Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
Aren’t games brill? I mean, look at Evoland [official site], and RPG that explores the history of its own genre, evolving from a monochrome Gameboy game through to the lovely 3D worlds of the Gamecube, hitting each Zelda-like milestone along the way.
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You've got the Touchus
I’ve been playing with them there Oculus Touch controllers for the last few days – a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they’re quite a bit better. Read the rest of this entry »
Rebuilding Epic's MOBA
“Monolith is more than just a new map, it’s really our reimagining of what we actually wanted Paragon to be in the first place and it’s our better attempt at delivering that.”
Monolith is the rescaled and rebuilt map which each match of Epic’s third-person MOBA [official site] is played on. Lead hero designer, Cameron Winston, is the one telling me about its development. Monolith is replacing the older Legacy map as the team focus on improving the experience. The main goals were to trim down the size of the map (thus also eliminating the need for the travel mode aka auto-sprint which helped you get anywhere in a reasonable timeframe but messed with combat), offering more meaningful choices to players and bringing down the average length of longer matches. Read the rest of this entry »