If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

No Man's Sky helping with watercolour practice

A brush with gaming

Recently I've been trying to relearn watercolour painting. I used to do it but then months and years and maybe a decade passed and now it's like when you try to do a cartwheel as an adult and realise those muscles could really do with some work. And so, exercises, and playing about with washes and with colour removal and different mark-making and all of that type of thing.

No Man's sky has been peculiarly useful over the last few days. I've been messing around with layering washes to create landscapes and, because of how the terrain and the environmental shaders work in No Man's Sky it basically works as a watercolour project generator where I have to figure out how to create and layer particular colour combinations. The next one on my list is an underwater scene where I'll need to layer a bunch of turquoises and teals to pick out the various receding wall layers of a submerged tunnel. Here are some of the things this project has generated so far. They're just sketches, but it's a use of No Man's Sky I didn't predict and has actually been really useful in getting my paint-memory back in shape:

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More Features

Latest Articles

Supporters Only

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch