Planetside: The 1%

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, Quintin’s tale of Planetside heroism, originally published September 2008.

Planetside, then. Do I have any veterans in the audience? At ease, gentlemen.

It might not have dredged up the subscribers Sony were hoping for, and you personally might have found it a disappointment, a bully, a bastard, or most unforgivably, a bore. The developers were perhaps overambitious, and in any case they managed to screw up both on paper and in practice. But their game has achieved one beautiful thing, and that’s the creation of the same invisible veterans’ club that results from a real life war. If you played Planetside you might have already encountered this phenomenon: the mutual respect that instantly exists once you find out someone’s an ex-Planetside player. Since I can’t think of a name for this whole process, I’m going to dub it “I WAS THERE, MAN” syndrome.

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The Pipwick Papers

It seems that enough people liked the Pipwick Papers that I’ve been asked to do it again. Here are a selection of links to writing, pictures and video which exist outside the realms of games journalism. Think of me as a social media slug, slithering through your letterbox in the dead of night and sliming links all over your hallway carpet.

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Can’t Touch This: Resident Evil 2 Remade In UDK

Resident Evil 2 was my favourite of the early Resi games. Sure, its predecessor was the more iconic, and Resident Evil 2 contains not even one Barry Burton or sleeveless vest jacket, but Resident Evil 2 was my Resident Evil. Until Resident Evil 4, of course.

So here’s something very neat indeed! A fellow Resi 2 fan, Rod Lima, has seen fit to import the game’s assets into the Unreal Development Kit and recreate the game – purely as an educational project to assist in his learning the UDK ropes. So no, you can’t play it.

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The Sunday Papers

Sundays are for scrubbing the oven because you’re moving out and that thing is filthy. At the next place, you promise yourself, you’ll clean it more regularly while living there so you don’t end up in this position for a fifth time. Ack! Let’s put it off by reading some fine writing about videogames.

Portal 2 Level Reinterprets Companion Cube’s Doom

GLaDOS, GLaDOS, oh so monstrous,
How does your garden grow?

With portable cells and many dead Chells,
And propulsion gel all in a row.

The original Portal’s Test Chamber 17 is notoriously the level in which the Weighted Companion Cube made its first appearance… and met its fiery doom. Though not before it became the cube with a face that launched a thousand memes.

Thanks to an enterprising level designer, laakkone, that Chamber can now be played in Portal 2. Read the rest of this entry »

Victor Vran Vannounced: Vatch Veaser Vrailer Vere

“Grab your hammer, sword, rifle or mortar” says the teaser trailer for Victor Vran [official site], the newly-announced action-RPG from Haemimont (the clever chappies behind the Tropico games). Mortar? A bit impractical for close-quarters combat, but almost certainly packing more killing potential than a teeny little hammer.

Haemimont are promising that their action RPG will place emphasis on the action side of the equation, and the trailer does seem to involve rather more mobility and dodging about than the last few lootguzzlers I played.

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Neptune Had Mercy: Kickstarter Campaign Now Live

I was rather taken by Neptune, Have Mercy [official site] when I posted about it a few weeks back. And, as it turns out, my heart still belongs to the sea, because here I am again to tell you about its Kickstarter campaign.

I promise I’ll spend less time talking about golden age science fiction this time, though. Honest.

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