Alpha Dog: Star Citizen Update Triples Its Playable Ships

The latter half of December belongs to Elite: Dangerous, but despite being perfectly gracious about that, Chris Roberts’ rival space game Star Citizen has made a play for a little pre-Christmas action. Its Arena Commander playable module has had a big, fat ‘1.0’ attached to it, and apparently triples how many ships you can burn money on fly. It’s billed as “the most significant update” yet to the playable aspect of Star Citizen.
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Hidden Bundle Bargains In The Steam Holiday Sale

Steam sales are bloody confusing. That’s just a fact, as you’ll find listed in any Oxford Bumper Book Of Facts. Back in the olden days, when Steam had seventeen games on it, you could find your way around them, and come away with armfuls of games for 11p. And the best parts of it were the publisher bundles. Big name pubs would put together their entire Steam catalogue, and sell it to you at an extraordinary price. £50 for every THQ game, for instance, and you’d be set for months. But with Steam a wholly different, far busier place, this Christmas sees a terrifying 3859 games at sale prices. No, I typed that correctly. And the publisher bundles are few and far between.

So I thought it might be useful to find the publisher bundles that still remain, hidden in there, and not mentioned on the sales pages, as well as some of the highlights of game series collections.

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Get Into Here: S.T.A.L.K.E.R. Studio GSC Reopened

Back on the road.

Y’know GSC Game World? Oh, you do! The Ukrainian studio behind spookyhard FPS series S.T.A.L.K.E.R.? Oh, you must! You remember – they seemed to close in 2011 but held on a bit longer, still working on S.T.A.L.K.E.R. 2 for a few months then cancelling it, and since only resurfaced to weigh in on confusing brand rights issues. See, I knew you knew them. Well, they’re back, baby! Boom! And other exciting onomatopoeia. They’ve announced a return to active game-making, and chatted a little about what went down, including about S.T.A.L.K.E.R. 2’s fate.

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Freeware Garden: A Postcard from Afthonia

It’s been a couple years since I last used a portal to visit the magnificent and otherworldly Lands of Dream and I now realize just how deeply I had missed them. I had missed the amazing sense of wonder Jonas and Verena Kyratzes have poured into every locale, the giggling at dozens of little jokes hidden behind mushrooms and flowers, the clicking on every tiny detail, the exquisite writing, the wonderfully surreal characters, the glorious puns, the richness of ideas and that deep sense of hope and beauty.

Having just played through the brilliant Postcard from Afthonia I’m already missing the Lands of Dream even more.

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Surgeon Sim Creators Prototype: Worlds Adrift

In the wake of Kickstarter and its crowd funding brethren, the last couple of years has seen a trend of asking communities to give feedback during development, and even to contribute ideas. But a phrase I haven’t heard a lot during all this is, “is it worth us continuing working on this game or not?” That’s the bold question being asked by Surgeon Sim creators Bossa Studios of their new project, Worlds Adrift. You can see the grapple-hooked, ship-building shared world in very early action below.

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Word Up! Twine 2 Released


Psst, hey, here’s a fun idea for the holidays: make a thing. Not a vow to e.g. stop drunktexting – everyone finds that charming, I’m sure. Nor do I mean assembling a weird toy a young nephew received. Make a thing wot people can play and go “Coo I thought you were a worthless lump, but look at you now, some kind of literary giant with these fine words and lawks a lummy look at the clever design you’ve got going on.” Or keep it a secret all for yourself. Just make a thing.

After a fair while in beta, Twine’s update/remake/”sequel” Twine 2 has launched. You could use that. It’s a fairly big overhaul of the write-o-game-maker tool.

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