Rick & Morty & Crows & Crows & Crows: Accounting Released Free For Vive

What do you get if you lock Rick and Morty co-creator Justin Roiland in virtual reality with the Dr. Langeskov gang at Crows Crows Crows for a few months? A few dozen slop buckets you couldn’t pay me to go near. Also Accounting [official site], a virtual reality accounting simulator for HTC Vive. It’s out now for free on Steam and… I’m not quite sure how angry tree spirits and dungeons and guts and acid are involved in accounting, but I trust they’ve researched this thoroughly. Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Free Loaders: ░░░░░ Videogames ░░░ Are Everything

The ephemeral collective of videogame burpers who hang out on the internet have decided to host a jam inspired by the myriad game ideas coughed up by Pippin Barr, aka

░░░░ That Man
░░ From Twitter
░Who Does This

Considering most of Barr’s ideas take hold within milliseconds and are gone just as quickly, it’s no surprise that the resultant games are rapidfire squiggles of code and colour, ready to be played, scrunched up and thrown inaccurately at the nearest wastepaper bin. But that’s the way we like it at Free Loaders. So here’s some of the best games from the jam.

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Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here.

There’s something special about taking a first trip over-seas. Whether you’re a child or teenager taking a vacation away from your homeland for the first time, or the leader of a nation sending explorers out into the wider world, it’s a magical time.

We are Japan. Having established a now-peaceful dominance over our neighbours, we craved new lands to occupy. The discovery of cartography gave even our smallest seafaring vessels the knowledge to navigate their way across deep waters and soon we were carving up the fog of war that lay between the world’s two great landmasses. What we found when we reached the other side changed everything.

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StarCraft II Update Brings Separate MMR Per Race

Good news for StarCraft II players who play several factions: you’ll soon have a separate matchmaking rating for each one, meaning you can play/learn/try something different without tanking your ranking. Bad news for insecure SC2 players who try the “yeah but this is my first time ever playing Zerg ever in the world ever okay” excuse when losing: that won’t fly any more.

Update 3.7, which hits the North American servers today, also boshes in psychic superspy Nova as a new paid commander in the Co-op Missions mode. Read the rest of this entry »

Stardock Announce Star Control: Origins For 2017

Stardock today announced Star Control: Origins [official site], a prequel to the classic sci-fi RPG-o-adventure-a-action-ish games. It’ll put players in charge of Earth’s first starship, seeing what’s out there in The Big Black. Strange and wonderful things, is what. Do see Cobbo’s love for Star Control II before reading on. Okay, let’s continue.

We’ve known for years that Stardock were working on this, since they up the rights in Atari’s fire sale, but now Star Control: Origins has a name and a wee gameplay trailer. Point your space telescopes in this direction: Read the rest of this entry »

Watch Dogs 2 PC-O-Rama: A Delay, But Fancy Features

As is customary with their all-singing, all-dancing, all-icon-collecting megagames, Ubisoft have delayed the PC version of Watch Dogs 2 [official site]. While the Hackers reboot’s console launch will go ahead on November 15th, the Windows release is now due on November 29th. Ubi want to polish it up so it doesn’t suck on PC at launch, see. On the bright side, it does sound like they’re paying attention to the bells, whistles, and sliders some demand – an uncapped framerate, field of view options, 2160p resolution support, an optional high-res texture pack, and so on. Read the rest of this entry »