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PC Gamer: Brad Wardell Interview

PCG have lobbed up my interview with Stardock's El Presidente Brad Wardell. For example, here's Brad on why their attempts to licence Atari's old games like Master of Magic fell through...

"We all agreed on everything but the lawyers just killed it. All kinds of requirements. We're very open about things, and every time we wanted to say something we'd have had to run it by Atari Legal. We couldn't even put out a news item. And it's not like we'd be using code. Which was another point - the lawyers didn't understand we were just doing a trademark licence, and they wanted the rights to the code of anything we wrote. Which was obviously a deal breaker too. It was so incompatible with how we do things."

He also talks about the myth of old-school PC sales, why he'd love to do a Baldur's Gate 2 style game, what people in marketing think about the Germans, being an Engineer not an artist and loads more. Read it here. I also now remember I've got quite a bit of material left over from this interview, which I'll whip into shape sharpish.

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