Procedural Playthings: Dream Houses And Archipelagos

The day I don’t ooh and aah over procedurally-generated prettiness, you will know I’ve been replaced by a Snatcher, and you will know what to do. Today I’m being distracted from work by Oskar Stålberg’s Brick Block [official site], a browser-based procedural building generator.

Plop down blocks and they’ll merge to grow arches, windows, doors, balconies, and terraces decorated with cute details like plants, pots, and beehives. As a fan of dollhouses and miniature things, it is delightful. He’s made procedural archipelago and city generators to play with too.

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RPS Chat: Why Proc Gen Poetry Matters In Dwarf Fortress

Dwarf Fortress is a titan of PC games, famous for among other things its complexity, its decades-long development plan and its procedural world generation. In light of some coming additions – procedural, culture-specific forms of poetry and dance – Adam and Graham decided to discuss why such seemingly minor detail is exciting and important.

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X-COM Meets Wreck-It Ralph: Enemy

I haven’t played the recently released Enemy [official site] for anywhere near long enough to do a judgement but I’ve spent enough time with the game to burn down a gangster’s house and make a tree fall onto a skellington. I burned the house down in the first ten minutes after installing.

Successfully Kickstarted last year, Enemy is a one-dev project with (original) X-COM style turn-based tactical combat. The game world is a procedurally generated mash-up of traditional gaming genres, which means your party might have a bomb-lobbing platformer hero and a monster-hunting Castlevania-type fighting side by side. Environments and enemies are similarly drawn from gaming history and all of the combat takes place in destructible, physics-driven voxel environments.

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Good Ol’ Lucas: GoG Add Outlaws, Zak McKracken & Indy has just added six Lucasarts(films) games, three of which are enjoying their digital debut. The debutantes are 2.5 wild west shooter Outlaws, Zak McKracken And The Alien Mindbenders, and Indiana Jones And The Emperor’s Tomb. All three will make a smattering of people very excited until those same people actually take the time to revisit the games, at which point they’ll either loudly deny the trickery of nostalgia while pulling a face like a kid pretending to enjoy a Liquorice Allsort, or they’ll quietly mutter something about the “shuddering, shifting, deceitful veil that is memory” while weeping into a pint glass. As for me – thoughts below.

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First Blood Bowl 2 Gameplay Trailer Kicks Off

We’ve had a little chat with the makers of Blood Bowl II [official site] – and isn’t it nice to chat with people! – and peered at a few screenshots and swish trailers. With spring approaching, and therefore the turn-based tactical bloodsport’s release, we’re at the point in its marketing campaign where we get to see more of the game itself.

Today brings the first gameplay trailer, starting with a demonstration of those plain old humies.

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Have You Played… Dustforce

Rarely have I gotten better at something as swiftly and satisfyingly as Dustforce. A game about sweeping up. Except sweeping in elegantly swishy moves, in which you’ll replay levels to master the fluidity of your swooshes, mastering its pinpoint precise controls, until you get that top mark of an ‘S’.

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Vroom Vroom: Ride Demo Now Revving

Welcome to the cyberfuture, humans.

Milestone have been making zoom-zoom motorbike games for years now, but always working with someone else’s license – the Motocross World Championship, Superbike World Championship, and MotoGP. Licenses bring profile but also pressures, and their games have come out pretty mediocre. What would happen if they get to make their own thing their own way?

You can see for yourself now, as they’ve released a demo for Ride [official site], their first original vroom-vroom racer. It has motorbikes and you can ride them real fast.

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