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Now With More Jumping Puzzles: 14 Minutes Of Far Cry 3

Yes, jumping puzzles. Far Cry 3 has them. Apparently as something you can do fairly often, no less. That's one of the many revelations that spring up while two of the shooter/arrower/shanker/lawnmower's leads play 14 minutes of their game and chit-chat. It's an impressively illuminating look at many of Far Cry 3's open-world aspects, including base capture and crafting. A lot of it reminds me of Assassin's Creed, oddly enough. I mean, there's jumping. And bears! That's pretty much all of Assassin's Creed III, guys.

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Seriously, though, doesn't the GPS tower climbing to reveal the map remind you of AC's general structure? It should, because it's the same thing - right down to the stylish exist (EAGLEDIVE in AC's case, zipline for Far Cry). Death from above also hearkens back a bit, but in a far less blatant way. Wildlife-hunting, too, which seems brutal to a point I'm not sure I'm really comfortable with. But then, that doesn't make a lot of sense, seeing as games have had me doing the same stuff to humans for years. So I suppose we'll see/have horrific existential meltdowns over it when the time comes.

Beyond that, however, Far Cry 3's obviously its own animal. The stealth looks pretty well-tuned - with enemies advancing cautiously to investigate instead of instantly swarming on you and psychically alerting all of their friends in the area - and the prospect of coordinating elaborate traps has me quite giddy. Also, fire. I remain in a state of disbelief over the fact that more games haven't implemented slowly spreading conflagrations along the same lines as Far Cry. Why not, developers? Why not?

Much like all-consuming fire, Far Cry 3's November 29th release date is rapidly approaching. Is it on your radar?

Thanks, GameSpot.

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