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PC Game Reviews

Borderlands 3 review

The real loot was the friends we made along the way

89

Wilmot's Warehouse review

This is your brain on Wilmot

50

GreedFall review

Let the greed hit the floor

33

1 day ago

Feature: We hate the technology

Eliza review

Eliza is a visual novel about Evelyn, a woman starting work as a 'proxy' for the eponymous service. The service is counselling by algorithm. The proxies sit and listen, while clients say whatever they have to say, and the system takes measurements of things like heart rate, vocal stress and such, before analysing keywords used and delivering a reply. You read the script it generates,…

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1 week ago

Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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2 months ago

Feature: Apes out

Streets Of Rogue review

The streets are in chaos. There is a police officer beating a slum dweller. A red-shirted gangster has started an ill-advised stabbing match with three members of a rival blue gang. And an ape, recently escaped from captivity, is calmly watching it all, unable to speak the language of these terrible people. Amid such bedlam, what do you do as a player of Streets Of…

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3 months ago

Feature: Katana Zero, My Friend Pedro nil

Katana Zero review

Katana Zero has the juiciest text boxes I've ever seen. During dialogue, words can imply the pace of speech by appearing letter-by-letter or thumping on screen one word at a time. Words and phrases can be highlighted in different colours, and can further suggest intonation by animating wavily or by each letter shaking as if terrified. When in conversation, there's a timer during every player…

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5 months ago

Feature: With a little help from Ghoastus the Roman ghost

Imperator: Rome review

For me, one of the perennial pleasures in PC gaming is clicking ‘new game’ on a fresh Paradox grand strategy game, and having that big ol’ map unrolled before me, freighted with promise and overwhelming complexity. If you’ve not played one of these before - and for all its glories, Imperator: Rome is very much an iteration of the formula established by Europa Universalis in…

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Feature: Supra hella alchemistic exceptionally creative

Supraland review

I had already decided Supraland was my favourite game of 2019 so far before I noticed it was almost entirely made by one man. If you'd asked me to guess, as I played this 20-hour vast, ingenious, hugely entertaining first-person puzzle game, I'd have said it needed to be a team of at least twenty. The art alone is a squad's job, before you get…

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6 months ago

Feature: Islands in the sun

Tropico 6 review

Islands change everything. What would be just a map option to split the landmass into sea-divided blobs in so many other city-builders or strategy games is, in cod-Caribbean management sequel Tropico 6, transformative. For this most conservative of management series - you're a better man than me if you can easily tell the previous three games apart - even the smallest change can make a…

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Feature: Can he do it? Shuriken

Sekiro: Shadows Die Twice review

Sekiro hurts. It is a painful, graceful game about being a sword-swinging barbarian who must learn how to dance. Even more than its Dark Souls predecessors, it forces you to play on its terms: learn the steps or die. Fools sometimes say suffering leads to wisdom or insight. Well, you won’t gain enlightenment through the hundred deaths of this ninja follow-up. But you will learn…

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Feature: RPS IS YAY

Baba Is You review

I first saw Baba Is You a year ago during the Experimental Gameplay Workshop at GDC, and was -- like everyone else in the crowd -- absolutely blown away. But, of course, with these big novel ideas always comes the fear that it might not translate into a coherent game. Some of the stars of the EGW have gone on to be somewhat flat, their…

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Feature: Y2K Hun?

Hypnospace Outlaw review

Hypnospace Outlaw, if it can be described at all, is a game about policing an alternate-world dream-based internet browsing system in 1999. Oh yes. Accessed by wearing a brain-scanning headband, users can create their own Geocities-like web spaces, interact via a chat app, and share music and images with one another, all via the HypnOS operating system. Think Compuserve, but you're asleep. And, because it's…

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7 months ago

Feature: Current trends say apes are in, actually

Ape Out review

Once I went to the zoo in San Diego, and a load of people were banging on the glass at an orangutan and its baby instead of just being appropriately (quietly) awed. One man in particular was hollering at what was a very sad looking ape, and honestly if there was justice in the world the orangutan would have smashed free and liquified that man’s…

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Feature: Top dog

Apex Legends review

Apex Legends is a dumb name. There. There goes the hat of criticism, back into its box. On goes the hat of unreserved praise. That name is just about the only foot the Titanfall devs have set wrong here, and I expect to be stretching my Apelegs every evening for the foreseeable future. This is the best battle royale game we’re going to see for…

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8 months ago

Feature: A miracle of design

Slay The Spire review

It’s not often I get to play a game for 187 hours before reviewing it. Hell, it's not often I play a game for 187 hours. Deck-building, singleplayer roguelite Slay The Spire, which gets a full release today after just over a year in early access, has me on its hook. Traditionally, I look at a number like that and hate myself – so much…

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Feature: Armless fun

Pikuniku review

Do you remember those jelly-like toy octopuses you had when you were a kid, which you throw at a window or wall? They'd half-stick/half-walk their way down the surface, their legs glooping on and off as they rolled in a semi-controlled fall. That's what the character in the ridiculously delightful Pikuniku most immediately reminds me of. It's just the way he walks. It's the most…

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9 months ago

Feature: For it is in gibbing that we receive

DUSK review

DUSK rather undersells itself when it declares it's "straight outta the '90s". While absolutely going for that Doom/Hexen vibe, with outstandingly fast movement, gorgeous chunky pixel enemies, and big meaty guns that pack a punch, it also has a really quite fantastic amount of good sense where not to be faithful to those mid-90s gibby times. If anything, DUSK feels like the FPS that id,…

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10 months ago

Feature: Turn-based Stalker, with ducks

Mutant Year Zero: Road to Eden review

There are at least 99 ways this could have gone horribly wrong. XCOM-ish turn-based action in an apparently shameless borrow from STALKER’s setting, but starring a talking pig and duck? An overwhelmingly nihilistic tone, but also endless use of the ‘duck sounds a bit like another, naughtier word’ gag? Even the name, Mutant Year Zero: Road to Eden, has that algorithmically-generated SEO jank vibe to…

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Feature: Sing me to life

Wandersong review

You can jump on your bed in Wandersong. You start the game by waking up after a revelation: the end is nigh, and you can’t do anything about it because you’re just a bard, the most useless class ever. The situation doesn’t look good. But before getting out of your house, you can jump on your bed. And in that moment I understood that, despite…

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11 months ago

Feature: Be a weapon

Hitman 2 review

As you sneak through an underground tunnel that you’ve just discovered, taking out cameras and hiding dead bodies that should just be unconscious (but you’re bad at this), it’s easy to forget how clever Hitman 2 is. Discovery begets invention, paving the way for the kill, and although IO’s latest take on their murder-sim doesn’t veer too far from the previous game's reinvention, it spends…

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Feature: Worse things happen at sea

Return of the Obra Dinn review

Return of the Obra Dinn is a terrible advert for sea travel and a great recruitment tool for the insurance industry. A boat arrives in port, absent a living crew and with too few remains to represent the 60 passengers in the ship’s log. You’re an investigator who has to fill in the gaps by studying this vaguest of crime scenes. I always thought insurance…

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