The RPS Summer Games: AdVenture Capitalist

The second RPS Summer Games event is… AdVenture Capitalist [official site]. If Clock Simulator was a sprint, this is the marathon event. Each contestant has 30 minutes to make as much money as possible by clicking on lemons, doughnuts, hockey teams and whatever else this casual clicker can offer.

Read the rest of this entry »

Armageddon It! Cities: Skylines Disasters Expansion

Building and running a safe and efficient city can be fun, sure. Cities: Skylines [official site] is already great for that. You know what’s also fun? Smashing things. Cities: Skylines is now trying harder with that. Publishers Paradox today announced a new expansion for Colossal Order’s city-builder, named Natural Disasters. Oh yes!

Read the rest of this entry »

No Man’s Sky: How To Gather Resources Quickly

Now that you understand what resources are available in No Man’s Sky, it’s time to discuss how to collect them so you can make progress. You can acquire them directly by mining planets, or you can buy them on the galactic market, which means you need money.

It’s the nature of a vast, procedurally generated universe that we can’t recommend a specific, high-yield farming spot, but because No Man’s Sky’s procedural generation does follow certain rules, we can suggest a few “best practice” tips for sniffing out resource caches.

Read the rest of this entry »

VR-o-rama: Ubi Date Star Trek, Eagle Flight, Werewolf

While most big publishers are being conservative about the latest virtual reality fad – unsurprising, given that cybergoggles can cost you eight hundred chuffing quid – Ubisoft are diving right into the cyberpool. Ubi already making eight-player VR games, which seems a touch optimistic. But hey, you need games to spread hardware, so points for effort! Today Ubi announced release dates across October, November, and December for their first three big VR games: the long-time-ago-in-a-galaxy-far-away co-op spaceship ’em up Star Trek: Bridge Crew [official site], the free-flying Eagle Flight [official site, and the party game adaptation Werewolves Within [official site].

Read the rest of this entry »

The RPS Summer Games: Clock Simulator

First up on the RPS Summer Games schedule is Clock Simulator [official site]. Such a simple game – all you have to do is click your mouse in time with the passing of each second – tick, tock, tick, tock. We’ll be playing the mode called The Fragility Of Time where you’re only allowed to miss the beat five times. Find out which of RPS has learned to embrace their inner metronome…

Read the rest of this entry »

The RPS Summer Games!

Inspired by ABSOLUTELY NOTHING going on in the rest world right now, RPS is having a summer sports day – well, sports-few-days! We’re all competing in five categories to be the best at digital sports and take home one of three lovingly-drawn medals with Horace’s face on them!

The events are:

Read the rest of this entry »

Devolver Announce Scum, Croteam’s Survive ‘Em Up

Devolver Digital, the publishers of such brash games as Hotline Miami and Broforce, have announced that they’re publishing Scum [official site], a multiplayer open-world survival game headed to Steam Early Access in 2017. That doesn’t seem like Devolver’s style, given that they’ve traditionally blazed their own path and inspired imitators rather than the other way around, but hey! There’s an edgy twist, of course: you play convicts fighting each other for the delight of audiences. It’s being made by Gas Guzzlers developers Gamepires with Serious Sam gang Croteam. As much as I like Croteam, this is… ah, anyway, here’s all we know for now.

Read the rest of this entry »

BioShock, Firewatch, Dishonored & More: How Well Do Non VR Games Work In VR?

I’ve got two VR headsets in my inappropriately small home, and I spend more time feeling guilty that I’m not using them than I do using them. Conceptually I love the tech, and I sporadically have a fine time with ‘experiences’ – i.e. virtual tourism to real or made-up places – when it comes to games-games I’m yet to get all that much out of it. But what about non-VR games rendered after-the-fact in VR? Could this be the full-fat virtual reality gaming I’d imagined when these headsets were first announced?
Read the rest of this entry »

The Broken Promise Of No Man’s Sky And Why It Matters

After years of waiting, No Man’s Sky finally took off last week. For some, it soared above the clouds. For others, it crashed into a ditch and exploded. Our John had a rocky flight himself, saying that, while he was enjoying the journey, it was often infuriating. My own experience was one of disappointment. I didn’t enjoy the focus on crafting, the endless menus, the lack of purpose to it all. But it was strange that I felt this let down. Then I went back and watched the early trailers and quickly realised that I was not playing the same game I had been shown.

Read the rest of this entry »

Resident Evil 7 Teases More First-Person VHS Horror

Capcom have released some more “found footage” from the upcoming Resident Evil 7 [official site]. Their foray into first-person frights has seen a lot of comparisons to P.T. and with good reason. But this is a loyal sequel, the developers insist, or at least a story contained within the familiar universe of zombifying viruses, parasites and corporate nastymen. Come and see it after the jump.

Read the rest of this entry »

Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

Read the rest of this entry »

BioShock Original And Remastered Graphics Comparison

So I can’t play the original BioShock because I can’t deal with injections at all. I played Binfinite, though, and that was better, although I think some of the DLC is perhaps not my cup of tea in terms of icky moments. That’s why I’m now watching the BioShock: The Collection Remastered [official site] trailer through my fingers, ready to cover my eyes at any moment should a needle make a sudden appearance:

Read the rest of this entry »

Platinum’s NieR: Automata Coming To PC Too

Cavia’s 2010 oddball action-RPG Nier never came to PC but I did hear good things about it, mutterings that it could be quite loveable if you got over its flaws, mutterings that reminded me of my beloved Deadly Premonition. Well, we still haven’t had Nier on PC but we will be getting the sequel. Publishers Square Enix today announced that NieR: Automata [official site] is coming our way and ooh, this time the venerable PlatinumGames are making it. Given the wonders they conjured when they made a game about a warcyborg, I’m jolly excited to see what they do with two childlike warbots. Beyond ultraviolence, obvs.

Read the rest of this entry »

Have You Played… Sunless Sea?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Most roguelikes or lites or whatever you prefer to call this newer generation of permadeath roleplaying games, I play to win. Or, at least, to try to win: with the intention of victory, even if the actuality of it is unlikely. In Sunless Sea, I always play as if doomed.

Read the rest of this entry »

Football Manager 2017 On PC Pitches From Nov 4

Football Manager 2017 (and the kind of streamlined/quick play version called Football Manager Touch 17) [official site] will be coming to PC on 4 Nov 2016. I suppose now is as good a time as any to bring up my grievance with the FM series which is the fact that you’re not actually managing a football at all; you’re managing a team of players who play with the football. You don’t get to have six-monthly reviews with the ball and say “people have complained that you’re too spherical and that makes you hard to work with” and then check back in half a year later so see if the situation has improved.

Read the rest of this entry »

Whooooo! Planet Coaster Rolling Out In November

Planet Coaster [official site], our next great hope for building and managing theme parks, now has a release date. It’s been in (expensive) paid alpha for a while but it’ll be declared finished and properly released on November 17th. I’ve not touched the alpha at all but I am quite keen to start building the park of my dreams with that fine-looking editor. I have big plans for a park of pond-pocked forest.

Read the rest of this entry »

Steam Game Charts: So Much Sky, Man

I cannot in good conscience be seen to apparently promote the number one game, so here's Captain Blood instead.

Hullo! One day later than usual because I spent yesterday on a beach next to an industrial estate, but as always, here’s what sold best on Steam last week. It is ever so faintly possible that you might have a very slight inkling as to what is number one. I could not possibly comment myself.

Read the rest of this entry »

Mount & Blade II Gameplay Vid Shows Siege Defence

The last we got to see of Mount & Blade II: Bannerlord [official site] was a castle siege, and what a grand siege it was! Now developers TaleWorlds are showing off their medieval sandbox action-RPG’s sieges from the other perspective, with a new six-minute gameplay trailer showing defenders fighting back as siege towers roll in and cannonballs rain. It looks pretty swish and a big improvement over earlier games, though mostly I’m into it for hurling rocks down at people’s heads. Observe:

Read the rest of this entry »

Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

Read the rest of this entry »

Call of Duty: Infinite Warfare’s Zombie Co-op Is All ’80s

The co-op zombie survival mode is always Call of Duty’s sillier side, and that’s certainly continuing with this year’s Infinite Codfare [official site]. While the main campaign is shooting robots and blasting off into space in the near-future, the co-op zombie action will warp back to a theme park in the 1980s. Yes, this is all at least three years behind the cultural curve. Yes absolutely, David Hasselhoff is involved. But Zombies in Spaceland does look a bit of a lark, check this trailer out:

Read the rest of this entry »