The sheen of open-world murder simulators has worn off for me – Assassin’s Creed is going down the pan, Far Cry’s formulaic, Watch Dogs is daft, The Phantom Pain lost its magic half-way through, Batman’s suffered shoddy porting, and even GTA V I didn’t finish – but hey, apparently this is the time for Electronic Arts to enter the field.
They’re either five years late to the trend, or have carefully calculated when folks will be bored of ’em and want something new. If they could liven open murderworlds back up, that would be exciting. They haven’t announced a specific game yet, but say something’s in the works at Motive Studios, their new studio headed by former Ubisoft Toronto managing director Jade Raymond.
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