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PC Game Reviews

15 hours ago

Feature: WW2 with cards

Premature Evaluation: Kards

My nice grandad fought in World War Two, along with all of the other nice grandads, against the fascist grandads who were causing quite the stir around Europe at the time. As far as I can tell my grandad had a relatively pleasant time, romping around in the desert with his fellow grandads, firing some really big guns into the sky until he was captured…

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6 days ago

Feature: Into The Blue Again

Whispers Of A Machine review

You know what? Sometimes I'm just in the mood for a straightforward point-and-click adventure game. And while I'll admit I thought the opening of Whispers Of A Machine suggested this was going to be a big twist on the format, and was pretty thrilled by where it suggested it might be going, I'm actually all good with how clear-cut it eventually felt to play. Because…

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1 week ago

Feature: Only the best for the captain's table

Anno 1800 review

After playing through Anno 1800’s early game a few times (I’m one of those ghastly bastards who tends to compulsively restart if things aren’t going exactly my way), I started writing a very different article to the one you are now reading. The issue was, I hadn’t realised I was playing the early game at all. I had the feeling I’d seen the lion’s share…

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Feature: The word for hope looks a lot like the word for dream

Heaven’s Vault review

Even though I went to a grubby comp, I did Latin at school, and in one of the first exams I translated the word ‘taberna’ as ‘small shop’. This is technically correct. I doggedly translated a story where Caecillius declares to his wife Metella that he wants to go down the little shop, and Metella is all like “You’re always going down the little shop,…

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Feature: Supra hella alchemistic exceptionally creative

Supraland review

I had already decided Supraland was my favourite game of 2019 so far before I noticed it was almost entirely made by one man. If you'd asked me to guess, as I played this 20-hour vast, ingenious, hugely entertaining first-person puzzle game, I'd have said it needed to be a team of at least twenty. The art alone is a squad's job, before you get…

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2 weeks ago

Feature: All the Wright moves

The RPS Verdict: Phoenix Wright: Ace Attorney Trilogy

Video Matthew: Court is now in session. I think we’re legally obliged to cram in naff legal references when writing about the Ace Attorney series. There is a very good chance this RPS chat-o-verdict will end with some horrible ‘any objections?’ type thing. We shall see. I have gathered us - by which I mean, you, Katharine - to discuss Phoenix Wright: Ace Attorney Trilogy,…

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Feature: Visceral gameplay

Premature Evaluation: Totally Accurate Battle Simulator

Back at PC Zone magazine, where I was born out of an egg, it was my job to take the raw copy submitted by our freelance writers, strip out most of the sexism and veiled threats against politicians, and produce a polished and well structured review that was legally fit for publication. One of the most commonly deleted and cliched introductions to any game about…

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3 weeks ago

Feature: Self-competitive city-building

Islanders review

I know I've banged on about this enough that people are wishing it had happened three weeks ago already, but I'm leaving RPS (and full-time games journalism) in 5 days. Regrets, I have more than a few, but right now chief among those is that we are in the throes of a building game renaissance. I'm pretty burned out on shooting stupid pretend men in…

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Feature: Snappy

Photographs review

EightyEight Games have previously bought us the absolutely splendid 10,000,000 and You Must Build A Boat. Their latest release, Photographs, is a very different prospect. Gone is the match-3, and instead comes a combination of story and puzzle. This is a collection of five narrative vignettes, each taking about half an hour to an hour to complete, telling stories both through some beautiful pixel art,…

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Feature: The Postman Cometh

Premature Evaluation: Willowbrooke Post

Oh, to be a postman. That sultry steward of the mail. That beautiful bastard with the letters. That outrageous freak of parcels. That walking obscenity in Gore-Tex red. That creep who lives inside a van and cannot die, because the postman is both one and many, everywhere and nowhere, always and never. Ding-dong, goes the siren song of the elusive postman. Can you sign for…

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Feature: Unwalking simulator

It’s Winter review

'Winter' has always been a term with two meanings. The crisp, pure return to nature of a snow-settled world, but also the grey death of everything: the wistful dream and the dour reality. Romance, mundanity. It's Winter, a short vignette about Eastern European apartment blocks, is both of those things. Magic and tedium, wonder and ennui. Real winter, scenes that make your blood temperature drop…

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4 weeks ago

Feature: Islands in the sun

Tropico 6 review

Islands change everything. What would be just a map option to split the landmass into sea-divided blobs in so many other city-builders or strategy games is, in cod-Caribbean management sequel Tropico 6, transformative. For this most conservative of management series - you're a better man than me if you can easily tell the previous three games apart - even the smallest change can make a…

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Feature: Pack your bags

Outward review

Outward is the first game I’ve played to capture a feeling I remember from childhood. Waking up so early it's still dark outside, and being wide-eyed with wanderlust. I’ve always loved the hour before dawn, simultaneously blessed with twilight tranquility and electric with promise. It feels like stealing something from the sun, enacting some celestial heist to gain a foothold on the day. In this…

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Feature: Robots in disguise

Generation Zero review

Few games get me hyped on their concept alone, but Generation Zero did. A promising cross between games like DayZ, Left 4 Dead and Dear Esther that draws comparisons to Simon Stålenhag’s stunning sci-fi art, you say? That sounds great! Robots roaming the wilderness? Co-operative tactical shoot-n-‘splodes? 1980s fashion? Heck yes! Has it lived up to its potential? Sadly, no. The set up looks like…

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Feature: Can he do it? Shuriken

Sekiro: Shadows Die Twice review

Sekiro hurts. It is a painful, graceful game about being a sword-swinging barbarian who must learn how to dance. Even more than its Dark Souls predecessors, it forces you to play on its terms: learn the steps or die. Fools sometimes say suffering leads to wisdom or insight. Well, you won’t gain enlightenment through the hundred deaths of this ninja follow-up. But you will learn…

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Feature: Twinned with Lazy Town

Premature Evaluation: Factory Town

All of human history is just moving stuff from one place to another. We scoop stuff up out of the ground and stack it into great big pyramids to dispose of unwanted mummies and ankhs. We blast stuff out of rocks and turn it into gardening shears and fidget spinners and lamp shades and clothes hangers, before dumping it all back into the sea –…

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1 month ago

Feature: Judging by the cover

The Division 2 review

Nero played the fiddle as Rome burned, we’re told. If only he could see The Division 2’s Washington DC, a city that has been on fire for seven months. He’d be so happy. This is a shooter about taking pleasure in the ruination of a superpower. The United States is falling to bits and it’s your job to fix it “block by block” (side mission…

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Feature: Lukewarm coffee; pie optional

Trüberbrook review

I’ve mentioned before that I love miniatures. The best part of travelling on planes is buying the teeny tiny versions of shampoo bottles that are allowed through security. It’s like my shampoo at home, but smaller! So I was immediately drawn to the idea of ‘handmade’ adventure games like Trüberbrook (or the still to be released Harold Halibut). You see Trüberbrook, a point ‘n’ click…

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Feature: RPS IS YAY

Baba Is You review

I first saw Baba Is You a year ago during the Experimental Gameplay Workshop at GDC, and was -- like everyone else in the crowd -- absolutely blown away. But, of course, with these big novel ideas always comes the fear that it might not translate into a coherent game. Some of the stars of the EGW have gone on to be somewhat flat, their…

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Feature: Y2K Hun?

Hypnospace Outlaw review

Hypnospace Outlaw, if it can be described at all, is a game about policing an alternate-world dream-based internet browsing system in 1999. Oh yes. Accessed by wearing a brain-scanning headband, users can create their own Geocities-like web spaces, interact via a chat app, and share music and images with one another, all via the HypnOS operating system. Think Compuserve, but you're asleep. And, because it's…

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