If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Mushroom 11 Sprouts On October 15th

Eat yourself

Designer Itay Keren set out to create a game where the character you control never actually moves. The result is Mushroom 11 [official site], a puzzle-platformer about steering a mass of cells through a level by destroying those on one side to cause them to re-grow on the other. The game is now finally being released next month on October 15th - which, it turns out, is National Mushroom Day. Watch the launch trailer below.

Describing how Mushroom 11 works makes it sound more complicated than it actually is. In essence, you destroy to grow and grow to move. The trailer below does a good job of telling by showing, not only giving you plenty of glimpses of how you control your green glob, but the sorts of puzzles you can solve with it: growing your form around pegs in order to grip them to climb; using your self to fill holes to help rolling boulders cross them; or splitting yourself in two in order to press switches and squeeze through doors.

It looks smart and lovely, as it has every time we've since it over the past few years. The idea began as an entry to a game jam before picking up support from the Indie Fund in 2012.

We first wrote about the game when it was shown as part of 2013's Experimental Gameplay Workshop at GDC, alongside The Castle Doctrine, Miegakure, Versu and Starseed Pilgrim. Good company! I'm looking forward to playing the release version, especially after reading Alec's glowing preview from last year. Here's the trailer:

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Graham Smith avatar

Graham Smith


Graham used to be to blame for all this.

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch