Hitman GO: Definitive Edition Sneaks Onto PC

As promised, the ‘Definitive Edition’ of Hitman Go [official site] is upon us. Not in a ‘sneak up, choke us out, strip us to our pants, and toss us into the bin while it goes and hangs out with our pals’ sort of upon us, just… out. It’s out. Square Enix have released the video game. Nothing weird. Hitman Go: Def Ed is a fancied-up port of the mobile game which sees Ian Hitman taking down targets through turn-based sneak-o-killing in pretty little dioramas. They really are quite pretty. The murder’s not bad either.

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The Technomancer Trailer – Better Or Worse Than The Idea Of A Calculon Game?

There’s a new trailer out for The Technomancer [official site]. So far I had avoided Technomancer news and was kind of holding out for it to be a portmanteau of “technology” AND “ROMANCER”. Maybe there would be a robot who was using its robot powers to find love. I think I was imagining Futurama’s Calculon starring in a videogame of All My Circuits. I have now watched the trailer and am mourning the loss of Calculon: The Game because The Technomancer (as everyone else at RPS already knew) is about a dude who can control electricity. OBSERVE:

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Impressions – Dungelot: Shattered Lands

It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it’s a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle monsters, use potions, improve weapons, and so-forth, sounds like a rather intriguing game someone should make. Red Winter Software have instead made a far more familiar, decent-enough grid-based dungeon that really rather could have done with such a twist.

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Spellrazor Is “A Haunted Videogame From 1981”

Spellrazor [official site] is a “creepy resurrection of a semi-mythical game considered lost back in 1981,” according to its Game Jolt page. It’s also a top-down shmup with 27 weapons, each one assigned to a different button on your keyboard, and a console where you can access the fictional story of the game’s own development. It’s also also free in its current alpha state and worth your time.

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Cardboardinatus! Talisman: The Horus Heresy Released

Rab has plenty of praise for the cardboard version of Talisman, a board game of exploring a world and powering up across quests and battles. The game’s gone digital too, thanks to developers Nomad Games, and now they’ve made Talisman so very, very PC gaming by boshing in Warhammer 40,0000.

Freshly released this morning is Talisman: The Horus Hersey [official site]. It’s a spin-off using the Talisman rules as a base for a galaxy-trotting retelling of that time in 40k lore when an angry warteen and his mates duffed up their wardad.

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Watch A Huge Elite: Dangerous Fleet Enter Hyperspace

Brendan rode along for the first part of the Elite: Dangerous Distant Worlds expedition, in which 900 pilots have grouped together for an expedition to the far side of the galaxy. The journey will take three months and has a long way to go, and the video below shows some of the players gathering together in Sagittarius A* – and what it looks like when 52 players jump into hyperspace at the same time.

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Insurgency: Sandstorm Announced, Adding Story Mode

Insurgency developers New World Interactive have announced a sequel to their tactical FPS, named Insurgency: Sandstorm. Annnd that’s about all they have to say right now. Cracking, post done, let’s go ho- oh, no, I can tell you a teensy bit more.

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Totem Teller Gallery: Explore A Glitching Story World

Totem Teller [official site] is a an open world story adventure for PC, Mac & Linux, the tagline for which is “Discover a broken world. Restore characters. Close plot holes. Truth is in the Telling.” As of right now, you know almost as much as I do about the game. The part that I still know and you don’t is that it is extremely pretty. You can close this knowledge gap by stepping inside and scrolling through some of its fine images.

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Cyber-Ready? Valve Release SteamVR Performance Test

2016 is the year when the wealthy shall ascend into virtual reality, leaving the rest of us behind to refill their tubes of nutrient paste, massage their feet, and empty their buckets. The Oculus Rift is launching in March for $600/£500, while the HTC Vive coming in April for $800 (plus, probably, tax and shipping), and they demand a hefty PC to power ’em too. Our lad Jeremy has talked about the hardware needed for cybergoggles but now there’s a simple way to test if your hogbox is up to it.

Valve have released the SteamVR Performance Test, a program which shows some Portal-y scenes to rate your performance.

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The Walking Dead: Michonne Episode 1 Rising Today

Michonne’s in In Too Deep, and she’s trying to keep
Up above in her head instead of going under.
Cause she’s in In Too Deep, and she’s trying to keep
Up above in her head instead of going under.
Instead of going under.

Sometimes I secretly delight in writing horrendous posts, but I want you to know this one is intentional. If I’m having that song stuck in my head all day, you are too. Here’s a refresher. But the video following below is definitely a trailer celebrating the first episode of The Walking Dead: Michonne [official site] – named ‘In Too Deep’ – coming out today. It really is. Even I wouldn’t dunk Sum 41 on you again.

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Off The Shelf: Grand Theft Auto

I’ve been reorganising my house lately, which has meant making decisions about what books, DVDs and CDs to keep and which to bin. This is because I’m out of space, but also because I’ve been lugging the same collection from rented accommodation to rented accommodation for years and most of it doesn’t get touched in the months or years between moves.

This also of course means I’m making decisions about a lot of PC games. For example, the first Grand Theft Auto. Should it stay or should it go?

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XCOM 2’s Pretty Final Mission Glitch-O-Rama

I finished XCOM 2 [official site] last night and had, up until the final mission, evaded the troubles some suffer. Then the end neared and everything glitched out into a psychedelic wonderland, flashing and morphing through loads of different types of graphics glitches. These bugs are great! I wish I’d had them all along! What are you all complaining about? Sheesh! Here, I snapped a gallery of screens for those of you unlucky enough to not see this bug.

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Paragon Interview: Why Epic Are Making A MOBA & More

You can read about Paragon, Epic’s new MOBA, over here, but there were parts I had to cut out of the feature for flow and length. If you’re wondering about the game’s replay system, crossplay with consoles, approach to chat toxicity, and why Epic are making a MOBA in the first place, read on for some bonus materials from my conversation with creative director Steve Superville.

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The Norwood Suite: Off-Peak Dev’s Curious Hotel

If you haven’t yet explored the strange ‘curated’ train station of Off-Peak yet, hey, go do that – it’s free. Off-Peak has popped into my thoughts enough since it came out a year ago that I wish I’d mentioned it more beyond in that fun chat with Pip. Do play it – it’s great, and then you’ll be keen to see what creator Cosmo D is up to next.

All of which leads me to my real point: Cosmo has shown a little more of his upcoming follow-up, The Norwood Suite.

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