Capcom: Resi 6 Port Will Not Be Treated As ‘Trivial’

It seems like Resident Evil films come out more frequently than Resident Evil games these days, unless I’m ignorant of an Ada Wong visual novel spin-off series that’s only playable on digital watches. Capcom don’t seem concerned about matching the output of projected vomit though, at least not as far as PC ports are concerned, with Senior VP Christian Svensson stating on the company’s official forum that the Resident Evil 6 port will be taken seriously. “When they get treated as trivial, you end up with Resident Evil 4 PC”, he added. The full quote, explaining why no date for the release can be given yet, is below.

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Point And Click This News: Sherlock And Deponia

Sherlocked and loaded

In a never to be repeated adventure game news roundup, I bring you trailers and release dates for two – count ’em – two adventure games of the pointing and clicking variety. First up is The Testament of Sherlock Holmes in which the the world’s first consulting detective goes on a murder spree. Or perhaps he doesn’t and the whole thing turns out to be an overwhelmingly obtuse setup, but the trailer would not have you believe that. It is dramatic in a way that only occurrences within the pea soupers of Old London Town can be. The second trailer is for Chaos on Deponia, second in the trilogy. John shared his thoughts on the first, concluding thusly: “I spent more time being frustrated than entertained, and perhaps too much time somewhere between the two.” Watch both trailers now.

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Robinson’s Return: Day One – Garry’s Incident

Garry is famous for making the G-man walk like a crab and gurn like a cretin, but that’s not all. He’s also a veteran bush pilot who is about to have the adventure of a lifetime. Probably a different Garry to be fair, but he’s caught my eye and not just because he has a mournful expression and neatly trimmed facial foliage. The description of Day One: Garry’s Incident as first-person survival brings back happy memories of Robinson’s Requiem, and the need to find shelter and food is something I hate in real life (expensive) but love in games. Crafting is also included and, hopefully, a weird medical system that will allow me to place splints on all Garry’s limbs and then die in a puddle. The trailer doesn’t actually show a great deal of surviving but there is an angry, screaming primate.

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Wot I Think: Torchlight II

I’ve played Torchlight 2 for 20 hours, killed 8339 monsters (1352 of them exploded), gathered 179,463 gold pieces, died 115 times, and completely pointlessly smashed 1,368 bits of scenery. Which I believe makes me ready to tell you Wot I Think.

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Eurogamer Expo Almost Full Up, Indie Drinks Also


The Eurogamer Expo tickets have almost sold out! That’s the word on the street. And also in the tweets from Eurogamer people. But some tickets remain, so if you want to see stuff like men talking about videogames, and also you want to play those videogames with your hands, then you know where to click There’s also going to be RPS / Paradox / IndieCity / Sheridans / Team Ekko / Zero Dependency drinks on the evening of the 29th, and although it’s free, there is limited space. Best to get yourself on this list if you want in. It’s going to be packed with handsome indie developers, ripe for hot chat and stuff. We’ll see you there, perhaps.

Hot Water Tank: Neverwinter’s Class Profiles Begin

Sword! Sword! That's the noise swords make.
It’s been a little while since we caught up with Neverwinter – the last glimpse being the Blackdagger Keep trailer at the start of this month – but things are continuing to tick along towards the game’s “early 2013” release. D&D types will know what to expect from the Guardian Fighter class, which appears below as the first part of Neverwinter’s class profiles series. He is, pleasingly, a tanky bastard.

Look below!
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So Runic, What’s Next After Torchlight II?

It’s been a long road to the release of Torchlight II. Not Diablo III long, mind you, but it technically started with the original Torchlight, which didn’t even release until 2009. And all the while, there’s been Torchlight ports and constant demand for a Torchlight MMO – among other things. I wouldn’t be surprised if talk of Torchlight-branded torches, lights, and lighters crept into the conversation at some point. Point is, Runic’s been stuffing loot pinatas and shuffling dungeon tiles for quite some time now. So then, is it time for something new? I asked Runic CEO Max Schaefer as much during a recent interview (which you’ll be seeing all of soon), and he told me many things.

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A People’s History Of The FPS, Part 2: The Mod

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here’s part one.

“Amateur” may mean unprofessional or of lower quality, but it’s also French for “lover.” Even if it’s difficult and time-consuming, even if you’re 15 years old and you have to figure out this complex physics engine to try out a cool idea you have — it’s because you love it.

I was 15 when I joined Nightwatch, an epic Half-Life 1 mod made by a dream team of veteran modders, replete with new weapons, voice acting, monsters, scripted sequences, and a 10 hour single player campaign with 99% custom art. We were the Black Mesa Source of the Half-Life 1 community, except we never released anything.

Maybe that’s because we didn’t really love modding. In fact, we hated modding.
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Minecraft By Way Of Second Life: Patterns

You know, when you think about it, Second Life and freeform voxel builders like Minecraft really aren’t all that different. I mean, both offer players tremendous creative freedom – which they generally mold into either a) likenesses of their favorite TV/movie objects or b) unspeakable, physics-defying flesh horrors even your greatest nightmares wouldn’t dare conjure up. So I suppose it kind of makes sense that Second Life creator Linden Labs would try its hand at an easier-on-the-eyes craft-’em-up. Maybe? A little? Granted, Patterns does at least look quite attractive – if a little familiar.

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Magic: The Dungeons And Dragoning – Card Hunter

Dragon plays 'Is A Goddamn Dragon, Why Are You Fighting It With Trading Cards?'

Card Hunter‘s got quite a lot going for it. For one, it heralds from a studio headed up by former Irrational co-founder Jon Chey. Also, that studio’s name is Blue Manchu. Everything else is secondary – even the card-battling RPG’s fusion of Magic: The Gathering-esque deck building, grid-based tactical battling, obsessive Diablo-style loot collection, and an honest-to-goodness dungeon master. Those things are, however, still pretty great, so watching them in motion is a thing I would advise. And you can do just that right after the break.

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Russian Borderlands 2 Is All Fixed

Victory!

Yesterday we reported how gamers in Russia and bordering countries had received a peculiar version of Borderlands 2. It was in Russian only, and region locked so it was not possible to play with people from other countries. That was strange enough, but more odd was that this was also being distributed to non-Russian-speaking former USSR nations, which didn’t much impress people. The good news is, it’s now all being sorted. 2K have ensured that customers both in and neighbouring Russia will have access to the international version of the game as well.

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Alea Jacta Est Announced! Again?


Piling in on the current overwhelming trend towards Latin game-titles, Alea Jacta Est is a grand strategy game by Ageod, to be published by Matrix games. They report in their reveal announcement that “An incredible amount of detail and historical accuracy has been packed into Alea Jacta Est from terrain to units to even the dilemmas and troubles the leaders of Rome actually faced hundreds of years ago. Using the successful and popular AGE engine, Alea Jacta Est will benefit from the ease of the team to create new mods, events, scenarios and more!”

Of course the game had already been announced back in April. I guess it’s just *really* announced now.

Bigger Picture: Valve Hardware Beta To Begin Next Year

The number one selection criteria for the beta will be that you have an exceedingly blue and atmospherically lit room.

Valve’s designing its own hardware. This has been known – in various forms – for quite some time. But, more and more, it sounds like Gabe Newell’s mighty lair in the (kinda occasionally) frigid wastes of Bellevue, Washington is converting into full-on Santa’s magical toy shop mode. Admittedly, wearable computing‘s still the stuff crazy future fever dreams are made of, but in the meantime, Valve’s churning out prototypes right and left. Its goal? “To make Steam games more fun to play in your living room.” And, according to a new report, a lucky few of us will get to continue Steam’s slow-but-sure conquest of our homes as soon as next year.

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PlanetSide 2 Tackles ‘Pay-To-Win’ Problem

The best things in life are free. Evidently, these are some of the best things.

Redundancy police, beware. I’m about to commit a heinous crime the likes of which will make you physically ill even after your 30 years on the force. I will now use the word “impressive” until it loses all meaning. Here goes: PlanetSide 2 is an impressive game. It’s impressively large, yet also impressively free-to-play, and that impresses me. Not only that, SOE’s been impressively open about the development process and its intentions for the gigantotronic shooter behemoth. And now, based on a new post from creative director Matt Higby, I get the impression that SOE’s impressively dedicated to steering clear of pay-to-win’s slippery slope.

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Project Eternity Will Be DRM Free On GOG, Detailed

A concept for the dwarf.

Watching the Project Eternity Kickstarter is a bit like watching a telethon for something like Children In Need, except instead of any of the money going to help boring sickly children, instead it goes toward making a game for me to play! The project that asked for an extremely ambitious $1.1m has already received $1.6m just five days in. It’s an extraordinary site, and there are still 27 days to go. While the popularity has somewhat broken the methods of KS predictions, we could be looking at around $4m by the time this is up. But what will it all be spent on? Below I’ve gathered together all the information we have so far.

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A People’s History Of The FPS, Part 1: The WAD


“A People’s History” is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, and to “argue for a long-standing but suppressed tradition of non-industry involvement in the first-person genre”. This is part one.

In 1994, the New York Times filed a review of a first-person game under its “Arts” section, proclaiming it to be “a game that weaves together image, sound and narrative into a new form of experience.” It sold millions of copies and inspired dozens of imitators. It seemed poised to define an era.

That game was Myst and it failed to define an era. Instead, a game called Doom came out three months after Myst — and then it shot Myst in the face.
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Going For The Hard Cel: Jet Set Radio HD


UPDATE: here it is.

Famed skating hipster game Jet Set Radio is getting a fashionable HD re-release on… today. Reportedly, the game will appear on Steam, costing $9.99 / £5.99 / €6.49, but no sign of it yet. Wake up, West Coast America! Wake up, I say.

Jet Set Radio was, of course, famed for its Dreamcast release back in 2000, where it received widespread hi-fives from jubilant games journalists and smiling, happy gamers. It returns now with buffed camera and other tweaks to make it palatable in the dark, cynical times of 2012. Will the PC version be any cop? Toss a coin to decide! Oddly exposition-rich release trailer below.
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Wretched “Date A Gamer” Site Sinks Even Lower

Despite having been exposed as a complete farce, the idiocy of Date A Gamer/Shag A Gamer continues. These so-called dating sites, which rely on bought-in profiles and enormous quantities of spam, are once again trolling to suggest they’re there to help gamers get laid. One third of gamers, they claim, are virgins. As if that’s a bad thing. As if it’s a disease they need to cure. They are arseholes. And as such they’ve created a series of videos explaining to gamers how to get dates/laid.

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Blackspace’s Kickstarter Looks Geological


War over near-future asteroid mining might not be entirely unique as a theme, but the way the Blackspace team are handling it seems to be. This is a simulation-heavy RTS with destructible everything, meticulous physics modelling, asteroid geology, and an exploration/discovery aspect that is unusual in RTS games. This the first we’ve heard of the game, but they explain: “This isn’t just an idea or a concept. We’re not making up exciting features that we think we’ll be able to implement. This is a project well on its way to completion…” Blackspace is Kickstarting to the figure of $350k, and you can see the interesting and forthright pitch video below. It’s a good pitch, I reckon. Refreshing too, what with it not be nostalgia-driven “don’t make ’em like this anymore” sort of affair…
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FTL: The Fatal Frontier, Sector 1

FTL: Faster Than Light is the spaceship management/roguelike hybrid that everyone in the world is playing right now, living and reliving endless numbers of doomed space crusades, disastrous journeys and euphoric tales. There are eight million stories in the naked universe. This will be just one of them.

These are the voyages of the starship Moggy, crewed by a brave band of humans and aliens named after cats that I have known. This was an egregious mistake, as seeing my childhood pets burned, asphyxiated and lasered to death almost immediately proved traumatic. Still, we exist not merely within a universe, but a multiverse. One crew of feline-named space travellers might meet their tragic doom, but perhaps, in a parallel existence, another band of desperate starfarers might just have succeeded… (Of course they didn’t. This is FTL. But the multiverse does at least allow for the story to be told anew).
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