Robot Roller-Derby Disco Dodgeball Is What It Says It Is

If you’re ever looking to make me follow arrows and signs endlessly as a cruel prank, spray-painting the words “Robot Roller-Derby Disco Dodgeball” on a wall would probably do it. Each part of the phrase intrigues and delights, and as a whole, well! I’d follow that circle of arrows for days. Well, I would if I didn’t know Robot Roller-Derby Disco Dodgeball [official site] was a sporty multiplayer FPS.

After a lengthy Early Access period, yesterday it finally launched properly. I hear it’s pretty great!

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Dungeons 2 Keeps On Keepin’ On

Here is my hype-heavy quote: Dungeons 2 is probably some sort of strategy game

Dungeons! I thought the 2011 strategy game was going to be like my beloved Dungeon Keeper because it tried very hard to look like it was, but actually it wasn’t! Years later some people used that as a stick to beat us with! Cheery videogame funtimes! Anyway, Dungeons tried a whole bunch of different stuff within a similar thematic construct to Dungeon Keeper (i.e. evil lord building and killing stuff underground), but despite ambition didn’t manage to be hugely interesting with it. A sequel, Dungeons 2, has been in development for quite a while now, but finally lands in April. It sounds as though it’s added a couple of superficially slightly more DKish elements, such as direct minion control and more slapping, but I’m not saying it is or isn’t much like anything or indeed is good/bad/the mythical ‘it’s ok’ until I’ve played it myself.
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Dungeon Deckbuilder Hand Of Fate Exits Early Access

I'll twist, thanks. Twist. Twist. Wrench! Tear!

I’ve peered at Hand of Fate [official site] through a one-way mirror over its journey from Kickstarter through Early Access, scribbling words like “impressive” and “promising” onto my clipboard. It’s a dungeon-raiding, decision-making, monster-murdering fantasy action-RPG where each adventure is generated from cards you collect and build into decks. Cards drawn become weapons, artifacts, locations, encounters, choices, and 3D battles with Arkham-y combat. Fancy. This week it left Early Access, becoming an actual properly-released game.

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Tombsday: Owl Cave’s Making Charnel House Trilogy

Hi, Alex!

Remember Sepulchre and how you all played it based on my Have You Played…? recommendation? Well apparently it’s now part of a trilogy – The Charnel House Trilogy, to be precise.

Owl Cave’s creepy horror short will thus be getting a prequel and a sequel called Inhale and exhale respectively. It’s basically a Sepulchre sandwich except calling it that would have been less in keeping with the entombment theme than Charnel House. God, I’m really hungry.

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The Flare Path: Muskets, Moscow, And M4s

Tim’s pre-FP checks

  • Is it Friday morning?
  • Is coffee pot within reach?
  • Are biros arranged according to ink content?
  • Are members of Perry Miniatures SAS squad a) upright and b) equidistant from each other?
  • Do all visible D6s display odd numbers?
  • Has photo of Neville Duke been saluted?

Yes?

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XCOM With Steamy Robots: Warmachine Tactics Demo

I think this was the game Jim suggested I try out a while back, given it’s an XCOM-like with steam-powered magical robots. I like XCOM. I like robots. Steam’s okay, I guess. Sadly, a few hundred nights of being repeatedly screamed awake had destroyed my ability to remember anything at that point, particularly when it came to the exact name of a game with ‘war’ in the title. Fortunately, today brought news that there’s a free demo of WARMACHINE: Tactics, prompting my bruised brain to offer a sleepy “hey, yeah, man, that might be it, y’know?”
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