One of the most interesting things from the DayZ presentation at Gamescom (which I still have to find time to write up) was Rocket explaining why they’re working on the kind of feature set we’re seeing in these videos of the standalone, and what that means for the game. Perhaps the most significant is item degradation and damage, because it’s one of the things that will push DayZ back into the direction of the taut survivalism that defined its early months. Rocket doesn’t want us to all shoot each other, because getting things that we’ve all gathered will be much more important. Shoot someone and you probably wreck his kit. Moreover, bullets are now individual items, and you will find less of them, so spending them on a noob for his beans will be a bad idea indeed. Watch the latest thoughts on this sort of thing below.
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Something that was F2P becoming a straightforward commercial release certainly isn’t something you hear too often these days, but that’s what’s happening to Blackbird’s game now that Gearbox – who loaned Blackbird the Homeworld IP – got involved. A tweet from Mr Pitchford revealed: “With our investment, Homeworld Shipbreakers can be a proper commercial release. No need for F2P.”
So that’s interesting. I was kind of interested to see how they’d handle the free part, personally. But this is probably for the best.
RPS Feature jerk back or dodge
Interactive Voguing Experience. Venusian gangster rap FPS. Collaborative hypersound fiction.
Sundays are for visiting in a castle in the Midlands. Alternatively, for getting stuck into words. For there are so many of them.
- London’s art and design museum, the V&A, recently put on a Minecraft exhibition. It was quite the thing: “Video games combine a lot of disciplines that the V&A holds collections in anyway, such as paintings, sculpture, illustration. We also have the performance collection, so we’ve got music as well, those kind of aspects. It’s actually a discipline that crosses a lot of our collections. From both a curatorial point of view and a learning programming point of view, that’s where we are coming from.”
Riots have a way of enveloping, possessing, and changing even the most unlikely of passersby, and so too does Riot Games. The League of Legends developer has expanded its more-than-a-thousand-deep talent pool to the point of near-ludicrousness, hungrily slurping up the best and brightest from games and other media alike. The latest? Why, none other than EVE Online lead designer Kristoffer Touborg, that most Borgiest of Tous. Strikes me as a bit of an odd fit, but anyone who can build a universe for EVE’s endlessly intrigue-starved legions must know a thing or two about making good online games. So off he goes.
It’s that bit of the week where there’s a load of games discounted from all the different retailers across the internet, and as usual I’ve done that handy thing where I check everywhere for the best deals, and give you a summary of the highlights. If the selection here isn’t enough for you, keep an eye on the always up to date SavyGamer.co.uk. Read the rest of this entry »
You might remember that John tried out a little bit of Sniper Elite: Nazi Zombie Army a while back. And by “a bit,” I mean “a bit over half an hour.” Then he quit playing forever, tore out his own brain stem, and offered it as a chew toy for a pack of encroaching, maggot-riddled undead mongrels. Such were the depths of his loathing for Rebellion’s not-particularly-rebellious spin-off. So of course the developer’s making another. Naturally. It’ll be out this year, because why not release a sequel months after the obviously rushed original? Maybe it’ll be a little better this time? Somehow? We can only hope.
Hey, did you hear that Diablo III is on consoles now? Of course you didn’t. You only read RPS and consider all other information redundant and moot. That’s why we’re friends. But console things do occasionally happen once in a blue moon, and even though nobody cares at all ever, this particular news bit might be pertinent to your continued happiness and merrymaking – or lack thereof. See, the console version of Blizzard’s hack ‘n’ slash stumble does away with one of our necronomicopy’s biggest downsides: an online requirement. So surely, finally, we can have the option to go offline now too, right? Right? Please? Oh gosh, stop making that face. Just… just humor us maybe? Ugh, fine.
RPS Feature Getting To Know God(us), Pt 2
Peter Molyneux is up to his old tricks again, for better or worse. He’s gone gaga for Godus, and he wants the world to hear all about it. And who knows? Maybe this time – finally, after years of squandering his legendary status on unfulfilled promises and mediocre games – he’s onto something. Godus certainly sounds fascinating, with Molyneux describing it as a massively polytheistic EVE-Online-inspired social experiment that seems destined for player-driven chaos. But there are still far too many question marks, with the Curiosity-born god of gods and an offline single-player story being the biggest. So I took my promise-weary, cynical heart to Molyneux, and here’s how he replied.
RPS Feature A Rift In The Sky
I didn’t believe in the Oculus Rift. Not in the way that I don’t believe in Derek Acorah, the phantom of credibility, but in the way that I don’t believe in matter transporters or eating only one biscuit. The Rift had seemed like an impossible dream, a product of improbable technology and the overly forgiving impressions of excited humans. Now I believe and all it took was a flight over Stalingrad in a Sturmovik.