Wot I Think: Cosmic Express

Cosmic Express

Here it is! The space game review you’ve all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express!

Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He’s working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman…, and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where you lay the track for a train in order to transport little alien blobs to their destinations. Read the rest of this entry »

Grim Dawn’s expansion raising Necromancer class

A spooky-ooky Necromancer class is coming to action-RPG Grim Dawn [Grim Dawn] in the next expansion, developers Crate Entertainment have announced. No Diablo ’em up is complete without a Necromancer, after all. I’d be fascinating to see how it worked with a Necrodancer but this will have to do. As you’d expect, Grim Dawn’s Necrodancer will have powers to drain life, spread disease, and of course raise a rowdy gang of skeletons to roll around with. Read the rest of this entry »

Chaos Code -New Sign of Catastrophe- bifs onto PC

For years, the PC was short of fighting games. The bigguns stayed in arcades and on consoles, our home-grown ones were a bit wonky, and we certainly didn’t have Salty Bet. Now, goodness me, we’ve more fights than a pub car park. Along with (most of) the big-name series, loads of neat smaller games, we get the odd games too, such as Chaos Code -New Sign of Catastrophe- [official site]. FK Digital’s fight ’em up arrived on PC last week, with a cast ranging from a manga artist to a chef. Have a look: Read the rest of this entry »

The RPG Scrollbars: Before Mass Effect Andromeda

Since the original trailers, some players have had questions about Mass Effect Andromeda [official site] and some of its details. In the name of answers, we present this snippet from the official prequel novel. Available March 28th from all good bookshelves.

From where Director Tann stood, the curves of the Nexus stretched out like the wings of an angel, embracing Andromeda and all its potential. He winced at the thought. Human thought. Sentimental. Shameful. A thought most unbecoming of a salarian, who should have seen nothing but steel and forceshields, aluminium and plastic.
        The buzzer rang. Ah. Distraction. How welcome.
        “Send him in.” Read the rest of this entry »

It’s spring again, so play It’s Spring Again again

It’s spring again. Today is the spring equinox, heralded by green buds on trees, lambs frolicking in fields, and hailstones pinging against my window this morning. But what is this season ‘spring’, and where does it come from? The only way to answer this is to play It’s Spring Again [official site], again. Read the rest of this entry »

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

Read the rest of this entry »

Wot I Think: Mass Effect Andromeda

Strap in. Mass Effect Andromeda [official site] is out on Tuesday in the US, and then because EA still lives in 1987, in Europe on Thursday. I’ve played it for over 70 hours, seen the main ending, and am entirely ready to tell you wot I think. It’s well worth reading my previous piece on the first few hours, as there’s much there that’s relevant that I’ve not repeated below. Read the rest of this entry »

Place 6 is a pleasant wintry wander

I post about plenty of walking simulators yet have somehow neglected to mention some of my favourites, the Places series [official site]. Once or twice a year, creator ‘jvl’ releases another little landscape, a sketch of somewhere quiet and remote, and once or twice a year I enjoy wandering around for a few minutes. The latest, Place 6, even has a spot of swimming. So shame on me for not even noticing it had come out until Warp Door mentioned it. For shame, Alice. Read the rest of this entry »

Nitrome’s Bomb Chicken is an eggsplosive platformer

I’m delighted watching the eggsplosive antics of Bomb Chicken [Greenlight page], a platformer starring a fat hen who lays bombs. The honking great hen can’t jump but she can plop out bombeggs at an alarming pace, rising into the sky atop a stack of eggs. She can also kick ’em and, obvs, murder enemies with them. Put all that together and you have a puzzle-platformer which looks jolly good fun. See: Read the rest of this entry »

The Sunday Papers

Sundays are for visiting family in Scotland after far too long. Let’s round up some good games writing before we fly.

The world continues to write about the new Zelda and I continue to not own the new Zelda. Injustices. Here’s Alex Wiltshire at Eurogamer on why Breath of the Wild is a game for the Minecraft generation. Read the rest of this entry »

Snake Pass’s serpentine platforming coming this month

I’m sssurprised we’ve not yet mentioned that Snake Pass [official site] will launch at the end of March. It’s an interesssting-looking physssicssss-bassssed puzzle-platformer ssstaring a sssnake who, unlike mossst animalsss in platformersss, actually movesss a fair bit like a real sssnake. To move Noodle the Snake, playersss need to expand and contract hisss body, laying down coilsss and winding in that ssserpentine motion to build ssspeed and climb obssstaclesss. A new video dev diary getsss technical on how the game’sss movement worksss but firssst, here’sss a ssslightly older one introducing how the controlsss even work. Have a look: Read the rest of this entry »

Kerbal Space Program’s first expansion is Making History

A mission editor is coming Kerbal Space Program [official site] as part of a paid expansion pack, developers Squad have announced. ‘Making History’ is its name, and recreating history is its game. The expansion will come with a set of missions inspired by real-world historical jaunts from the early days of spaceflights, along with tools to create your own missions or download missions other players have made. A little more purpose for the spaceship-building sandbox does sound good. Read the rest of this entry »

Cats and crafts in gorgeous Mineko’s Night Market

The Japanese island of Tashirojima is known as ‘Cat Island‘ for its huge population of fuzzfriends outnumbering the human population. Even more magical than that is the cat-covered island in Mineko’s Night Market [official site], an upcoming explore-o-craft-a-vendor life sim with more cats than you can shake a laser pointer at. Meet cats! Befriend a cat god! Grow cats from plants! Ride cats in races! It’s cats all the way down. It also sounds a bit like Stardew Valley and Harvest Moon, with villagers to meet and growing and crafting to do. and a market stall to run.

Sadly we’ll need to wait until 2018 to play but here’s a pretty trailer for now: Read the rest of this entry »

DotEmu closing its own online store

The retromancers of DotEmu are closing down their own online store, they announced yesterday. Competition is fierce, they say, and these days they’re more into developing and publishing games anyway. They’ve been selling their games through other stores (and on consoles) for years too. Folks who’ve bought games from the DotEmu store have until June 1st to download them, before they vanish forever. Chop chop! Read the rest of this entry »

Free Loaders: Of resistance and roguelikes

Good day, fellow revolutionaries. The time has come to shake off the shackles of oppression but also to try some free games from this week’s round up. We’ve had a couple of game jams competing for attention – the Resist Jam, which is all about raising that fist and shaking it at The Man, and the 7 Day Roguelike Jam, which I presume is all about getting lost in a maze and succumbing to sweet, sweet death. Roll out, comrades. Read the rest of this entry »