If the very mention of Metal Gear Survive [official site], an MGS V cooperative zombie survival spin-off, makes you fume and spit like a malfunctioning furnace, the fifteen minutes of in-game footage below might not convince you to reconsider. I'm willing to give it a chance though, partly because the wide open spaces of The Phantom Pain seem well-suited to spotting of distant hordes, but mostly because the video shows the Fulton dragging zombies and sheep alike through a sky portal back to Hell.
If you didn't watch the whole thing, you should at least look at the last minute. There's some nifty bow action but more importantly, a mob of zombies force a fence to collapse simply by piling against it. If the base-building (which seems to focus on trap and obstacle placement) can be undone by breaches like that, there should be a pleasant sense of tension and dread when the zombies arrive en masse. I could go for Metal Gear meets State of Decay.
For a long time now, I've been arguing that the likes of Rockstar and Ubisoft should recycle the cities they build for their GTAs, Watchdogs and Assassin's Creeds - if you make these incredible things, don't chuck them out and start all over again once you've released the latest open world kill and collect 'em up that uses the space. And if the imagination only goes so far as to dump a load of zombies into downtown Los Santos or Lovecraftian beasties around the canals of Venice, I'd probably be OK with that. Provided the eventual game is actually well-constructed, of course.
Metal Gear maestro Hideo Kojima, who left Konami last year, said yesterday that Survive is "totally unrelated" to him, and that there is "no reason" for zombies to show up in a Metal Gear game. Kojima has expressed a desire to make a zombie game before but presumably he didn't think the undead would fit into the tightly controlled political/military fiction of the Metal Gear universe.
Survive will have a solo mode as well as co-op, but if those sky portals don't vomit out giant mech-like hellmonsters from time to time, then the whole thing might actually be a mistake after all.