InSpired: Tower Of Guns Trailer

Blammo times 1000
I’ve had a soft spot for towers ever since John’s dad built one for our house cat, Dexter. Dexter would stand atop this tower of terror, swiping at passing people and planes, imagining himself as a terrifying, scarifying monster. So Tower of Guns has a small advantage, in that it just reminded me of my cat. But the rest, a randomly-generated FPS aiming to be the FTL of shooters, is worth paying attention to as well.
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Photo Finish: Camelot Unchained Officially Funded

I was gonna use a more overtly 'epic' piece of concept art, but then I decided on this one because it's adorable.

Unlike a certain timelessly, soul-strokingly beautiful Mötley Crüe song, I’m quite sure that Kickstarter actually wants to stop my heart. All these near-hits and near-misses, each whizzing by like an 18-wheeler that decided, “Fuck you, I’m big, so I’m going to merge into your face.” Fortunately, Camelot Unchained landed on the joyful side of that particular coin, so it’s now officially official, pending, you know, its eventual completion in, like, five years. (Mark Jacobs and co are saying December 2015, but even that is a bit generous for an MMO.) For now, though, reach a gnarled hand past the break to pull words from the stone. Or the Internet, as it were.

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Fableulous: Folk Tale’s Silly Sandbox City Building

I picked this screenshot in part to highlight Folk Tale's impressive ground-level camera option that really backs up its RPG elements, but mostly because COWWWWWWS.

I am legitimately surprised we didn’t spotlight Folk Tale sooner. It looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot. That’s right up our alley, but I checked every stylishly steamy manhole cover and dumpster full of unfinished game diaries I could find, and all I discovered was an offhand namedrop in a Greenlight update. Weird. Now, however, it is time to right that most grievous of wrongs with eight minutes of sensually revealing gameplay footage. Developer Games Foundry even installed a polite narrator man to explain it all to you. Build a bridge past the break to see the whole thing – but only if you consider it a fiscally responsible architectural decision.

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Impressions: Mars – War Logs

On some levels, so much effort must have gone into Mars: War Logs. Not into the name, clearly – that’s an act of self-sabotage that can only have emerged as the result of some unconscious perspicacity as to the game they’d made. But it’s a big, long RPG, albeit one made of tight near-identical corridors, and they don’t just appear. And that’s just a bit sad.

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EVE Fanfest 2013: Interview With A Space Philanthropist


I went to EVE Fanfest, where I mostly walked around pretending to be a real journalist. A lot of my time was devoted to finding one person: a space captain called Chribba. Talking to various EVE players, I soon discovered that this man was something of a celebrity in New Eden. Not only is he one of the most well-known players, but he is also possibly the most well-liked. Which is a strange thing to be in an MMO for which all the advertising focuses on being a treacherous dog and where most of the in-game celebrities are not famous but infamous. What made Chribba different? Was he really a philanthropist, like everyone kept telling me? Or was he simply a cunning master of interstellar diplomacy? I talked to him to find out.

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Steam To Speed Up Greenlight, Papers Please Makes Cut

Not so long ago, Gabe Newell sounded like he was dead-set on killing off Steam Greenlight, but still the rather obtuse game selection process persists. If nothing else, though, at least it’s not treading water. Say so long to a sludgy trickle of monthly additions, as Valve’s paving the way for a rapid-transit highway straight to the heart of the Greenlight system. From now on, it’ll greenlight more titles faster, but in smaller batches. And the first to benefit? How about surging (and completely marvelous) communist document thriller Papers, Please? Or, if that’s for some insane reason not to your liking, there’s also Edge of Space and ambitious, otherworldly action-RPG Venetica, in which you play as the daughter of Death Incarnate. Innnnnteresting.

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The Rotten Realms Of RPS: RPS Guild In Neverwinter

We did it! In what proved to be the most needlessly complicated process, RPS finally has a guild in Neverwinter: The Rotten Realms Of RPS. Right now, I’m in charge of it, which is a ridiculous situation. I’ve never even been in a guild before. So we’ll be looking for volunteers to get it running smoothly, as well as finding out what the maximum number of members is far too soon, I imagine. Details below.

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Crafty Mining: Esports League’s Secret Bitcoin Slaves

a bit of a coin, yesterday

Much like Bobby Kotick’s Flickr account, this is simultaneously sinister and hilarious. Esports league ESEA, also creator of an anti-cheating tool for assorted online games such as CSGO and Team Fortress 2, has been caught in a spot of apparent cheating itself. Specifically, by secretly having its users’ PCs mine for Bitcoins while it runs. (And if you don’t understand what that means, you really need to read yourself some more internet, kiddo). Wuh-oh. The people behind it, however, tried to explain it as an April Fool’s stunt gone wrong. Then, after undaunted internet detectives kept on digging, later admitted that wasn’t the case.
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Important News: Bees Cast Shadows In Arma 3

BEE!
“But Craig”, you’re probably saying to your monitor. “I totes remember insects casting shadows in Arma 2. Like seriously.” To that I say: “That’s cool. Let’s talk.”

This was supposed to be a post about the wonders of Arma 3’s new screenshot mode, splendidly named the Splendid Camera. It still is. Splendid Camera, I shall always call it by its full name, is one of those additions that shows you how deeply into the community’s den that Bohemia are willing to burrow to make people happy. In this case it’s a function that’s specifically designed to allow players to fly around the game, slow time, remove the HUD, and even change exposure and focus settings, just so they can take nice screenshots. That is how I discovered that both Arma 2 and Arma 3 had insects that cast shadows.
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Lock And (Down)load: Receiver On Steam


In between being Humble and making games about dangerous rabbits, the handsome folk at Wolfire have made a game with astonishingly complex gun-mechanics. It’s called Receiver, and it’s arguably one of most interesting experiments in the first-person shooting field for some years. Rather than clumsily attempt to precis this, I’ve posted Wolfire’s own mechanics video below. The game has just had a big content update as it finds itself upon the Steams, and there’s a video explaining that, too.

What a lovely day I am having. Read the rest of this entry »