Smash + Grab = New Bruiser From Sleeping Dogs Team

The studio responsible for open-world martial arts brawler Sleeping Dogs is bringing out a competitive multiplayer punch-up set in a corporate dystopia, they announced today. Smash + Grab [official site] will feature the contestants of an underground competition in which factions smash windows and break down the doors of shops to collect as much loot as they can, fighting off other gangs in the process using third-person combat. The first gang to scoop $50,000 worth of riot loot wins. Come and see, it looks daft.

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Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

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Total Warhammer: Grim & The Grave DLC Announced

If there’s any sort of game you should expect DLC from, it’s Games Workshop. It wouldn’t feel right – wouldn’t feel authentic – if you didn’t, every few weeks, find yourself muttering “Oh for! Yes I do want that fancy unit but I just bought… for crying out loud, you flipping rotters. Fine. Fine, I’ll buy your ruddy ghost-drawn boneshrine!”

Want to field a Mortis Engine in Total War: Warhammer [official site]? You’ll need to buy the next add-on, The Grim & The Grave, which boosts both the Empire and Vampire Counts, see. But, in a very un-Games Workshop way, more freebies are coming too.

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Spark Up A Friendship With The Animals In Lost Ember

It’s Deus Ex Day, and the press is full of smog and people with knife-elbows. So here’s something to bring you back to nature. Lost Ember [official site] is an upcoming adventure that lets you walk in the paws of a possessive wolf. That is, a wolf who can possess other animals. He can leap into parrots and fly through the canopy, or dive into a fish and swim around in murky water. There’s some mysterious ruins of an ancient race littering the world, crumbling and overgrown, and the wolf wants to know where all the people went. It’s all very pretty, so come and take a gander at the teaser trailer.

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No Man’s Sky: Where To Find Technology & Adjacency Bonuses Explained

Your starship, your multi-tool and your exosuit are the three pillars of your journey into No Man’s Sky‘s galaxy. In a neat cycle (aka, a gameplay loop), they are also the principal beneficiaries of all your toil, as there’s really no purpose to your resource gathering and money making other than to improve your ship, tool and suit.

If you’d like to increase your inventory space, or find a bigger multi-tool, we can help you out with that. But what to do with all those slots? Apart from filling them up with resources, you’ll also want to improve your equipment’s effectiveness. In this guide we’re going to discuss the best places to find technology upgrades for your ship, tool and suit, and how to place them to optimise your gear.

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Hey Dood: Disgaea 2 Coming To PC In January 2017

The Windows debut of long-running zany JRPG series Disgaea was less than dazzling but I’m glad Nippon Ichi Software stuck with it. A few patches fixed a lot of the PC port’s problems, and now NIS have announced they’re continuing the series. Disgaea 2 [official site] will be round our way on January 30th, 2017 – a decade ater its PlayStation 2 debut. It sounds like NIS have learned from the last one, as they’re boasting about a few touches of fanciness.

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Have You Played… Zerstörer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I’m going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods – many, many mods. Of the many mods I played from cover discs off cheery RPS fanzine PC Gamer, the Quake singleplayer campaign Zerstörer – Testament of the Destroyer was the first that felt like something I should’ve paid for. “Professional quality,” we said back then, with very specific ideas of what that meant.

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