Square Enix announce mech game Left Alive

You can learn a lot about someone from their response to a Christmas disaster. When tragedy struck snowy New York in Tom Clancy’s The Division, Ubisoft activated sleeper agents to shoot bad men. A trite and telling reaction. When Mr. Bean got his head stuck in the Christmas turkey, he wrapped a towel round it so his girlfriend wouldn’t find out. That’s classic Bean. When a city goes to heck in Left Alive [official site], Square Enix send in mechs. Heck yes! Announced today, Left Alive is mysterious a “survival action shooter” coming in 2018. Observe: Read the rest of this entry »

Statespace: the neuroscientists who want to improve your gaming skills

Aim Lab

With the proliferation of esports and the potentially huge sums of money involved if you make it to the top tier in some games it’s not surprising that there are so many third-parties carving out a niche by offering to help improve your performance. One which caught my eye recently was Statespace [official site] which is being set up by Wayne Mackey and Jay Fuller. The pair have left their academic research positions at New York University to focus on this neuroscience-based tool for developing the skills associated with competitive gaming.

The software and the first product, Aim Lab, is only just launching into beta and this is hardly the first email I’ve had about a project aiming to help aspiring pro players improve their gaming BUT I had so many questions when faced with the idea of what Fuller suggested – “you could think of it like the NFL Combine or perhaps FitBit for gaming” – that I couldn’t resist finding out a bit more: Read the rest of this entry »

Wot I Think: Rogue Islands

Rogue Islands

Roguelikes and roguelikelikes are not my thing. I get bored, I get frustrated, I absolutely hate the idea of starting all over again when I’ve finally had a good run and it goes sour, I hate Spelunky’s bats, I hate FTL’s fights and I would happily push Don’t Starve’s bees into a volcano. However, after making a video of the game last week, I have spent 15 entirely voluntary hours of my weekend in Rogue Islands [official site], a roguelikelike where you roam across a set of Minecrafty-looking procedural island levels deactivating demon portals and walloping hell bats. Here’s why:

Read the rest of this entry »

Chet Faliszek joins Bossa to make co-op action game

Chet Faliszek, the former Valve Software writer who done them jokes and other words real good for games including the Portals and Left 4s Dead, has joined Bossa Studios. The game he’s joined to work on is cloaked in mystery and shrouded in secrecy for now, but Faliszek does describe it as a cooperative action game that is “trying to do something new in the narrative space using AI”. Bossa are the English mob behind such games as Surgeon Simulator, I Am Bread, and Worlds Adrift. Read the rest of this entry »

Whipping it into shape: City Of Brass’s Early Access

City Of Brass [official site], the procedurally generated rogue-ish Arabian Nights FPS has entered early access today, allowing you to play a version that the former BioShock developers are keen to stress is unfinished, leaving you “likely to encounter bugs, unfair tuning, and general weirdness.” But also have some jumpy choppy whippy fun? I’ve been having a look. Read the rest of this entry »

PUBG best weapon guide: loadouts for stealth, sniping, assault and more

PUBG's best weapons explained.

Playerunknown’s Battlegrounds has 24 guns currently available, each with its own set of scopes and attachments to glue on, which means it’s fair to say that keeping track of them all can be a little difficult.

This Battlegrounds weapons guide will make that easier. Specifically, we’ve come up with several ‘builds’ that you can follow. However PUBG is a fickle game where a lot of your decisions fall to chance, and these builds aren’t set in stone. Instead, try to think of them more as tips to follow in case you ever have to decide between multiple options. It’s also worth noting that items found within the airdrops have been deliberately excluded from this guide, simply because of their extremely low frequency.

Before we get started, you should consider reading our general Battlegrounds tips first. Read the rest of this entry »

Cook, Serve, Delicious! 2!! serves up tasty fixes

When Cook, Serve, Delicious! 2!! [official site] launched last week, it was a little undercooked – enough that the chef at Vertigo Gaming included an in-game pop-up noting that some features would be added over the coming days. Days have come, and so have features. One-man team David Galindo launched two tasty patches over the weekend, serving mashed mouse support upon a crumble of blackened Buzz balancing with a foam of fixes, followed by a cloud of saves with a mousse of icons.

If you fancy frenetic frying in this sequel to a splendid game but were put off by talk of missing and wonky bits, hey, you might fancy a taste now. Read the rest of this entry »

Jettomero: Hero of the Universe stomping over planets

Let’s pause for a second to appreciate that ↑ screenshot of a giant robot toddling along on a little planet. That’s a fine-looking video game, isn’t it? It’s Jettomero: Hero of the Universe [official site], a newly-released stomp ’em up about a robot who rockets from planet to planet, accidentally smashing through cities as it tries to save humanity. John took a little look at Jettomero in Unknown Pleasures last week but I’m pointing out it again because mate, did you see that screenshot? Read the rest of this entry »

I made a platoon of dogs fight a tank in Beast Battle Simulator and now I am filled with a deep regret

I'm sorry

Beast Battle Simulator [Steam page] is what I’d call a Joke Game, invented to provoke a single snort of laughter as you scroll over silent videos during your tea break. It’s more or less identical to Ultimate Epic Battle Simulator, in that you pit groups of AI-controlled beings against one another, then sit back and watch as they fight. Except this time you can strap bombs to the penguins and make them play football against a team of grumpy giraffes.

Here’s some fights I made happen.
Read the rest of this entry »

Wot I Think: Project Cars 2

projectcarsreview1

Project Cars 2 [official site] threw me into so many different racing disciplines that I needed copious amounts of tea to reflect and recover. I got a taste of the game a few weeks ago and found it satisfying, but now that I’ve spent some time with the full version, due for release this week, I’m fully on board, in spite of a few significant flaws. Containing so many options and disciplines risks making it a jack of all trades, but there’s enough quality in the fundamentals to make the whole thing worth your while.

Read the rest of this entry »

Freeways is a puzzley road-builder from Desert Golfer

Road rage? Naw mate. Naw

Where we’re going, we need roads. Criss-crossing and over-passing and field-avoiding roads. Freeways [itch.io page] is a puzzley car game where you have to draw roads to connect to each highway while avoiding obstacles, such as the pesky environment. It’s like a bite-sized Cities: Skylines but also reminds me of Mini Metro, in that you click and drag lines to make a cohesive transport network but end up collapsing the entire country with a “higgledy piggledy highway”. Sorry, entire country.
Read the rest of this entry »

Spintires: MudRunner rides out on Halloween

To launch a game on Halloween is to declare that it will make you fill your boots with muck, that you will want to flee but find yourself stuck to the spot, and that you will cry and roar. Spintires: MudRunner [official site] isn’t your usual spookfest but I suppose it does hit those points, making the newly-announced Halloween release date fitting. MudRunner is an expanded re-release of 2014’s Spintires, a wonderful game about driving huge vehicles through dynamic simulated mud. Why is MudRunner a separate release? Because the game has changed hands, switching publishers from Oovee to Focus Home and signing up development studio Saber Interactive to work with creator Pavel Zagrebelny. Read the rest of this entry »

Steam Charts: Death Under Tunnel Bridge

This week we finally learn who the killer is, but will the answer provide more questions than solutions? Read on for this week’s hair-raising installment of… The Steam Charts. Read the rest of this entry »

Humble adds some of Bethesda’s best to the End of Summer Sale

ROW_Wolfenstein_II_Weird_Shit_1503395627

As you may have spotted, Humble has been running an ‘End of Summer Sale’ over the past few days to ring in the Autumn and, well, discount a bunch of games. The sale only has a few days left to run and the final wave of titles has been added as of today. This batch is entirely from Bethesda and features some of the company’s best stuff – from Doom to Wolfenstein to Call of Cthulu. Just me on that last one? (it did sneak into our list of best horror games! – ed).

You have a few days left to pick up this range or any number of discounts (like Hitman’s entire first season) before the sale is gone for good.

Read the rest of this entry »

Battleborn: No more content after Fall Update

Battleborn

Gearbox’s FPS/hobby-grade coop campaign/genre blended, multi-mode competitive e-sports/meta-growth, choice + epic Battleborn heroes game, Battleborn [official site], is being put out to pasture. By that I mean that the shooter has no more planned content on the horizon and creative director, Randy Varnell, is moving to another project but the servers are staying up for the time being. Read the rest of this entry »

The Sunday Papers

Sundays are for reading about videogames all day and nothing else. That’s why you’re here, right?

At Waypoint, Patrick Klepek wrote about how two developers dealt with the racist parts of their community. There are interesting anecdotes here, about the work required to deal with problem players in online games. Read the rest of this entry »

What are we all playing this weekend?

Bad news, gang: this is the last weekend of summer. Good news, everyone: autumn is almost here! Dig in your wardrobe for your scarves, dust off your wooly hats, and remember that there’s still time to rush out and strip off to soak up the dregs of the sunshine.

What are you playing this weekend? Here’s what we’re clicking on. Read the rest of this entry »

Check out the new RPS forum

Update: We’re aware that some users are having trouble logging in and retrieving their old passwords. We’re working on it now and hope to have the ‘forgotten password’ emails working for everyone shortly. Thanks for the feedback so far! We’ve already made a bunch of changes to layout and categories as a result, so keep it coming.

The new forum is live! Check it out here, or read on for some other details Read the rest of this entry »

Divinity: Original Sin 2 verdict – face-robbing, limb-chomping, heart-breaking

Divinity: Original Sin 2 [official site] is out of Early Access and fully released. Adam and John have both spent many, many hours with the alpha, and are now beginning to chew their way through the full version. That makes it an ideal time to get together to chat about their thoughts on the game so far, the experience of playing an RPG before it’s finished, and how to break the news of a death to a baby bear.

Read the rest of this entry »