Playing Far Cry Primal Like A True Caveman

When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying “But it’s got cavemen and tribes and woolly mammoths and you can ride them, and throw spears and stuff!” Yes, the prehistoric era taps into a primal fantasy in me, but when that’s overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.

By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.

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Overload Demo: New Shooter From Descent Creators

The folks who co-created Descent in the ’90s have released a playable demo of Overload [official site], their spiritual successor to the fine zero-gravity spaceship shooter series. With less than three days left on their Kickstarter campaign, they’re just over half-way to their $300,000 goal (£210k-ish).

“Er, Alice,” you interrupt, “I’m not being funny, but didn’t they Kickstart a new Descent last year? It’s already out on Early Access? People say it’s pretty fun?” Yyyes. Sort of. While Descent: Underground does have the name, licensed from withered husk of publishers Interplay, the initial team was folks who’d never worked on Descent. So! How would Descent’s creators do Descent today? Have a play and see.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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Wot I Think: Shardlight

The latest adventure from top producers Wadjet Eye, Shardlight [official site], is out today. When I played the first half or so earlier this year I was pretty taken with what was on offer. Does the post-apocalyptic tale of oligarchies, underground rebellions and deadly plagues manage to maintain momentum? Here’s wot I think:

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Have You Played… Tower Of Guns?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Tower of Guns [official site] demonstrates one method by which a developer can capture some of that nineties FPS feeling so many of us crave. Arenas, hordes of enemies and ludicrous weapons that happily fit alongside your double-, triple- and quad-jumping.

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The Sinking City: Frogwares’ Lovecraftian Investigation

Here’s a pleasing combination of words: Lovecraftian open-world investigation. Roaming around a town where something unspeakable is afoot, trying to solve the mystery without ending up a gibbering wreck? That’ll do for me. That’s The Sinking City [official site], newly announced by Frogwares. The Ukranian studio, best known for their Sherlock Holmes investigate ’em ups, had been working on a Call of Cthulu game for publisher Focus Home but… well, another studio is doing that. But! Now Frogwares have their own Lovecraftian game, and this does actually look more interesting.

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Total War: Warhammer Delayed, Now Out May

Creative Assembly and Sega have announced a delay to Total War: Warhammer [official site]. It’s not a very long delay – from April 28th to May 24th – and the reasoning behind the extra development time makes sense. Mike Simpson, Total War Creative Director, says the studio doesn’t want to “rush” toward release:

“This could be the best Total War game we’ve ever made. We don’t want to rush it. It’s an enormous game and we also want to make absolutely sure reviewers have enough time to play it thoroughly before launch.”

Giving us reviewers time for a thorough analysis is hopefully a sign of confidence in the game’s intricacies. It’s not unheard of for strategy games to start well but to stumble as the end-game approaches, and Warhammer has the further complication of factions with wildly different goals and playstyles.

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