Best PC gaming deals of the week

Welcome back, weary travellers, to another batch of the week’s absolute best PC gaming deals, which this week also includes a few bits of other ‘this is rather nice’ offers. There’s even a Raspberry Pi deal in there somewhere, for all of you who might want to do more than just slap an Amiga emulator on one of those things.

Anyway, onto the deals! We’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

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Vermintide 2 mod tools expected in late April

I’ve barely scratched Warhammer: Vermintide 2 yet myself but if you’re hacking through fiendish hordes at an alarming pace and are starting to wonder when the planned mod support might arrive: late April is the current plan. That’s what developers Fatshark told cheery RPS fan zine PC Gamer, in a chat which also touched on intent to smooth out some of the game’s difficulty spikes, especially on lower difficulty settings. Read the rest of this entry »

Intel’s new 8th Gen Coffee Lake CPUs will have built-in Spectre and Meltdown hardware fixes


Good news for Intel fans this morning. PC security flaws and definitely not James Bond movie titles Spectre and Meltdown will likely be largely eradicated in future hardware releases, the CPU giant’s CEO Brian Krzanich has said in a blog post.

We suspected this would probably be the case when the flaws were first unveiled at the beginning of the year by Google’s Project Zero group, but now we know for sure. While one form of Spectre will continue to be addressed by software updates, the second Spectre variant and Meltdown will be dealt with the hard(ware) way, with Intel saying “we’ve made changes to our hardware design to further address” these flaws.

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Renomine! Wiz-school RPG Spellbound now Witchbrook


A name carries power in the world of games. It often sets the tone of a piece, determines just how many puns RPS can get out of it before having to play it straight, and (in some less fortunate cases) may invite legal eagles to peck out a developer’s eyes.

The game formerly known as Spellbound – a magical school-life RPG from Starbound developers and publisher Chucklefish – is now officially known as Witchbrook. A simple ward that should protect the game from the howling mass of brand-enforcement gremlins most likely already clawing at the studio’s windows.

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We think it’s safe to say that more Prey is on the way


Huzzah for rhyming headlines! Yesterday, we reported on a series of increasingly overt teasers coming from Arkane Studios, not-so-subtly hinting that they’re not quite done with System Shock-ish immersive sim Prey.

Today, they dropped almost all pretense. It’s March 15th, the day that Prey’s story begins on (at least according to the robo-voiced alarm clock that awakens protagonist Morgan Yu from rest). Celebrating the pseudo-anniversary, the studio got together to tweet out a mysteriously redacted team photo, only to release the uncut and probably release-date-containing one later in the day.

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All rise and no fall: how Civilization reinforces a dangerous myth


Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you’re often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be assimilated, Borg-like, until the whole map is monochrome.

But as the early excitement of exploration and expansion ebbs to late game stagnation, the fun runs out. Historically, stagnating empires tend to fragment and collapse. But in Civilization VI, like many games, you’re the star of the show – and there’s nowhere to go but up.

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Neo Cab is a tale of emotional survival in a dying industry

Neo Cab

Survival in games has become synonymous with simplistic managing of resources in order to stave off the entropic forces that come for all of us. Neo Cab, from Californian studio Chance Agency looks to put a much more human and relatable spin on the concept.

Neo Cab is a game about being one of the last cab drivers. In the not-too-distant future, you play as Lina, one of the last human members of a business long since taken over by AI in the city of Los Ojos. Players are tasked with balancing money, reputation and emotional health, while navigating both the streets of the city, and the conversations that the job brings.

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Brigitte smashes into Overwatch next week

The shameless nepotism of Overwatch will continue next week with the addition of Brigitte, its 27th character, who just so happens to be Torbjörn’s daughter. Oh, what a coincidence! The tanky medic does seem to have some skill on the battlefield, having hit the class-based FPS’s test servers at the end of February, but it is suspicious that yet more jobs are going to existing employees’ friends and family. Well, she’ll get the opportunity to prove herself next week, as Blizzard today announced that they will add Brigitte to the game properly in an update on Tuesday the 20th of March. Read the rest of this entry »

Ghost Of A Tale is a stealthy RPG with bright whiskers

Ghost Of A Tale is out of early access, letting you squeak your way past an army of rats, in a rodent stealth-cum-RPG. Is it the big cheese, or lost in the rat race? And considering these incredibly obvious puns, why on Earth isn’t it called “Ghost Of A Tail”? Read the rest of this entry »

Parp parp! The Crew 2 now racing to June

Ubisoft’s racing game The Crew 2 is now due to launch on June 29th, Ubisoft announced today. It’ll bring more open-world racing across a scale model of the USA, going by land, sea, and air in a range of vehicles – and sometimes changing vehicles mid-race. I’m a sucker for miniature countries and re-reading accounts of Adam and Brendan’s cross-country race in the first game makes me quite keen to see this from new angles and new vehicles. Oh, and going fast and winning sound fine too? Read the rest of this entry »

Steelseries Rival 600 review: Worth its weight in gold?

Steelseries Rival 600 mouse

How much would you normally spend on a mouse? £10? $20? Maybe even £30 if I’d been particularly stung (or should that be bitten?) by a dodgy mouse in the past, but it would have to be a really good one for me to consider spending more. Indeed, if you thought shelling out £70 for the Asus ROG Gladius II was a bit steep, then the £80 / $75 Steelseries Rival 600 has an even greater mountain to climb before it starts looking even vaguely palatable.

Fortunately, there is method to its slightly mad pricing. If you’ve ever felt like your mouse was too heavy (like the monstrous Corsair Scimitar Pro), too light (a la Steelseries’ own Rival 110), or just not quite right for your liking, the Steelseries Rival 600 has a remedy – and that’s eight little 4g weights you can slot into each side of the mouse, giving you as many as 256 different weight and balance configurations.

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Little Inferno devs reveal ‘incredible road trip’ adventure Welcome To The Information Superhighway


Tomorrow Corporation, them folks behind Little Inferno and the upcoming 7 Billion Humans, and whose staff have the likes of World of Goo, assorted EA things and Henry Hatsworth on their storied CVs, are at it again. ‘It’ tends to mean playfully exploring the outer boundaries of what makes a game a game, but apparently their upcoming Welcome To The Information Superhighway “is shaping up to be one of the more game-like games we’ve made.” It’s also, it would seem, shaping up to be a road trip though a vibrant interpretation of the best and worst of the internet.

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Paratopic is some fine low-fi vignette-y horror

My favourite sections of Paratopic are the road trip, driving through the quiet city towards the sunset and into strange lands beyond. After some of the things I’d seen in other parts of the vignette ’em up, the shadowy figures and cursed VHS tapes, it was comforting to flick the radio on to semisensical chat and lazily snake my car across lanes. Released overnight, Paratopic is a short first-person horror game which draws ideas from Thirty Flights Of Loving but takes them somewhere terrible, leading them down an alley and through an unmarked door into a world which looks a bit like ours but just isn’t right. I have enjoyed it. Read the rest of this entry »

Podcast: Remembering all the rats we’ve killed


Leave no rodent behind – that’s the motto of the RPS podcast, the Electronic Wireless Show. With the release of Warhammer: Vermintide 2, we decided to celebrate the lovable dirtbag of videogames. The lowly, filthy, wonderful rat. Whether you are murdering five of them in cold blood for an RPG hotel owner, or pledging your sword to a disgusting subterranean monarch, there’s room in your heart for the humble rat.

And your intestine. And lung. Basically, shove over, organs. Make room for the rats.

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Have You Played… Mission Nutrition?


Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

It was called Mission Kellogg’s outside of the UK, but we got the much better name so I’m gonna run with that. It’s a platformer made by some people that also make cereal! About cereal! That came on a CD in a packet of cereal!

Excuse me, I’ve got some nostalgia I need to work through. Read the rest of this entry »

The 2017 Saxxy Award nominees are in and I’ve already picked the winners


Update: the official winners are now in.

If you haven’t heard of the Saxxy Awards, then you’ve been missing out. It’s an annual Source Filmmaker competition orchestrated by Valve, and I reckon this year has a particularly strong crop of nominees. The official winners will be announced later today, but who cares about that? I’ve saved Valve the trouble and already picked out the best ones below.

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See Geralt cut into Soul Calibur VI

As rumoured and expected, Geralt of Rivia will indeed cross over into Soul Calibur VI. Everyone’s seemingly known for ages that the monster-hunting hero The Witcher would appear in the upcoming fighting game sequel, but now it’s official. One of my main interests in life is hearing Geralt talk in a weary voice so you betcha I’m up for throwing him through a portal into a new fightworld. He doesn’t sound best pleased with the situation in this new trailer. Good. Read the rest of this entry »

Shadow Of The Tomb Raider coming in September


The next Lara Croft adventure will be Shadow Of The Tomb Raider and it’s coming on September 14th, with no period of console exclusivity this time round. Square Enix have been bunging corks into their leaky reveal barge over the last couple of days, but now the teaser trailer is officially here. It contains all of your expected Lara action: she climbs a vertical cliff-face, falls down and slams into a wall, and looks at a sunset above some ancient buildings. But wait! That’s no sunset at all. It’s an eclipse. Everyone knows eclipses are prime ingredients in Top Archaeology. You can raid a tomb in the morning, you can raid a tomb at night. But raid one during an eclipse and you’ll find some proper mysteries.

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Wot I Think: Surviving Mars


I shed a surprising amount of tears during the founding of my first red planet colony in Surviving Mars. None of those tears had anything to do with the pipe leak that killed 58 people, I hasten to add. For those, I just swore at my repair drones and made more colonists work gruelling night-shifts at the polymer factory so we could patch up the air tubes.

My tears, I’m afraid, came instead at testaments to my own magnificence: when a dusty patch of sand patrolled by listless worker robots and automated factories saw the construction of its first bio-dome, when the first humans from Earth arrived to stake out a new life in this place I had built for them, when the first non-Earth baby was born. Live inside my work, ye Martians, and try not get caught inside a meteor storm.

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Attack On Titan 2 is kinda almost out

Arm Tobey Maguire’s Spider-Man with two giant Stanley knives and you have Attack on Titan, a manga and anime series set in a Renaissance-ish kingdom where spunky teens wielding knives and grappling hooks cut up marauding dopey giants with far too many teeth. It’s heavy on the angst and exposition but also a right lark when the warteens swing around cutting giants, and about the same is true for its 2016 video game adaptation. The sequel is out now and sold on Steam but beware: the English translation won’t be in until next Tuesday, March 20th. Click your Stanley back in. Read the rest of this entry »