Best PC gaming deals of the week

It’s Friday once again, so I’m back to bother you all with a roundup of the very best PC gaming deals of the week as well as a few extra fun bits thrown in because they’re also pretty good. Most importantly of all, though – on the subject of weekends, does the week start on Sunday or Monday? Is this a question that humanity will ever definitively find an answer to or does it entirely come down to preference?

Feel free to argue about that in the comments, but in the meantime, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

Read the rest of this entry »

Dead By Daylight making DLC characters unlockable

Many of Dead By Daylight‘s paid DLC characters will become unlockable without paying a penny, developers Behaviour have announced. With the multiplayer slasher ’em up’s second birthday drawing near, they’ve laid out their plans for the third year, including new cosmetic items and four new killers, survivors, and maps arriving across the year. But it is especially good to hear that, as the game grows ever bigger, a new progression system will make many of the DLC survivors and killers (not ones licensed from movies, so no Freddy Krueger or Laurie Strode) unlockable by playing the game. Read the rest of this entry »

Co-op jailbreak drama A Way Out finds its way out now

A Way Out

According to it’s launch trailer, A Way Out isn’t officially launching until tomorrow, but that’s just what the man wants you to think. Mental prisons, y’see? Boxes within boxes… That’s how they get ya.

It turns out that the stylish looking two-player adventure (from many of the same minds behind Brothers: A Tale Of Two Sons) is out right now. Word on the grapevine is that it’s pretty special stuff, too, assuming you bring a good friend along with you for the ride.

Read the rest of this entry »

Rocket League’s next update makes tourney organization simple

Rocket League

Rocket League‘s enormous success was long overdue. I liked this game back in 2008, but it didn’t seem to catch on until they chopped a few words out of the name. The weight of those extraneous syllables lifted, the game launched into the stratosphere, almost like some kind of supersonic acrobatic rocket-powered battle-car.

Psyonix aren’t resting on their laurels, either. The game still commands enormously huge audiences worldwide, so it’s no surprise that they’re working hard on polishing up just about every eSports feature the game could ask for. The centerpiece of the next major patch, due early next month, is Tournaments, allowing players to organize a jet-assisted kick-around using just a handful of in-game menus.

Read the rest of this entry »

Masters Of Anima looks like Pikmin, sounds like shouting

Masters of Anima

It’s been a while since we had a good Pikmin-like; such a strange little sub-genre, it still bears it’s parent’s name. We’ve seen the likes of Overlord come and go, and Little King’s Story is still properly lovely, but we could do with a few more, especially on PC.

If only the trailer for Masters of Anima would calm down a little. Maybe hold a shot for a second or two longer. Oh, and tell the narrator to stop shouting quite so much – it doesn’t work if you sound more like David Attenborough than Brian Blessed.

Read the rest of this entry »

Orwell: Ignorance Is Strength launches final episode

The third and final episode of dystopian surveillance game Orwell: Ignorance Is Strength launched today, completing the follow-up to 2016’s Orwell: Keeping an Eye On You. As before, this series puts players in charge of an oppressive state’s wide-ranging surveillance software to pry into people’s lives, investigate them and their connections, and try to figure out what’s going on – and what you want the official record to say is going on. Ah, what the hey, I’m sure you’ll end up with your head in a box of rats either way, may as well try to do something nice for someone, yeah? Read the rest of this entry »

Two Germans (and me) in a boat: finding my happy place in Sea Of Thieves


I’ll go into this more in my full Sea of Thieves review (tomorrow, all being well), but my overwhelming feeling so far about Rare’s online pirate sim is that it’s a weirdly empty and inadequate game that can nevertheless be transformed into something oddly unforgettable if you manage to crew your ship with the right mateys. I’ve had many tedious or irritating voyages, defined by dull repetition or sudden gankings from other players acting like, well, pirates, but every miserable moment was thoroughly redeemed by my harmonious morning with The Germans. What a perfect sailing adventure it was.

Read the rest of this entry »

Zone of the Enders 2 HD HD HD gets a comparison trailer & launch month

Mecha-Anubis, god of the Robo-dead

The Devil May Cry HD updates may have underwhelmed, but there’s one PS2 remaster on the horizon that seems far more likely to please: Hideo Kojima’s well-regarded foray into the realm of giant mecha anime excess, Zone of the Enders 2, which still stands as one of the best takes on the genre, and after a bit of a slip it seems to have a solid release date pinned down.

This particular remaster was announced last year, aiming for a spring 2018 launch. That didn’t quite work out but, according to the comparison trailer released today, it’s still on schedule for launch this year, albeit in September now. If you’ve got a 4k monitor and want a pin-sharp look at the game now, we’ve got the goods waiting within.

Read the rest of this entry »

Final Fantasy XV graphics performance: Will it kill my GPU?

Final Fantasy XV combat

PC games usually fall into two camps when it comes to recommended specifications. There’s the ‘Yes, you’ll probably be fine’ category, and the ‘SWEET LORD CRYSIS 3 IS ABOUT TO MAKE MY PC MELT’ bracket. Final Fantasy XV, the anime boyband stag do roadtrip JRPG, almost certainly falls into the latter, so I got together a bunch of graphics cards to see how they fared against the almighty Square Enix behemoth.

Now this is by no means a complete list of all today’s available or indeed best graphics cards (yet, anyway), but it should hopefully paint a reasonable picture of what you can expect to get out of it if you’re not quite sure whether your PC’s up to the task. And who could blame you, when the recommended graphics card is a chuffing 6GB Nvidia GeForce GTX 1060 or AMD Radeon RX 480?

Read the rest of this entry »

The Elder Scrolls Online’s next expansion explores High Elven lands

Looking at those towers gives me Anor Londo flashbacks...

Back in my day, if a game tanked, that was it. You just shrugged and moved on, but these days? Whippersnappers keep on fixing things. Improvin’ stuff, as if the medium was malleable or something.

After FFXIV, The Elder Scrolls Online is probably the next strongest comeback that an MMO has made. Completely replacing its business model and progression systems after a very wonky initial launch, it’s brought a lot of players back into the fold with its renewed promise of a more traditionally freeform Elder Scrolls experience.

Following on from its Morrowind-led relaunch, ZeniMax have announced TESO’s second major expansion, this time taking the game to Summerset, improbably scenic home of the High Elves.

Read the rest of this entry »

The battle royale of Mavericks is stalking a big game


A man in black scrambles through the overgrowth, looking lost. So I shoot him. Puffs of bloody air erupt from his body, but he runs on. Behind him something explodes from a stray bullet – my bulet or somebody else’s? I don’t know. But the man in black keeps moving, dodging behind some trees, over a ridge. Behind me, a wall of wobbly energy closes in. I give chase to the man in black, and we come face to face in a dirt glade with a tall, odd structure that might be a radio tower. I lift my MP5 submachine gun and mow him down. Soon afterwards, the game ends. I’ve won. I won’t claim my performance in the upcoming 400-person battle royale game Mavericks: Proving Grounds was a heroic victory. Because there were only 5 people playing. It also lasted less than 5 minutes, and the man in black was the lead devleoper. He definitely let me win. Read the rest of this entry »

The Curse of Monkey Island sails to Steam and GOG

While half the RPS treehouse is swabbing the poop deck in Sea Of Thieves, today a truly mighty pirate has returned. Guybrush Threepwood’s third adventure, The Curse Of Monkey Island, is now available on digital stores after years lost drifting in the Cybergasso Sea. Until now, the best ways to get ahold of the 1997 LucasArts adventure game were to deal with the freebooters on Amazon and eBay or to become a pirate yourself. Now it’s just kicking around cyberstores for a fiver, whenever you want. Read the rest of this entry »

Bad North and the golden age of micro-tactics


Into the Breach is one of the most perfect games I’ve ever played. It’s tactical warfare with every sliver of fat trimmed away and I’d put it up there with Chess and Invisible, Inc. in the pantheon of turn-based games.

Bad North will not be entering that pantheon. Not because it doesn’t seem capable of reaching lofty heights – it absolutely does – but because its own take on micro-tactics takes place in real-time. It’s a game of positional play, providing a handful of units and gorgeous, tiny, procedural islands to defend.

Read the rest of this entry »

Have you played… Ersatz?


Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Ersatz is an action platformer with a twist. It has a bunch of rhythm elements, with players having to dash, run, slide, and slam in time with an eclectic soundtrack through a total of eight stages. Read the rest of this entry »

Afterparty trailer shows Oxfenfree studio’s hellish bender

I’ve certainly felt like hell after a bender, but the makers of Oxenfree are going a step beyond that saying in their next game. Afterparty will send newly-deceased twentysomethings Milo and Lola on a pub crawl across Hell itself, drinking, dancing, chatting, chugging, and singing with the goal of beating Satan himself in a drinking contest to win their souls and return to life. After announcing Afterparty in December, Night School Studio have now blasted the first trailer. While I’m sober myself these days, hell yes I am up for this damned crawl along the Styx. Read the rest of this entry »

Chris Avellone sheds light on Into The Breach’s time-travel mysteries


If there’s one thing that grips me more about Into The Breach than the razor-sharp tactics of its death-chess scenarios, it’s trying to wrap my flabby brain about the dark possibilities and implications of its terse but tantalising plot. I’ve already espoused one possible and particularly fatalistic reading of what’s going on – the idea that every time your team of time-travelling Mechs wins, loses or otherwise begins a new campaign, they spawn a new timeline full of human suffering – but without definitive answers from the game itself, that’s little more than a guilt-stricken guess.

Time to go the source, then, that being Into The Breach writer – and writer, designer or both on a long list of revered games including Planescape: Torment, Fallout: New Vegas, KOTOR 2, Pillars of Eternity, Prey and ITB predecessor FTL – Chris Avellone. Though Into The Breach very much considers brevity to be a virtue when it comes to dialogue, its short lines drip with implication about the rules of time travel, parallel realities and the motivations and peccadilloes of its pilots. It was pretty clear to me that there was a vast spider-web of careful fiction behind the minimalist facade, and Avellone’s expansive answers about where and when the Mechs come from and exactly what happens when they breach only confirm that.

But, for every question they answer, they open up a dozen more. As is only right.
Read the rest of this entry »

Sea Of Thieves devs lay out plans to keelhaul problems

When Sea Of Thieves went to sail out of the harbour and launch on Tuesday, it was quickly boarded by far more many players than anticipated and the game’s servers sunk to the briny depths of Davy Jones’ cyberlocker. Deveelopers Rare even temporarily stopped new players from joining the multiplayer sandbox pirate game. While things are a bit more shipshape now, it’s not without problems so Rare last night issued a developer update detailing known issues and their plans for fixing ’em. Read the rest of this entry »

Night In The Woods wins IGF Grand Prize

Rad trash mammal simulator Night In The Woods scooped this year’s Grand Prize during the 2018 Independent Games Festival Awards at the Game Developers Conference last night, also lifting the award for Excellence In Narrative. Baba Is You, an upcoming puzzle game about shifting words to change how parts of the levels and game work, also picked up two awards. Looking across all the winners, ah yes, there certainly are good video games going around. Read the rest of this entry »

Playerunknown’s Battlegrounds introducing event modes

To help keep the action spicy, Playerunknown’s Battlegrounds is introducing special time-limited event modes. They’ll change the rules of the 100-player murderfest, and sometimes introduce new items. The first mode of Event Mode, as it’s named, doubles squad sizes to eight players. Four players is an okay stag or hen weekend, but with eight you’ll have a gay old time belting out songs while bouncing along in a convoy. This mode is now live on the test server and should hit the main client later this week. Future modes might be a little more creative, the devs say, and the next will include an airdrop-calling flare gun. Read the rest of this entry »

Fortnite’s replay editor turns glory-hounds into directors

Good cinematography, costumes need work.

I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.

As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.

Read the rest of this entry »