. At least I think that's what he asked.

  • Image for How To Make Far Cry Look Like Crysis. Ish.

    Once upon a time, Far Cry was the great hope of modders everywhere. Its paint-like world-building tool appeared joyously easy to use, and its incredi-graphics seemed malleable to all sorts of visual experimentation.

    That didn't really happen. Half-Life proved a more suitable mod-foundation, and any number of mooted Far Cry efforts didn't make it far past the drawing board. So it's great to see one finally make it out the door (though worth noting we've had two other splendid FC mods in the last year.)

    The Delta Sector is both a single and multiplayer mod, but its main goal - and its greatest accomplishment - is to squeeze every last drop of pixel-juice out of Crytek's now-aged first engine. The results are incredible:

    (Click on the pic for a big'un).

  • Image for Star Trek Online Trailer Beams Up

    Cryptic Studios, they of City Of Heroes and Champions Online, have revealed their new MMO, Star Trek Online. Beyond the jump is the first trailer, which is packed with in-game footage. Borg cubes warp, Federation ships explode, and dudes get phasered in the midriff. Is the trailer set to stun(ning?) Maybe! Oh my aching sides.

  • Image for Strafe Left: The Formative Years #42

    From last summer.

  • Image for The Sunday Papers

    Sunday's an ideal time to take stock of the week's events. So go and do that, if you fancy - anyone who stays can peruse the list of left-of-field and unusual stories we collected across these seven days, and now present to you while trying really, very, very hard to avoid linking to a Betty Boo video.

  • Image for Eve Online And The Big Nerf

    I've been playing Eve Online on and off for about five years now and I don't think I've ever seen as much controversy as that being generated by the most recently proposed changes. These changes basically concern how fast medium sized spaceships should go, and what the ramifications for the rest of the game will be if they're made to slow down. The mixture of rage, indignation and constructive feedback that has emerged in response to the proposals has created a sixty-three page thread on the official forums, and countless arguments elsewhere - even between my own Eve Onlining chums. But are the subs-paying players right to be angry when the developer changes the nature of their favourite toy? And who should be calling the shots anyway?

  • Image for Call of Co-Op: World Of Duty. Trailer War.

    The next Call Of Duty game, World At War, is all co-operative. This means that you can play along with your friends and relatives and never be alone again. To illustrate its chummy nature there is now a trailer, which shows two folks doing war in the Pacific theatre. It looks pretty good, with excellent jungle and some splendid bazooka action. You can see this trailer beyond the jump. Go!

  • Image for Now Boarding: Now Boarding Gamers

    Despite jetting around so much the last month, my traveling experience was disturbingly smooth. But I knew behind that smooth facade was a room full of people screaming into microphones that prevented planes from colliding head-long into each other or crashing into the runway and similar. I've seen Die Hard 2. I know how it works. So when news of Now Boarding, an indie airline management game slid into my inbox, the idea of becoming DEFIER OF AIRLINE PERIL amused me. And so did the game, thankfully.

  • Image for New Legendary Footage

    There's a second behind-the-scenes trailer for the please-oh-please-oh-please-be-good Legendary. The first of these videos certainly raised attention, and I've got a good feeling this one will do more for that. It features some very specific details on the griffin, and a couple of types of wolves, with some excellent details on how they've approached the programming and the AI, as well as showing them looking really awesome in the game. If the griffin is really picking up cars on the fly (pardon), then that looks all the different kinds of excellent at once. What am I on about? Watch below.